Kola Peninsula 1953

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acbennett3
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Kola Peninsula 1953

Post by acbennett3 »

Finally getting around to uploading the Kola 1953 Scenario I posted an AAR for a few weeks ago.

Playable currently as US - USSR is automated although thru the scenario editor you can switch sides. Detailed explanation is in the scenario description/briefing. No missiles - just MGs/Canons and atomic bombs. The idea is to get the B-36's over their targets (bases) on the Kola peninsula and then safely home through a swarm of Mig-15's. The more bases bombed the better. I have not setup a scoring system yet - if you do play thru the scenario please send me/post your losses window and I will come up with one. Also, let me know what is broken/doesn't work or could be done better.

Next is:
1. US automation
2. B-47/Mig-17
3. B-52/Mig-19/SA-2
Attachments
1953 B-36 ..ula-v1.0.zip
(162.14 KiB) Downloaded 95 times
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Jorm
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RE: Kola Peninsula 1953

Post by Jorm »

one of your event triggers keeps posting text over and over something about northern soviet airpsace AC
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acbennett3
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RE: Kola Peninsula 1953

Post by acbennett3 »

Thanks Jorm - missed that setting. Corrected and uploaded updated scenario file to original post.
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SealFur
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RE: Kola Peninsula 1953

Post by SealFur »

Just finished it, great work, loved the no missiles, gritty close combat that it served up.

I managed to take out 16 Airbases, along with many radars. However I paid the price with heavy US F-84G losses, with only 2 making it back to base. Most of them fought to the death making sure the bombers got through. Gallantry at the highest level.

I did seem to encounter a bug (not sure if a bug though), every single bomber that dropped a bomb did not manage to make it out of the blast zone and got destroyed, is this realistic? If it wasn't for this, I'm sure at least 70% of my bomber force would have made it back to base. I didn't actually use the RNoAF fighters, mainly because I thought the American's could do the job, I was wrong.

Losses:

22x F-84G Thunderjets
25x B-36D Peacemakers

41x MiG-15's
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acbennett3
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RE: Kola Peninsula 1953

Post by acbennett3 »

Thanks for the feedback SealFur. Since this type of battle was never fought (luckily for us) not sure how realistic the setup is. The Mig-15 can pretty much make short work of the lumbering B-36 and also outclasses the straight wing F-84G. In my test runs it has been bloody also. Still wrestling with what size/type of formation to use for the B-36's. Could be 1 massive formation ala WW2, could be the other extreme of sending each solo trying to overwhelm the defenses, or perhaps the 3 ship formation I found in my research.

As for the bombers being destroyed in the blast - what altitude were they at when they dropped their bombs? I keep them at 40k the entire time, since the Mk18 Atomic bomb supports a hi-hi-hi profile, and they survive. The most I drop on any one target is 2 bombs (extra to cover for malfunctions). Too many bombs on 1 target and you get a really big blast.

Finally, in my dry runs I assign individual bombers auto attack on their target base when they are close - this causes only the 1 bomber to drop both Mark18's then immediately RTB to Thule while the rest of the formation continues on.

Attached is an interim version (while trying to automate the US side) of the scenario where I have made placeholder US land strike missions for each of the bases on the Peninsula. Either as your bombers close on their targets you then assign them to the appropriate base/land strike mission, or you can assign the bombers to the different base/land strike missions at the start and let them go on their way. Tried this once, due to the delay in getting all the B-36's in the air from Thule they came in as a stream/piecemeal over the Peninsula. Initially the Migs slaughtered the first 9 bombers and chewed up the escorts - but at a certain point many of the Migs went Winchester/Bingo fuel and had to RTB. This created a lull and some of the bombers later in the stream came in w/no opposition. One took out a PVO base w/19 Migs on the ground readying. That immediately shifted the loss ratio against the Soviets…

Can't wait to start playing with the B-47 and Mig-19's. Then the B-52 and SA2's. And when we get the advanced air mission creator it will be nirvana.

Even though I was in the Navy and thoroughly enjoy that aspect of the simulation, the ability to recreate this hypothetical strategic warfare I find fascinating…

For reference first dry run AAR:
tm.asp?m=3431743
Attachments
1953 B-36 ..ula-v1.1.zip
(163.46 KiB) Downloaded 16 times
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Tomcat84
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RE: Kola Peninsula 1953

Post by Tomcat84 »

Tried this once, due to the delay in getting all the B-36's in the air from Thule they came in as a stream/piecemeal over the Peninsula.

If you set a time trigger to activate all the bomber missions, then set another trigger to deactivate the missions again like thirty seconds later, they will all still go and takeoff and then loiter. If you then set another time trigger to activate missions again at a time when they'll all be airborne, you'll get a massed group. Make sense?

That's the way how I do that until we get a better way.
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SealFur
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RE: Kola Peninsula 1953

Post by SealFur »

My bombers were at an altitude of 20k, because the DB said that the release altitude was to be no higher than that.

I suppose in hindsight I should have known that was not the case.
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RE: Kola Peninsula 1953

Post by Dimitris »

???
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acbennett3
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RE: Kola Peninsula 1953

Post by acbennett3 »

ORIGINAL: Tomcat84
Tried this once, due to the delay in getting all the B-36's in the air from Thule they came in as a stream/piecemeal over the Peninsula.

If you set a time trigger to activate all the bomber missions, then set another trigger to deactivate the missions again like thirty seconds later, they will all still go and takeoff and then loiter. If you then set another time trigger to activate missions again at a time when they'll all be airborne, you'll get a massed group. Make sense?

That's the way how I do that until we get a better way.

Thanks for the info Tomcat, I will give it a try.

Another question on Events - is it possible to have an A/C assigned to a starting mission, and then later when certain triggers/conditions are met, unassign from the original mission and assign to another mission?

Specifically the bombers start w/a support mission to transit to their assembly areas off the coast of Norway. Once all the bombers have arrived they all switch to their base target/strike mission. Also the fighter launch mission (in this case Offensive CAP over the Kola Peninsula) would activate off this trigger/condition. Haven't done detailed research/reverse engineering yet but was hoping someone else has tackled this.
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Tomcat84
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RE: Kola Peninsula 1953

Post by Tomcat84 »

No(t yet)

This is a much requested feature, devs are aware and I believe it is in the pipeline. When? I dont know :)

It will greatly improve what you can do with the AI. I'm looking forward to it. (as well as actions to change EMCON :) )
My Scenarios and Tutorials for Command

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acbennett3
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RE: Kola Peninsula 1953

Post by acbennett3 »

Here is a version of the scenario starting right when the first US A/C are appearing on Soviet radars. All the US bombers have assigned targets, and the US fighters have assigned Offensive Patrol areas over the Kola Peninsula.

This scenario can be played as either side. As the US you can accept the current targeting and missions or change everything. As the Soviets you manage the currently airborne Migs. More Migs will launch as described in the Soviet briefing as the US A/C get closer. Or you can just ignore the events, and launch everything - although that would be 'unrealistic'[:-]

I have played it thru a few times - pretty wild and woolly - with both sides automated to create a baseline stalemate victory level and will add scoring next. Please post your results for either side if you play it thru. Also post any problems or recommendations for improvement.

Done w/build 451 and latest CWDB.
Attachments
1953B36..SInbound.zip
(177.63 KiB) Downloaded 28 times
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Dimitris
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RE: Kola Peninsula 1953

Post by Dimitris »

bump
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