This may seem a strange request for a fantasy game but I will explain my motives in a minute. I would like to ask the developers if it would be possible to have a setup function with choices something like this:
A) A heavy magic world
B) A medium magic world
C) A light magic world
D) No magic at all
Since the magic in this game comes in a certain number of spells (is that correct?) each of the above choices would just disable a certain percentage of them.
Now, why? What I love in games like this are the imaginary geography (IG), imaginary nations/tribes/ect, and imaginary units. I get very tired of playing every wargame on a map set on earth, usually Europe. Games with an IG offer brand new geostrategic problems to work with, as well as new nations and units. This has further good points.
First, most historically based wargames are unbalanced because the actual war was unbalanced. It was the exception rather than the rule that wars have been fought by two more or less equally strong sides. But on a fantasy world, whether it is a medieval one like here or a modern one featuring tanks, planes and other such weapons, this problem does not present itself.
Second, the time factor. I also get very tired in strategic games that are based on history of really enjoying the game and then being told, 'time's up, game over'. Fantasy based games with IG and nations can be open ended and go on as long as you like.
It would be wonderful if some of the makers of all the fine wargames based on Napoleon or WWI and WWII would make games using the same game systems but set on imaginary geography's and nations. But I can see nothing save Advanced Tactics, which while a fine and fun game, lacks all the diplomacy, economics, politics ect. of a true strategy game. So we are really left with the fantasy games which, if you cut out the magic, are good medieval strategy games with interesting new nations, armies and peoples.
So if the above setup choice is possible, please include it.