Rear area security and Soviet airborne

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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rmonical
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Rear area security and Soviet airborne

Post by rmonical »

Bozo has been dropping airborne at the rate of more than one per turn for most of 1941 (T 20). I have been thinking about the game mechanics that induce Bozo to make many drops whilst historically, the Soviets did not. I think there are several related to air drops:
- First and foremost: an airdrop always succeeds and gains control of the target hex. The only question is casualties or whether the unit will be depleted (and not cause displacement) or not. My guess is there is no lower threshold on the number of surviving men required to control the hex.
- Secondly, these company and battalion sized formations with no heavy weapons have a dramatic impact on surrounding non-combat units- displacement.
- Thirdly, the AI does not automatically allocate construction units to rail hexes cut by airborne (as it does for hexes cut by partisan units) units so an FBD has to be dispatched. In bad weather, this is a multi-turn proposition. Bad weather does not effect the airborne unit or its ability to 100% destroy the rail in the hex.

The other reason air drops are so effective is the Axis have essentially no rear area security capability. Rear area security is performed by battalion and company sized units.The Axis are restricted to regimental and larger units and so have inadequate coverage. This is OK for the way the partisan war is implemented, but it is failing for numerous small airborne operations.

This dynamic is unique to WITE because the Soviets have numerous inexpensive airborne units. I suspect the updates to the air war logic in WITW will not address this.

So what is the solution? One that is consistent with the current game engine design, is easy and does not require a house rule.

One can limit air drops administratively by making them cost a lot of APs.

Everything else I can think of requires a significant amount of coding.
- Air drops do not always succeed. Do not forbid drops on occupied hexes (and thus providing intel) - just eliminate the airborne unit.
- Air drops do not always succeed. Drops adjacent to combat units have a chance of failure - this simulates a rapid response to the air drop.
-Air drops next to a non-combat unit with combat elements assigned have a smaller chance not to succeed.

A huge change to the engine would be to allow the Axis to form 500 man rear area security detachments from combat units. If indeed the Soviets were capable of frequent air drops in 1941, then this would be a historical option.
Another large change would be to take a look at the displacement rule. Combat units with just a few hundred men can cause displacement of non combat units with 10s of thousands of men including many combat battalions. We have a step in that direction with less than division size combat units not controlling adjacent hexes. Maybe it is a small step to them not causing displacement in adjacent hexes.

Anyway, as I mentioned in the airborne threads, the current rules are broken in that they lead to historically impossible results - especially displacement.
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RE: Rear area security and Soviet airborne

Post by swkuh »

Is this time for the history experts to speak up? What were Soviet airborne capabilities and when were they used? Of course, by year, season, etc.

These capabilities might be well modeled by higher level coding rather than detail capabilities that attempt to control gamers' choices.


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RE: Rear area security and Soviet airborne

Post by Bozo_the_Clown »

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RE: Rear area security and Soviet airborne

Post by Bozo_the_Clown »

One can limit air drops administratively by making them cost a lot of APs.

This would be the most elegant solution. I also think that HQ buildups should be more costly in regards to APs and trucks. Basically, don't take away any features of the game but make them more costly so that the player has to think more carefully about using these capabilities.

Airborne brigades should not be allowed to displace anything. Period.

There has to be an element of uncertainty regarding airborne drops that is missing right now. They always land were they are suppose to land.

It would be nice to split Romanian and Hungarian divisions into regiments and use them to guard the rail lines. Of course, that's not going to happen.

That the game allows a lot of fictional stuff has been discussed ad nauseam. Diverting two Panzer Corps south is equally absurd. However, these options make the game interesting in my opinion.
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RE: Rear area security and Soviet airborne

Post by rmonical »

Diverting two Panzer Corps south is equally absurd.

Not absurd at all. The Ukraine is far more important than Moscow.
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RE: Rear area security and Soviet airborne

Post by loki100 »

this is another of those abuses that the game allows because I can't imagine the designers thought that some one would do it.

Soviet usage of airborne was of two types. Constant insertion of specialist NKVD units into the partisan war (both for specialist sabotage and to ensure political control). Linked to this, if not quite airborne, the creation of a regular corridor up and down which people and supplies flowed to and from the main partisan centres (most of course done by landing U2s in all sorts of implausible places).

The combat usage was limited to two phases. There was a sustained effort around the Moscow counterattack with instances of key supply routes being closed for a day or so. The fear of a large drop setting off a major encirclement was real for AGC throughout December 1941 and January 1942.

There were then no major uses of airborne till the attempt to expand the Cherkassy bridgeheads in summer 1943. It was the only attempt by the Soviets to use airborne in co-ordinate large scale manner and was a near complete disaster. The only qualification is the survivors linked up with local partisans to give the Germans a real problem in their rear area and the combined operation may have drawn German reserves off from Kiev, allowing the successful hook to the north of Kiev that ended the main German effort to hold the Dniepr.

If you take the late 41-early 42 model, what Bozo is up to can be seen to be realistic. Except the practical scale of those drops is closer to a partisan attack than the impact of a combat unit in this game.

It was no accident the Soviets ended up reforming the airborne into conventional ground formations.
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RE: Rear area security and Soviet airborne

Post by rmonical »

If you take the late 41-early 42 model, what Bozo is up to can be seen to be realistic.

If so, then giving the Axis the ability to form comparable sized rear area security teams would make for some thrilling play. Unfortunately, once the Axis can respond as they would have historically not limited by the game mechanic of only regiment and larger combat units, then the attractiveness of the frequent small airborne drops vanishes.

So maybe an administrative solution is the way to go.
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RE: Rear area security and Soviet airborne

Post by heliodorus04 »

For the Soviet player to drop airborne turn after turn after turn is game mechanics abuse. Period.

My house rule is that the Soviet cannot use airborne operations at all in 41/42.
We had a similar problem early in release with Soviet amphibious operations: Mechanics allowed Soviets to land full Armies right in to Romania and knock them out of the war in 1941 (also because the Axis have very small security capability in 1941 - it gets better in 42).

One can quote Glantz, but honestly, Glantz has a cult around this forum. Those who quote him are trying to bully the game to suit their own view of history and what was possible.

The fact of the matter is that the Soviet Union could not have conceivably mastered the operational and doctrinal tempo to continually drop airborne brigades in an organized fashion. They couldn't do it. Period.
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RE: Rear area security and Soviet airborne

Post by rmonical »

One can quote Glantz, but honestly, Glantz has a cult around this forum. Those who quote him are trying to bully the game to suit their own view of history and what was possible.

The Glantz document reinforces the fact that Soviet airborne operations were rare.
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RE: Rear area security and Soviet airborne

Post by loki100 »

ORIGINAL: rmonical
One can quote Glantz, but honestly, Glantz has a cult around this forum. Those who quote him are trying to bully the game to suit their own view of history and what was possible.

The Glantz document reinforces the fact that Soviet airborne operations were rare.

the truth is that most Soviet airdrops - even those in connection with the Winter Offensive were sub-scale for this game. They used them, they sometimes got lucky, an ideal modelling would be as a form of quick spawning partisan.

The reality is pre-36 they were probably in advance of most other powers in their appreciation of airborne (there are some frankly terrifying pictures of men walking out along the wings of slow moving planes and jumping off the edge). Post-war, they really took the idea forward, especially in connection with their model of nuclear war. In war, it was small scale stuff offset by one grand foul up.

Bozo has clearly found a wonderful exploit that takes a vestigial ability into a means to disrupt the axis rear - even the partisan war before Bagration never really managed that. It would be a pity to lose that vestigial ability, but it would need to modelled around a very high failure probability (and if it fails you just lose the unit), for this to correctly simulated before 1943.

So on balance, I'd go with heliodorous04's suggestion, just don't do it.
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RE: Rear area security and Soviet airborne

Post by Bozo_the_Clown »

These are all valid points. But don't throw the baby out with the bathwater. Keep in mind that for every action there is a counter-action. Why is it that the Soviets have complete command of the sky? Where are the Axis fighters? Why are the airbases not scouted to figure out where the transports are coming from? Why are these airbases not bombed into oblivion? You don't want your RR Repair unit/HQ/Airbase to displace? Why don't you stack them with a combat unit. You need to protect a hex that is vital for supply? Then put a unit in that hex.

In my opinion an exploit is something you can't defend against. I'm not convinced that the mighty Luftwaffe is unable to fend off a couple dozen of transport planes. Shoot them down or bomb them on the ground and the party is over.

I don't think we need a house rule for that.
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RE: Rear area security and Soviet airborne

Post by rmonical »

Why is it that the Soviets have complete command of the sky?

I have no idea why my fighters are not flying. Get the turn back to me and I'll show my air doctrine screen. These landings typically occur within a few hexes of a fighter base with over 100 fighters.
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RE: Rear area security and Soviet airborne

Post by rmonical »

You don't want your RR Repair unit/HQ/Airbase to displace? Why don't you stack them with a combat unit.

That is my rear area security point. I have to use a regiment or a division when all I need is a reinforced company or a battalion.
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RE: Rear area security and Soviet airborne

Post by Oberst_Klink »

Even Kanev '43, the largest airborne operation the Reds ever pulled off, was a disaster.

http://en.wikipedia.org/wiki/Battle_of_ ... _operation

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RE: Rear area security and Soviet airborne

Post by STEF78 »

Bozo likes original ways of fighting.

He often use airborne operations and did it against me during the last turns (spring 1943)

He also uses amphibious landing, and I'm sure he is digging under my lines to attack from behind.[&:]

Keep always your eyes open when you play against him.

And above all: attack him, counter attack him, bomb him... that's the best way to beat Bozo.

And now I will disclose a secret. He doesn't like "big cats"

My early 1943 panthers were a bad discover for him [:D]
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RE: Rear area security and Soviet airborne

Post by darbycmcd »

But it really does seem that soviet airborne ops in the game are too effective. It is great to be innovative with tactics, but it is sort of pointless in an historical game if the capabilities are fictional.

It seems to me there are two problems. One, as everyone has noted, the units are too effective when they displace HQs. This is not realistic. Even REMFs will put up a fight if paras land on top of them (well, we at least told ourselves we would....). Also, just as HQs are sort of notional placeholders for some things, like support units and logistics elements, they also would represent some combat element such as replacement depots, and well security troops. And as rmonical pointed out, the abstractions in the game make it too unweildy and costly for the germans to have to use on-map units for this. It seems that instead of auto-displace, the airborne unit should have to conduct a combat against the unit, i would actually prefer that it was automatically displaced and disrupted itself. I also don't think that the rail-line should be broken instantly, it shouldn't happen until the following turn. Yes I know those troops could and did break lines quite quickly, but again the abstraction of the game means the german player is unfairly punished by not being able to counter these moves quickly. Historical ops did not put vast portions of the Axis OB out of supply for a week for instance.

The biggest problem I see is that sov AB units just use normal rifle squads! This is the worst problem. It means that they can replenish their establishment in almost no time. The reason why the soviets took more than a year to run large scale ops after the winter counter-offensive is that it is non-trivial to train paratroopers. I don't mean just pushing them out of a plane, but to reform after the jump, and conduct operations of those kinds is actually really difficult. There definately needs to be a very limited supply of air capable squads that the soviet player has to ration out carefully for important ops. Spamming jumps all over the map for harrassment purposes is totally gamey.
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RE: Rear area security and Soviet airborne

Post by mannerheim4 »

ORIGINAL: Bozo_the_Clown

These are all valid points. But don't throw the baby out with the bathwater. Keep in mind that for every action there is a counter-action. Why is it that the Soviets have complete command of the sky? Where are the Axis fighters? Why are the airbases not scouted to figure out where the transports are coming from? Why are these airbases not bombed into oblivion? You don't want your RR Repair unit/HQ/Airbase to displace? Why don't you stack them with a combat unit. You need to protect a hex that is vital for supply? Then put a unit in that hex.

In my opinion an exploit is something you can't defend against. I'm not convinced that the mighty Luftwaffe is unable to fend off a couple dozen of transport planes. Shoot them down or bomb them on the ground and the party is over.

I don't think we need a house rule for that.

And we are back to the terrible airpower combat resolution and inability to wage offensive bombing campaigns against the enemy's airforce - except on June 22, 1941.
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RE: Rear area security and Soviet airborne

Post by mannerheim4 »

ORIGINAL: darbymcd

The biggest problem I see is that sov AB units just use normal rifle squads! This is the worst problem. It means that they can replenish their establishment in almost no time. The reason why the soviets took more than a year to run large scale ops after the winter counter-offensive is that it is non-trivial to train paratroopers. I don't mean just pushing them out of a plane, but to reform after the jump, and conduct operations of those kinds is actually really difficult. There definately needs to be a very limited supply of air capable squads that the soviet player has to ration out carefully for important ops. Spamming jumps all over the map for harrassment purposes is totally gamey.

That's a great point. This is certainly something that needs to be changed - if paratroopers wanted to maintain their jump quals...
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RE: Rear area security and Soviet airborne

Post by rmonical »

Where are the Axis fighters?

Here is air doctrine.


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RE: Rear area security and Soviet airborne

Post by Bozo_the_Clown »

He often use airborne operations and did it against me during the last turns (spring 1943)


And don't forget my absurd attempt to encircle your Finnish regiments in the North during 42. That was before I understood how to use the airborne feature. It will go in history as one of the greatest military blunders of all times. [:D]

But I sure learned a lot.

And maybe one day I will remember to support my amphibious troops with an airbase or put an airbase into Leningrad before it gets encircled. Still so much to learn. [8|]
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