Temporary motorization

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rmonical
Posts: 2474
Joined: Fri Apr 01, 2011 8:05 pm
Location: United States

Temporary motorization

Post by rmonical »

In my game as Axis I have like 70K spare trucks.

I have concluded that temporary motorization is a completely worthless feature.
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Michael T
Posts: 4445
Joined: Sat Oct 21, 2006 9:35 pm
Location: Queensland, Australia.

RE: Temporary motorization

Post by Michael T »

I found a good use. If you need to get out of a sticky situation during the blizzard it can help.
SigUp
Posts: 1064
Joined: Thu Nov 29, 2012 4:14 am

RE: Temporary motorization

Post by SigUp »

ORIGINAL: Michael T

I found a good use. If you need to get out of a sticky situation during the blizzard it can help.
Agree with that. Of course they can't enter enemy territory with that, but I saved a couple of divisions in the Moscow 41-42 scenario against loki with that feature. When a unit is lagging back in MP due to failed leader rolls, motorize it and get it back in line.
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