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The Early Port Moresby Rush(noSV242432)

 
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The Early Port Moresby Rush(noSV242432) - 12/7/2013 9:08:34 PM   
godochaos

 

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Scenario#2, I'm allies against a very aggressive Japanese Player
What can I do to hold PM against an aggressive opponent who comes to take it seemingly early?
Unfortunately i'm asking this question a bit late since his transports are 1-2 turns away from PM, I think the current date is January 2nd 42'

Here are the details: He has KB sitting about 5 spaces away from PM, it been there clearing the area for 3 days. He has a surface group on PM it has a few cruisers and DDs. He has transports inbound1-2 days out, I think they are covered by another SAG. I have a SAG w 1 cruiser 2 days away above PM and another SAG w 1 CA 1-2 day away to the south.
PM has barely just started to get the reinforcements that I sent out at the beginning of the game from PH and west coast. They got 1 unit of Mohawks(mostly dead now), and then a bunch of search planes. Nearby i have 17 Banshees in Australia, and could shift more over. I have about 6 subs nearby to help out. I got modest reinforcements into PM before he cut it. If he had just waited another week i would have had much more there. Basically 1 full brigade from aus made it in tho. All transports loaded with goodies for PM are redirected to Brisbane. Oh i have some crappy wirraways near townsville too.

Basically I'm telling myself that there is nothing I can do about this. If I sent in carriers its giving him free kills, if I send in SAGs they will get spotted by KB and killed before they are into the transports. I could have gotten more stuff into PM earlier from australia but i was saving 500 pts to change HQ on 4th marine rgt in PI to get it out of PI.
So anyone have any brilliant ideas or should I just accept its demise and not risk anything to stop this. I'm an aggressive player so its hard for me to be patient and just accept the loss of PM.
This is only my 2nd PBEM game so i'm still somewhat new but I remember people saying that if you are facing a good opponent and its early war, if he wants to take something ultimately you will not stop him if he wants to commit KB and all his resources.
Post #: 1
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 9:09:48 PM   
Chickenboy


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Nothing you can do about it at this stage of your game. Try to get off what units you can, lest they be trapped and destroyed.

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RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 9:29:33 PM   
dr.hal


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I agree with Chickenboy this doesn't sound good (although not all the details are known, such as what is your AV in PM and how is your fort structure is doing). If you don't have control of the air, your ships are sitting ducks, get them out of there. I'm not sure I understand your move to get the marines out of Bataan, as once they are on a ship they are easy pickings and they have a LONG way to go though Indian country to get to anywhere safe. But that's water under the bridge in your current game. Your subs are your only "safe" offensive weapon so if you have "S" class boats in the area get them over to try to hit the ships and if you're really lucky the KB. The "S" class use the mk 10 torpedo which is far better in terms of hit probability than the fleet boats' torpedoes. Also get the aircraft out of PM before it falls, as there is no need to let them go down with the base. Given what you have described it is better to run away and fight another day. Given your weak air, I wouldn't try to go after his ships by air, especially if the KB is around, it will just give the zeros target practice. See if you can attack isolated Jap units by limiting the range of your naval air attack to only hit those units. Make his KB aircraft go after you, everyone shot down away from the KB is almost certain death for that pilot.... and it the long run those are the pilots you need to get rid of. If you conduct air battles over the KB, downed pilots can be rescued and the loss of a zero is nothing compared to the loss of a seasoned pilot. Good luck. Hal

(in reply to Chickenboy)
Post #: 3
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 10:06:25 PM   
godochaos

 

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Thanks for the fast supply, doing turn now. Here is more detail:

His transports are 6 spaces away
PM has 230 AV and 16 x 6" coastal defense guns(god save the queen!)
I have about 6 subs coming in but they are 10-25 spaces away

I'm thinking of sending in 5x banshees to see if i can get lucky but i think they will just get killed by LRCAP

Im getting the 4th marines out of PI by flying them out on PBYs slowly but surely

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Post #: 4
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 10:12:19 PM   
godochaos

 

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I forgot to mention fort level 2

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RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 10:29:34 PM   
Feltan


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You'll have no choice but to fight it out with what you have.

You haven't mentioned supply. Depending on the size of his LCU force, that might end up being your Achilles heel.

Simple fact based on numerous games -- if Japan wants PM, plans to take PM, and commits enough force then Japan will get it. You can get lucky if Japan doesn't move quickly or tries to take it on a shoestring, but you don't have enough horsepower to stop the juggernaut at this stage of the game.

Regards,
Feltan

< Message edited by Feltan -- 12/7/2013 11:31:42 PM >

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Post #: 6
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 10:38:07 PM   
godochaos

 

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Ok I think thats what I needed to hear, I'm just trying to stop myself from trying too hard to do something about this. Its just going to get precious units killed to send in a SAG to try to stop this when KB is sitting 3 spaces away from PM.
My only hope is really those 16 coast guns

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Post #: 7
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 11:21:31 PM   
dr.hal


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If you opponent is smart he will have a BB with the bombardment group and those 6 in guns might well be water guns for all the good they will do. They won't even do much against CAs. But as you say, you might get lucky.... but remember he has that landing bonus for a few more months and that will get his troops ashore ASAP.... which is going to hurt you.

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Post #: 8
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 11:56:39 PM   
godochaos

 

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Watching combat, he has 2x BB bombardment groups, PM got hit by 4 BB's and 78 dive bombers. Whew we got pounded hard.
My CD guns hit a BB once, and shot up a few CLs but did nothing to the transports.
However, my 3 PBYs set to bomb hit 2x AMC's 3 times for 6 hits. But he successfully landed an entire Division with 11k men, so its all over for PM
Even if I had spent the 500 pts i was saving I would have probably lost this, so maybe its good that I didnt stuff more troops into there

(in reply to dr.hal)
Post #: 9
RE: The Early Port Moresby Rush(noSV242432) - 12/7/2013 11:57:17 PM   
Wargmr


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Joined: 6/29/2013
Status: online
In my first PEBM game which I am playing right now I neglected to provide sufficient supply to either Darwin nor Port Moresby and they both fell rather quickly. Darwin just because I retreated my units south.

The good news is that the Japanese player cannot possibly hold all the territory he is taking right now and will have to make choices about what to defend later.

In May of 1942 I did an amphibious assault on PM with 3 divisions, 2 base forces, 3 Engineer battalions and the pacific ocean areas. They were almost all prepped to 100% and I delivered them with almost 400,000 tons of lift capacity so I dropped them all on PM in 1 1/2 days with a 5 battleship bombardment. When combat happened I blew a regiment out of a defended position at over 1200 to 1 odds (I think the morale broke).

Unfortunately for my opponent the KB was prowling the indian ocean at the time.

He also made the mistake of sending in the small KB to take out the transports but found my 5 AF carrier TF and lost 2 full size slow carriers in the battle.

Let the Japanese player over extend himself and then you will have an easier time advancing later. He will be busy trying to evacuate troops that are cut off.

As the allies you need to start prepping for assaults all over the map and activate the ones where he is weakest and away from the KB. Then he spends mucho fuel running back and forth across the globe trying to defend all that territory. Win-Win!

_____________________________

We will fight until hell freezes over. Then we will fight on the ice...


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Post #: 10
RE: The Early Port Moresby Rush(noSV242432) - 12/8/2013 3:51:35 AM   
godochaos

 

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Warg, thats good advice
So PM fe1l with a wimper after 2 days.

thx all for the info!

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Post #: 11
RE: The Early Port Moresby Rush(noSV242432) - 12/14/2013 1:43:33 AM   
rms1pa

 

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quote:

So PM fe1l with a wimper after 2 days.


think of it as a training target for b-17s. build townsville and charters towers to level 5 and put an AIR HQ there. see pilots reach 80 ground bombing skill. woo hoo

rms/pa

_____________________________

there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.

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Post #: 12
RE: The Early Port Moresby Rush(noSV242432) - 12/14/2013 12:36:02 PM   
Chickenboy


Posts: 18489
Joined: 6/29/2002
From: Twin Cities, MN
Status: offline

quote:

ORIGINAL: rms1pa

quote:

So PM fe1l with a wimper after 2 days.


think of it as a training target for b-17s. build townsville and charters towers to level 5 and put an AIR HQ there. see pilots reach 80 ground bombing skill. woo hoo

rms/pa


Be careful with this.

While it may be feasible to occasionally hit PM with B-17s, the Japanese opponent can CAP / LRCAP PM to the detriment of them. The long range means no fighter escort for the heavies. B-17Ds and B-17Es are not immune to CAP (particularly when the N1K1 becomes available) and you will experience attritional operational losses.

My first PBEM opponent summed it well-he stopped doing this after a few months of trading a B-17 for an A6M2. It didn't seem like a great calculus, particularly considering the limited pool of B-17s for the Allies in the war and the 2:1 VP ratio bestowed on that "exchange".

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Post #: 13
RE: The Early Port Moresby Rush(noSV242432) - 12/15/2013 3:49:22 AM   
rms1pa

 

Posts: 226
Joined: 7/4/2011
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quote:

Be careful with this.


well yes,like EVERYTHING in this game, there is no such thing as a free lunch. only pay what you are willing to pay.

but some things MUST be paid for.

rms/pa

_____________________________

there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.

(in reply to Chickenboy)
Post #: 14
RE: The Early Port Moresby Rush(noSV242432) - 12/16/2013 6:50:01 PM   
rms1pa

 

Posts: 226
Joined: 7/4/2011
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ya know on rereading my reply i really sound like an ass.

sorry all. will try for better.

rms/pa

_____________________________

there is a technical term for those who confuse the opinions of an author's characters for the opinions of the author.
the term is IDIOT.

(in reply to rms1pa)
Post #: 15
RE: The Early Port Moresby Rush(noSV242432) - 12/16/2013 8:30:36 PM   
jeffk3510


Posts: 4025
Joined: 12/3/2007
From: Kansas
Status: offline

quote:

ORIGINAL: godochaos

Scenario#2, I'm allies against a very aggressive Japanese Player
What can I do to hold PM against an aggressive opponent who comes to take it seemingly early?
Unfortunately i'm asking this question a bit late since his transports are 1-2 turns away from PM, I think the current date is January 2nd 42'

Here are the details: He has KB sitting about 5 spaces away from PM, it been there clearing the area for 3 days. He has a surface group on PM it has a few cruisers and DDs. He has transports inbound1-2 days out, I think they are covered by another SAG. I have a SAG w 1 cruiser 2 days away above PM and another SAG w 1 CA 1-2 day away to the south.
PM has barely just started to get the reinforcements that I sent out at the beginning of the game from PH and west coast. They got 1 unit of Mohawks(mostly dead now), and then a bunch of search planes. Nearby i have 17 Banshees in Australia, and could shift more over. I have about 6 subs nearby to help out. I got modest reinforcements into PM before he cut it. If he had just waited another week i would have had much more there. Basically 1 full brigade from aus made it in tho. All transports loaded with goodies for PM are redirected to Brisbane. Oh i have some crappy wirraways near townsville too.

Basically I'm telling myself that there is nothing I can do about this. If I sent in carriers its giving him free kills, if I send in SAGs they will get spotted by KB and killed before they are into the transports. I could have gotten more stuff into PM earlier from australia but i was saving 500 pts to change HQ on 4th marine rgt in PI to get it out of PI.
So anyone have any brilliant ideas or should I just accept its demise and not risk anything to stop this. I'm an aggressive player so its hard for me to be patient and just accept the loss of PM.
This is only my 2nd PBEM game so i'm still somewhat new but I remember people saying that if you are facing a good opponent and its early war, if he wants to take something ultimately you will not stop him if he wants to commit KB and all his resources.


Use it against him, and turn it into a hell hole for him. Trap anything he sends there...ships, LCUs, planes.. etc..

To me, Port Moresby is on the wrong side of NG for Japan if the Allies still hold Aus.

You can make it a nightmare for him.


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Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

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Post #: 16
RE: The Early Port Moresby Rush(noSV242432) - 12/16/2013 8:32:08 PM   
jeffk3510


Posts: 4025
Joined: 12/3/2007
From: Kansas
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Also taking Mline Bay.. bases in that area, will make supplying PM a bear for Japan.

_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to rms1pa)
Post #: 17
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