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GUI Idea - Manage Screen Layout

 
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GUI Idea - Manage Screen Layout - 12/19/2013 8:53:54 PM   
nico7550

 

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Hi,

I like to have all info on the same page, to here is an idea how to rework the management screen... whith some space available.




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RE: GUI Idea - Manage Screen Layout - 12/19/2013 9:01:43 PM   
wolf14455


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I like the idea, if it can be done without much rework of code it will lessens the players mouseclicking imensly. And it looks cool too.

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RE: GUI Idea - Manage Screen Layout - 12/19/2013 11:00:30 PM   
CowboyRonin


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This has been sent to the developers. They will have to comment about the amount of recoding required to do this.

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RE: GUI Idea - Manage Screen Layout - 12/20/2013 10:59:57 AM   
CV60


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Nico-I like the screen idea. One suggestion: The dismiss and advanced training buttons are close together. If implemented, I recommend either separating them to avoid accidentally dismissing someone you wanted to send to training, or to have a second "confirmation" type pop up screen to make sure the player doesn't make an inadvertent error.

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RE: GUI Idea - Manage Screen Layout - 12/20/2013 11:30:42 AM   
CowboyRonin


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Thank you for the suggestion. This has been forwarded to the developers.

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RE: GUI Idea - Manage Screen Layout - 12/20/2013 4:57:36 PM   
nico7550

 

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notice the small star near the name that show the number of time he has been send to advanced training...

Normal training options could be good too:
like activities that increase moral
or health to push retirement limit
or giving bucks (you rent the employee to another company)
or fame...

Maybe also an option to promote people to expert (expensive/one time life training/2 years training/+25% in a row)

at last, management information are a little lite, some spreadsheet and more stats screens could be great and give a more professional felling

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RE: GUI Idea - Manage Screen Layout - 12/20/2013 5:14:25 PM   
Nacho84

 

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Hello all,

This is really good stuff. It can be done, yes, I'll discuss it with the UI artist to see what he thinks, but I see many strong points in your mock screen.

Cheers,

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RE: GUI Idea - Manage Screen Layout - 1/17/2014 4:45:37 PM   
stilicho410

 

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So, what are the prospects for adopting this interface? I like it very much.

Since the "Advanced Training" option has been enabled, I've been accessing the "Manage Personnel" displays very heavily, and it is a very clunky interface, with a lot of extra clicking, and hard to read text.

The improvements I'm the most interested in are the following:
1. Showing the current assignments. This allows one to immediately see who is free for Advanced Training or not.

2. Showing the percentages. In a game where every percentage point is precious and hard-won, I'd just as soon see the raw percentage points rather than the bar graph, which I think could be dispensed with.

3. EASY TO READ TEXT. The existing displays have some serious visibility issues:
a. light text against a light blue background as shown in the second post in this thread [0.7.13] Assorted Graphics Glitches
b. dark text against a dark background as shown in this thread 0.7.12 Notes
Please have pity on my aging eyes.

4. A data point that was not illustrated in the picture but would be useful would be "Seasons Remainng of Basic/Advanced Training" so you could see when a person in training would be available again. This could be included in the red field in the picture.

This is a different display but I would particularly prefer to see the percentage points when selecting staff for missions. The game already helps by sorting candidates based on skill, but Flight Directors and Astronauts use multiple skills. For example, if I'm picking Astronauts for a Lunar Landing, I want to see who has a 95% in Piloting, not a 90%.

If these improvements are too drastic to implement before release, I would REALLY appreciate improving #3, text visiblity. That should be a very quick fix, and of great relief to me. I'm sure I'm not the only middle-aged player here.


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RE: GUI Idea - Manage Screen Layout - 1/18/2014 12:43:24 AM   
CowboyRonin


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The text color issues have previously been logged. The other items you brought up here have been logged and sent to the development team.

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