Here goes. This is not quite optimal: There should be one more convoy in the South China Sea; this would allow the French to send the Hanoi build point to France, gaining the French a build point at the expense of a CW saved oil. In the game I had an extra convoy in the East Indian Ocean, but the computer insisted on routing the NEI oil to Bombay via the South China Sea, preventing the Hanoi point from getting to France. Instead an Indian one did, but because of rounding, this cost the Allies a build point. This screen shot is from after I had returned the extra East Indian Ocean convoy to port.
All the convoys in the Faroes gap could be in the Bay of Biscay; however, at some point the Allies have to evacuate the Bay of Biscay, so I find it best to start a fair number of convoys in the Faroes Gap at the start of the game. If the Allies can't defend their convoys before France falls, they certainly can't do so after. This diagram is good for convoy routing. It is wrong for convoy defense, because I made a mistake while playing it.
There are extra convoy points at sea in many of the Atlantic Sea areas and along the African coast; the set up has some redundancy against losses, and it planned for an early German attack on Belgium, giving the Allies the Belgian Congo resource, which did not happen in this game. It is best to set up that convoy chain in advance, because you might not have naval moves after the fact.
Note that to get the traded oil to be saved, one has to you override, not default.
< Message edited by Courtenay -- 11/28/2013 1:24:49 AM >
I thought I knew how to play this game....