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Interdiction&land air search&close air support

 
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Interdiction&land air search&close air support - 12/15/2013 12:04:59 PM   
guctony


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Has anyone develope a method to copy the result of interdiction. In some theathers "burma, India, Australia, New Zealand" open land and long train lines means an effective interdiction could mean no supply travel and no land movement. I think early Burma attack is a result of lack of interdiction. Also If recon units won't be used systematically hex by hex there is a good chance of suprise. I tried naval search over land area witout any success. İs there a method for surveying large land masses. It seems the locival methot is to create very small land units for large area which is not ideally possible in the game. And close air support which becomes more important for allies in late war period but large close air support should effect combat odds significantly.



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RE: Interdiction&land air search&close air support - 12/15/2013 8:27:53 PM   
Barb


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Interdiction:
Actually there are just two ways of interdiction you can effect - interdiction of Sea lanes of communication, and bombing airfields/ports which also destroys supply :)

Land air search is not really possible, you just have to use enough recon to cover bases and track any units outside them. Tried to split recon squadrons into /A/B/C elements?

Close Air support is active in "Ground Attack" mission - you may kill/disrupt some squads and drive units disruption/fatigue up (these tend to get lowered at the end of the turn so they are not so easily visible) before ground combat took place.

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RE: Interdiction&land air search&close air support - 12/15/2013 8:54:27 PM   
crsutton


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Yep, no train busting in AE.


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RE: Interdiction&land air search&close air support - 12/16/2013 12:15:11 AM   
guctony


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quote:

ORIGINAL: Barb

Interdiction:
Actually there are just two ways of interdiction you can effect - interdiction of Sea lanes of communication, and bombing airfields/ports which also destroys supply :)

Land air search is not really possible, you just have to use enough recon to cover bases and track any units outside them. Tried to split recon squadrons into /A/B/C elements?

Close Air support is active in "Ground Attack" mission - you may kill/disrupt some squads and drive units disruption/fatigue up (these tend to get lowered at the end of the turn so they are not so easily visible) before ground combat took place.



I am bombing airfields ports and units to some effect. But As real life interdiction is a kind of automatical shoot anything moving it is not a something that can be pre planned. Although moving armored units in in plain areas are by the book. Seeing them pop up right next to me is nerving. I always divide the recon units. and use attack planes with photo kits. Still there is no early warning for land units moving in plain areas.

Do you mean that when I attack an enemy stack with both air anl land units there is a cumulative effect.

Thanks for info

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

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RE: Interdiction&land air search&close air support - 12/16/2013 9:41:13 AM   
Barb


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To prevent surprises on the ground, you can simply keep continuous front - maybe with few light/tank units forward to get early warning. Or to track units abandoning their bases ...

Yes I do... everything you do to a ground unit counts - so first goes the Naval bombardment (this could raise disruption rather dramatically), then air attacks (raising it even more), then ground combat (where the disruption has serious impact) and finally replacement/morale/repair phase where the disruption can drop given enough support and HQ support. If not enough support is provided for the unit, its disruption will continue to raise between turns making the unit completely ineffective....

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RE: Interdiction&land air search&close air support - 12/16/2013 11:23:49 AM   
obvert


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quote:

ORIGINAL: guctony


quote:

ORIGINAL: Barb

Interdiction:
Actually there are just two ways of interdiction you can effect - interdiction of Sea lanes of communication, and bombing airfields/ports which also destroys supply :)

Land air search is not really possible, you just have to use enough recon to cover bases and track any units outside them. Tried to split recon squadrons into /A/B/C elements?

Close Air support is active in "Ground Attack" mission - you may kill/disrupt some squads and drive units disruption/fatigue up (these tend to get lowered at the end of the turn so they are not so easily visible) before ground combat took place.



I am bombing airfields ports and units to some effect. But As real life interdiction is a kind of automatical shoot anything moving it is not a something that can be pre planned. Although moving armored units in in plain areas are by the book. Seeing them pop up right next to me is nerving. I always divide the recon units. and use attack planes with photo kits. Still there is no early warning for land units moving in plain areas.

Do you mean that when I attack an enemy stack with both air anl land units there is a cumulative effect.

Thanks for info

Recon flyovers will often see units in their path whether they are the target or not. If they do not, and a unit 'disappears' even though in the area of lots of recon planes and other traffic, well, there is another way ...

Simply put a bomber onto ground attack and select areas of the map to strike. See what you find.

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RE: Interdiction&land air search&close air support - 12/16/2013 12:20:36 PM   
guctony


Posts: 367
Joined: 6/27/2009
Status: offline

quote:

ORIGINAL: obvert


quote:

ORIGINAL: guctony


quote:

ORIGINAL: Barb

Interdiction:
Actually there are just two ways of interdiction you can effect - interdiction of Sea lanes of communication, and bombing airfields/ports which also destroys supply :)

Land air search is not really possible, you just have to use enough recon to cover bases and track any units outside them. Tried to split recon squadrons into /A/B/C elements?

Close Air support is active in "Ground Attack" mission - you may kill/disrupt some squads and drive units disruption/fatigue up (these tend to get lowered at the end of the turn so they are not so easily visible) before ground combat took place.



I am bombing airfields ports and units to some effect. But As real life interdiction is a kind of automatical shoot anything moving it is not a something that can be pre planned. Although moving armored units in in plain areas are by the book. Seeing them pop up right next to me is nerving. I always divide the recon units. and use attack planes with photo kits. Still there is no early warning for land units moving in plain areas.

Do you mean that when I attack an enemy stack with both air anl land units there is a cumulative effect.

Thanks for info

Recon flyovers will often see units in their path whether they are the target or not. If they do not, and a unit 'disappears' even though in the area of lots of recon planes and other traffic, well, there is another way ...

Simply put a bomber onto ground attack and select areas of the map to strike. See what you find.


Hımm I didnt know that would work. It can be put in effect as a makeshift interdiction solution.

thanks


_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

(in reply to obvert)
Post #: 7
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