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Multiplayer action - 11/22/2013 12:22:08 AM   
Barthheart


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From: Nepean, Ontario
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Screen shots from my MP game with Mark Walker tonight. I'm the Russians... kicking some German ass.... 8)













< Message edited by Barthheart -- 11/22/2013 1:25:09 AM >


_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
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RE: Multiplayer action - 11/22/2013 11:07:07 AM   
Saint Ruth

 

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Joined: 12/16/2009
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Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...

(in reply to Barthheart)
Post #: 2
RE: Multiplayer action - 11/22/2013 12:30:35 PM   
Barthheart


Posts: 3161
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...


This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Saint Ruth)
Post #: 3
RE: Multiplayer action - 11/22/2013 12:52:53 PM   
Saint Ruth

 

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Ah, perfect.

(in reply to Barthheart)
Post #: 4
RE: Multiplayer action - 11/25/2013 1:00:03 AM   
Gunhawk

 

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Barthheart

Is the game finished, or are you still killing bugs?

(in reply to Saint Ruth)
Post #: 5
RE: Multiplayer action - 11/25/2013 4:39:32 AM   
Barthheart


Posts: 3161
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Gunhawk

Barthheart

Is the game finished, or are you still killing bugs?


Still a few bugs but not many. Mostly now balancing scenarios and working on MP.


_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Gunhawk)
Post #: 6
RE: Multiplayer action - 12/5/2013 7:54:46 PM   
Jeffrey H.


Posts: 3149
Joined: 4/13/2007
From: San Diego, Ca.
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quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: Gunhawk

Barthheart

Is the game finished, or are you still killing bugs?


Still a few bugs but not many. Mostly now balancing scenarios and working on MP.



How about crew served and off board indirect ? Are they included ? If so, how ?


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Barthheart)
Post #: 7
RE: Multiplayer action - 12/6/2013 12:35:43 AM   
Hrothgar


Posts: 179
Joined: 11/16/2002
From: PA
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Off map arty is included, with leaders able to call in fire on locations within their LOS. On map mortars also appear.

As for crew-served weapons, the occasional heavy MG is present, as well as AT guns and Infantry guns. There is no separate crew counter. If the gun is destroyed, nothing remains.

This is different from the smaller MGs, flamethrowers, etc., carried by one's squads. If the squad dies, these weapons remain in the hex and can be picked up by anyone.

(in reply to Jeffrey H.)
Post #: 8
RE: Multiplayer action - 12/6/2013 2:07:46 AM   
Jeffrey H.


Posts: 3149
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Ok, cool. I don't see any terrain elevation changes on the map shown. Are terrain elevation changes accounted for in the game ?

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Hrothgar)
Post #: 9
RE: Multiplayer action - 12/6/2013 7:22:17 PM   
Jeffrey H.


Posts: 3149
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...


This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.


But the hulks do block LOS and can provide cover correct ?



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Barthheart)
Post #: 10
RE: Multiplayer action - 12/9/2013 1:40:32 AM   
Barthheart


Posts: 3161
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Jeffrey H.


quote:

ORIGINAL: Barthheart


quote:

ORIGINAL: Saint Ruth

Great. Looks like my cut of tea.

Just one question, the infantry are counters/chits, but not the armour?
Why is that?
I prefer those nice infantry counters to the an 8 'blob' representation in Steel Panthers...


This scenario happens to be an all infantry fight and those wrecks are placed before the game begins.
The only armour you see in these pics are wrecks, so they are not usable and therefore just become terrain features. Normal operational tanks are "chits" just like the infantry.


But the hulks do block LOS and can provide cover correct ?




Yes wrecks degrade LOS and provide cover for units in the same hex.


_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Jeffrey H.)
Post #: 11
RE: Multiplayer action - 12/11/2013 7:32:04 PM   
Jeffrey H.


Posts: 3149
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline

quote:

ORIGINAL: Jeffrey H.

.. I don't see any terrain elevation changes on the map shown. Are terrain elevation changes accounted for in the game ?



Anybody ?



_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Jeffrey H.)
Post #: 12
RE: Multiplayer action - 12/11/2013 11:17:41 PM   
Barthheart


Posts: 3161
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline
There are hills in the game. In fact on battle is for a giant hill.....

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Jeffrey H.)
Post #: 13
RE: Multiplayer action - 12/15/2013 4:53:27 AM   
Larac

 

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Joined: 9/5/2004
Status: offline
Can you turn off the white around the Hexes?
Lee

(in reply to Barthheart)
Post #: 14
RE: Multiplayer action - 12/15/2013 11:41:39 PM   
Barthheart


Posts: 3161
Joined: 7/20/2004
From: Nepean, Ontario
Status: offline

quote:

ORIGINAL: Larac

Can you turn off the white around the Hexes?
Lee


No.

_____________________________

Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"

(in reply to Larac)
Post #: 15
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