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Barbarossa 41 - 11/20/2013 11:33:06 PM   
Callistrid

 

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T01 North

Half of the 3rd panzer army moblibe troops was attached to the northen front supporting the efforts to capture Leningrad.
The most important strategic objective is to conquer the city, and the land connection with the finn army.






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RE: Barbarossa 41 - 11/20/2013 11:36:53 PM   
Callistrid

 

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T01 Center


Nothing special, just the Bryansk pocket






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RE: Barbarossa 41 - 11/20/2013 11:38:19 PM   
Callistrid

 

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T01 South

Common open, without extended Lvov pocket.






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RE: Barbarossa 41 - 11/22/2013 8:29:55 PM   
Callistrid

 

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T02 North






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< Message edited by Callistrid -- 11/22/2013 9:30:59 PM >

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RE: Barbarossa 41 - 11/22/2013 8:31:18 PM   
Callistrid

 

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T02 Center







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< Message edited by Callistrid -- 11/22/2013 9:31:59 PM >

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RE: Barbarossa 41 - 11/22/2013 8:32:30 PM   
Callistrid

 

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T02 South







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RE: Barbarossa 41 - 11/24/2013 11:19:39 AM   
Callistrid

 

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T04 Full front


The T03 was a mud turn, so my troops movement was hardly slowed.
This turn, the southern front encircled more troops, west from Odessa, and the north/center fronts motorized divs refit and all prepare to the next turn advance. Most of the infantry divs reached the front line.
Odessa has been occupied this turn.






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< Message edited by Callistrid -- 11/24/2013 12:24:55 PM >

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RE: Barbarossa 41 - 11/29/2013 3:30:26 PM   
Callistrid

 

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T07 Overview







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RE: Barbarossa 41 - 11/29/2013 3:35:43 PM   
SigUp

 

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Love this big map. What program are you using to put the pieces of the map together and draw the frontline and shading?

< Message edited by SigUp -- 11/29/2013 4:36:18 PM >

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RE: Barbarossa 41 - 11/29/2013 3:37:32 PM   
hfarrish

 

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Is this via human or AI? That Leningrad "defense" would indicate your opponent has a lot to learn either way (as I did at your hands some time ago, as I recall!).

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RE: Barbarossa 41 - 11/29/2013 3:41:20 PM   
Pelton


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Wow very very nice mapping ect.

Your behind land wise, but you have more then made up for it in KIA Russians.

Good job.

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RE: Barbarossa 41 - 11/29/2013 3:52:03 PM   
schascha


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quote:

ORIGINAL: SigUp

Love this big map. What program are you using to put the pieces of the map together and draw the frontline and shading?


+1
Please tell us your secret

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RE: Barbarossa 41 - 11/29/2013 7:42:34 PM   
Callistrid

 

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I'm using Photoshop.
With Photoshop I can merge all the screenshots + modify the colors (drawing lines etc...).

I'm playing against a human opponent, but a he's a beginner. The soviet side try to stop me, not fall back, so he's casulties are high.

< Message edited by Callistrid -- 11/29/2013 8:45:06 PM >

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RE: Barbarossa 41 - 11/30/2013 1:42:46 PM   
SigUp

 

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I'm also using Photoshop, but when putting together the pieces I can't avoid a noticable black line between them.

Your opponent's attitude is commendable, but that Leningrad defense sure will cost him. Guess he has to learn the hard way that the area west of the city of Luga is a death trap, no matter whether south of north of the river. The losses you caused are quite heavy. Territory wise I've managed similar progress as you (albeit slower in the South due to no Lvov opener), but I've only caused 1.1 million casualties through six turns.

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RE: Barbarossa 41 - 11/30/2013 1:59:26 PM   
Callistrid

 

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Use two same layer. First modify the color of soviet side (for example use color balance). Second with the eraser tool (use soft round brush), erase the german territory. The map is so big, so the small errors are not spectacular.


quote:

ORIGINAL: SigUp

I'm also using Photoshop, but when putting together the pieces I can't avoid a noticable black line between them.

Your opponent's attitude is commendable, but that Leningrad defense sure will cost him. Guess he has to learn the hard way that the area west of the city of Luga is a death trap, no matter whether south of north of the river. The losses you caused are quite heavy. Territory wise I've managed similar progress as you (albeit slower in the South due to no Lvov opener), but I've only caused 1.1 million casualties through six turns.


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