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Flashpoint Campaigns Red Storm Update v2.01 Available

 
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Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 8:29:06 PM   
Andrew Loveridge


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Joined: 7/20/2009
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Hello All,

Matrix Games and On Target Simulations are proud to announce an update for Flashpoint Campaigns: Red Storm! It is available now through the update links of the game, or can be downloaded here.

NOTICE from the Devs - Apparently the fix for PBEM/PBEM++ is still not working right and we have a couple players with errors. If your games are still not working, please post what error you are seeing in the Tech Support Area. This will be our #1 priority to hotfix! Sorry for the continued issues. We are having trouble reproducing the bug with our systems but we are working on it.


Change History:
v2.01 – October 21, 2013

    New Features and Improvements


    • By popular demand the mouse wheel now can be used to zoom the map. If you don’t like that it zooms in when you think it should zoom out then just can flip the checkbox in User Settings / General under “Mouse wheel rolled forward zooms map out”. The allowed zoom range has been extended to go from 25% to 250%. Note: When you make a change the label stating the current zoom level will turn to red until the game has time to actually redraw the map at which time the text in the label will change back to black. The time it takes can vary depending on what else the game is doing at the moment but it will catch up again as soon as it can.
    • The User Settings / Scrolling and Sound tab had too brief a set of labels describing some of the values that could be set. We have added Windows hints over the various controls to help explain what they are for.
    • A new menu item has been created to enable user modified silhouettes. Silhouette images are embedded directly into the scenario files and not read from disk when a game is loaded. It is now possible to force a reload of these images with the menu item “View / Refresh subunit images from disk”. This will force a refresh of all the subunit images in play from the images currently available. If these images happen to be mods then they will be used for the duration of the current game. This process will not change the images embedded in the scenario file.
    • The Map Editor displayed the road net for a map but did not actually allow the player to manually edit the road net. This has been enabled.

    Bug Fixes

    • The Game Setup Options (fog of war, browsing enemy units, etc.) always started each new game as fully checked. Now the option settings will be remembered and the previous ones used by default for the next new game.
    • The scenario named “NM_AS 11 Bravo.scn” has been renamed to “NM_AS12 Bravo.scn” because that is what the unit in question was really called.
    • The Subunit Inspector panel would sometimes hide under the main map and not return as expected. It will now stay on top of the map until it is explicitly closed by the player.
    • The game was not saving scenarios properly when the local Windows data and number format setting varied from standard North American. Our apologies and this has now been fixed.
    • The Main Theme.wav file was re-mastered to a standard bit rate. The original bit rate caused computers with older audio codecs to throw an error. Thanks to VPaulus for helping us find this one.
    • If the font size of the computer was not set to exactly 100% (96 DPI) or 125% (120 DPI) then the Scenario Editor screen would not be drawn properly or even at all.
    • The program no longer needs to run with administrator privileges on the computer it is installed on to pass the serial number check.
    • When a game against the computer opponent ended the Command Notebook was not then unlocked to allow the player to browse the computer player tabs. This now works as expected.
    • Ctrl-V (Show / Hide all victory points) worked until turn resolution started at which time the game would start to redraw the hidden victory point locations back in. They now stay fully hidden until such time as the player uses Ctrl-V to show them again.
    • When jumping from a game back into the scenario editor, the scenario editor would often show large black borders to the right and bottom of the game map. This was found and fixed.
    • When a unit name was changed in the scenario editor it would not also update the counter and other information displays with the new name. Now it does.
    • If a new player insignia was chosen before any combat units were chosen for a side then a “division by zero” error was generated. Yes, this got past us and all of our hard-working beta testers. Sorry.
    • A routine to go and flash a hex three times to draw attention to it – for example, to highlight a victory location or an impending artillery strike – was broken and running too quickly to be of much use. It has been slowed down and is now working much better.
    • Setting the general game delay factor can be done in three different places with, as it turns out, three different sets of constraints. They have now been aligned and thanks to CaptHowdy for pointing this out.
    • A data bug in the West German data file for the Divisional Recce Battalion causing a crash.
    • Several of the British insignia’s had unexpected transparent pixels in them.

    New Scenarios

    • Mad Russian has contributed a new short Soviet scenario: “WS_AS Purple One 3.scn”
    • An unlocked copy of Cap’n Darwin’s tutorial scenario has been included for your editing pleasure. Look for the file “Open – Tutorial Scenario.scn” in the \Scenarios directory.


< Message edited by Capn Darwin -- 10/24/2013 11:06:16 PM >


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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 8:35:42 PM   
wodin


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Link doesn't work.

Edit: Working now!

< Message edited by wodin -- 10/24/2013 8:43:39 PM >


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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 9:01:58 PM   
kipanderson

 

Posts: 162
Joined: 8/27/2001
From: U.K.
Status: offline
Hi,

Update worked fine... thanks...

Now... just to show how wildly grateful customers are... Modding Manual?

I know what you are thinking.... ******* customers are way too demanding...

Thanks..

All the best,
Kip.



(in reply to wodin)
Post #: 3
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 9:05:53 PM   
MikeGER

 

Posts: 260
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the check update function in the 'gamestart-menu' works also ... just tested

(in reply to wodin)
Post #: 4
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 9:38:31 PM   
Richard III

 

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Updated OK & fast.

Thanks to the Matrix and FCRS guys for a painless upgrade system !!

Starting MR`s new scenario. Thanks for that too.

_____________________________

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(in reply to MikeGER)
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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 10:13:05 PM   
Capn Darwin


Posts: 3713
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From: Newark, OH
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I'm behind on the modding guides with all of the extra effort in the support and 2.01 fixes. I'm going to package up the templates and map art tonight and try to get the first volume of the guide out the door Saturday. That one covers the Maps, Scenarios and Campaigns. Most of which is already on the site from the work Mad Russian did for tutorials. Volume 2 will have data, art, and sound editing info. Sadly only so many hours in the day.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to Richard III)
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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/24/2013 11:30:28 PM   
wodin


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Still not seeing a flashing hex to inform me of where the arty strike is going to hit...

Also the FSCC option was ticked..but I then had to set it in game under the "game" tab....I wondered why my art wasn't firing..this has happened twice now.

< Message edited by wodin -- 10/24/2013 11:36:06 PM >


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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:07:44 AM   
Capn Darwin


Posts: 3713
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From: Newark, OH
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Flashing hex both was and wasn't working apparently. Just tested a fix during the resolution phase and it is now flashing the hex with arty, air and other functions. It will be in the hot-fix when we get the PBEM localization fiasco sorted out.

My FSCC function is working in both the menu and the notebook tab. Can you get a screen with the menu open with the FS tab up to show them un-synced.

Thanks.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to wodin)
Post #: 8
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:27:13 AM   
CLEVELAND

 

Posts: 449
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From: Shaker Hts, Ohio, USA
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Just installed the update, thanks! Love it. But now when I select a unit, the OB tab for the corresponding unit doesn't highlight in blue anymore - it's white which makes it harder to pick out. Is this a part of the update or can I change it?

< Message edited by CLEVELAND -- 10/25/2013 12:30:52 AM >

(in reply to Capn Darwin)
Post #: 9
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:27:30 AM   
wodin


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If it happens again I will do mate.

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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:28:59 AM   
wodin


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From: England
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You might be able to change that colour in the game options..as I've seen many colour options to do with the UI. Will check myself as I want it a colour other than white.
quote:

ORIGINAL: CLEVELAND

Just installed the update, thanks! Love it. But now when I select a unit the OB tab the corresponding unit doesn't highlight in blue anymore - it's white which makes it harder to pick out. Is this a part of the update or can I change it?


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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:46:21 AM   
Capn Darwin


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From: Newark, OH
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Can you guys screen shot this color issue in the OB?


_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to wodin)
Post #: 12
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 12:53:24 AM   
baldbrother

 

Posts: 155
Joined: 6/16/2006
From: Adelaide South Australia
Status: offline
Unfortunately - for me at least - the F6 does not access the information panel, neither does the menu link or clicking on the icon at the bottom of the screen. It worked once and then stopped. Tried it in both a saved scenario and and a new game.

(in reply to Capn Darwin)
Post #: 13
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 1:21:52 AM   
wodin


Posts: 7696
Joined: 4/20/2003
From: England
Status: offline
Just rebooted and it's blue again..if it goes white again will post a screenshot.

Also started a new scenario and again FSSC is set in game option but not ticked under the game tab. Impossible to show this at the same time but here are two screenshots.. If I played the game now FSCC wouldn't work.


Edit have to post a screenshot here and then in next post

quote:

ORIGINAL: Capn Darwin

Can you guys screen shot this color issue in the OB?






Attachment (1)

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Post #: 14
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 1:22:38 AM   
wodin


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This is the other screenshot showing the FSCC option problem.




Attachment (1)

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Post #: 15
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 2:12:18 AM   
CLEVELAND

 

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From: Shaker Hts, Ohio, USA
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here's a screen of the OB panel, color changed after update







Attachment (1)

< Message edited by CLEVELAND -- 10/25/2013 2:15:29 AM >

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Post #: 16
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 3:08:40 AM   
Capn Darwin


Posts: 3713
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From: Newark, OH
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baldbrother, can you get us a dxdiag file so we can see your system specs.

Thanks.

_____________________________

2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to baldbrother)
Post #: 17
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 3:48:34 AM   
baldbrother

 

Posts: 155
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Here it is.

Attachment (1)

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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 5:58:57 AM   
Double Deuce


Posts: 587
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From: Crossville, TN
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Sweet, bought the game yesterday as a birthday present to myself and get a patch for it already on the next day. Two scenarios in and loving this game.

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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 6:52:05 AM   
AlexanderMaltsev


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Thanks for update. A time to dance

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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 3:09:07 PM   
kipanderson

 

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Capn Darwin, hi,

Was only kidding... but I suspect you realise that... hopefully.

OTS is a very professional outfit that is clear, one of the reasons why I am so confident this engine will run and run...

All the best,
Kip.



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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 3:28:20 PM   
Capn Darwin


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Kip. No problem. I feel bad because we ended up so far behind with the documents going into release. If there was one ball we dropped, that was it. We will be better prepared in the future.

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On Target Simulations Developer,
and resident Rocket Scientist

(in reply to kipanderson)
Post #: 22
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 5:31:58 PM   
stormbringer3

 

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I just installed v2.01 and also get the white OB highlight bar. I did reboot as Wodin mentioned but for me it made no diference. I did find that if you click on an unit in the OB, the highlight bar will change to a very, very light blue. This color will last as long as you click on units which are on the map or stay in the OB. However, if you click on an empty map hex, the highlight bar will turn white again.

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Post #: 23
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/25/2013 6:00:38 PM   
Capn Darwin


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We will look into the highlight color. There has been a case of it being very dark too. Weird glitch.

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2.04 update in progress , working on Mod Guide 4.

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist

(in reply to stormbringer3)
Post #: 24
RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/26/2013 5:30:18 AM   
BROJD

 

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Nice work.

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RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/26/2013 9:04:58 AM   
hafer


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quote:

ORIGINAL: Andrew Loveridge
  • The Main Theme.wav file was re-mastered to a standard bit rate. The original bit rate caused computers with older audio codecs to throw an error. Thanks to VPaulus for helping us find this one.



  • Superb soundtrack! It fits so well.

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    Post #: 26
    RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/26/2013 1:46:43 PM   
    Capn Darwin


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    From: Newark, OH
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    hafer, could you play it before? I think we got a couple very cool themes for the game. The opener when I first heard it was just right. At that time it did not have the full chorus in it and it was still awesome.

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    2.04 update in progress , working on Mod Guide 4.

    Cap'n Darwin aka Jim Snyder
    On Target Simulations Developer,
    and resident Rocket Scientist

    (in reply to hafer)
    Post #: 27
    RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/27/2013 6:21:13 AM   
    grant1pa

     

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    Gentlemen,

    What a marvelous game! I've spent the last three hours meeking out a "contested battle" on the tutorial scenario and annoyed my wife to the point where I'm glad I'm leaving for TDY training this morning at 0800. I haven't had this much fun since 1979 when I picked up my copy of Avalon Hill's AIW. Since I have no one to play board games with anymore, what a rush to run into this game!

    Now who do I have my wife name on the divorce proceedings when she files???

    Tom

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    Post #: 28
    RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/30/2013 12:47:04 AM   
    Capn Darwin


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    grant1pa,

    Somewhere in the user agreement I believe we are absolved of any legal issues for such things.

    We hope you enjoy the game and your marriage.

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    2.04 update in progress , working on Mod Guide 4.

    Cap'n Darwin aka Jim Snyder
    On Target Simulations Developer,
    and resident Rocket Scientist

    (in reply to grant1pa)
    Post #: 29
    RE: Flashpoint Campaigns Red Storm Update v2.01 Available - 10/31/2013 4:44:22 PM   
    Sunburn


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    Thanks a lot for the update guys!

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    Post #: 30
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