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RE: Fuel

 
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RE: Fuel - 11/9/2013 8:17:07 PM   
obvert


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quote:

ORIGINAL: Spidery

quote:

Mirri has part of its oil fields and refineries damaged. I'm repairing both!


Miri and Brunei start 50% damaged.

Is it worth fixing the refineries? In this mod they don't generate supply so all you are doing is saving 10% in tanker capacity by shipping fuel rather than oil - there is enough refinery capacity in Japan. It is quite difficult to get the 150,000 supply in you need to fix them and there may be better things you can do with that supply. At least for the start, I suggest fixing just the oil wells until you know you have enough supply there.

I am playing DBB-C and am finding it difficult to get the supply in there to fix things.


+1

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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 61
RE: Fuel - 11/9/2013 10:02:02 PM   
dennishe


Posts: 1076
Joined: 9/22/2007
From: Leiden, the Netherlands
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quote:

ORIGINAL: obvert


quote:

ORIGINAL: Spidery

quote:

Mirri has part of its oil fields and refineries damaged. I'm repairing both!


Miri and Brunei start 50% damaged.

Is it worth fixing the refineries? In this mod they don't generate supply so all you are doing is saving 10% in tanker capacity by shipping fuel rather than oil - there is enough refinery capacity in Japan. It is quite difficult to get the 150,000 supply in you need to fix them and there may be better things you can do with that supply. At least for the start, I suggest fixing just the oil wells until you know you have enough supply there.

I am playing DBB-C and am finding it difficult to get the supply in there to fix things.


+1


I'm not planning to repair other refineries. The one at Mirri is just very convenient as it allows you to move fuel from Brunei (level 6 port) instead of oil from Mirri (very low port levels).

(in reply to obvert)
Post #: 62
RE: Fuel - 11/9/2013 10:16:56 PM   
Cannonfodder


Posts: 1954
Joined: 10/22/2008
From: the Netherlands
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Be careful with the shock attack crossing river at Singapore Dennis. Don't make the mistake you made in our game..

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to Spidery)
Post #: 63
RE: Fuel - 11/9/2013 10:28:13 PM   
dennishe


Posts: 1076
Joined: 9/22/2007
From: Leiden, the Netherlands
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quote:

ORIGINAL: Cannonfodder

Be careful with the shock attack crossing river at Singapore Dennis. Don't make the mistake you made in our game..


Thanks!
Not sure, but I guess I may have forgotten that there was a river at Singapore back than. My recon unit is already at Johore Bharu. It will wait for all other units which all are on strat mode. These will arive within two turns. All units will follow the Imperial Guards to the Singapore hex in one turn...

< Message edited by dennishe -- 11/9/2013 11:33:55 PM >

(in reply to Cannonfodder)
Post #: 64
RE: Fuel - 11/9/2013 11:00:16 PM   
Cannonfodder


Posts: 1954
Joined: 10/22/2008
From: the Netherlands
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Yeah thats the way to go.. Good luck

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to dennishe)
Post #: 65
RE: Fuel - 11/10/2013 4:33:38 AM   
steverodgers80

 

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As an observer since there is refinery capacity in Japan, I repaired the refinery at Palembang, but left the others as non repair. I figure why use the supply points and the repair teams can concentrate on the production. I am getting enough fuel, so it seems like a good approach. Amy others tried thi?

(in reply to Cannonfodder)
Post #: 66
RE: Fuel - 11/10/2013 10:12:59 AM   
dennishe


Posts: 1076
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From: Leiden, the Netherlands
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quote:

ORIGINAL: steverodgers80

As an observer since there is refinery capacity in Japan, I repaired the refinery at Palembang, but left the others as non repair. I figure why use the supply points and the repair teams can concentrate on the production. I am getting enough fuel, so it seems like a good approach. Amy others tried thi?


In general I'm not going to repair any refinery as indeed there is sufficient in Japan. Also I'm not going to repair oil & refineries in Magwe, as it is too close to the frontline to be able to secure it. The only reason I chose to build up the refinery at Mirri is that it allows you to transport fuel out of Brunei. Loading times are so much faster and therefore I can get all the fuel out with less TKs. I don't want to be entirely dependent on a successful antisubmarine warfare, even though the strategy outline by Obvert seems to be quite successful. In terms of supplies I think I can get away with it, as Palembang and Djambi are almost undamaged. Therefore Mirri is the only place where repairs are taking place. If Tarakan or Balikpapan becomes a mess (amphibious TFs are underway, including an air flotilla with torpedo ordnance), I may shift my repair strategy somewhat.

(in reply to steverodgers80)
Post #: 67
RE: Fuel - 11/10/2013 12:49:02 PM   
dennishe


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In the meantime I have solved my little problem with the Dutch bombers getting trough the Japanese cap too easily. Apparently, chosing the right altitude can be very critical.




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Post #: 68
RE: Fuel - 11/10/2013 1:52:12 PM   
PaxMondo


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I rarely repair refineries ... I just can't justify the supply expense ... eventually, all of the oil will refine to fuel in the HI. Maybe if I took Palembang and the refineries were completely destroyed, I would think about it ... not sure.

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Post #: 69
Philippinian exodus - 11/10/2013 3:52:04 PM   
dennishe


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From: Leiden, the Netherlands
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Khyberbill is moving the Philippinian fleet out one ship at a time. The first convoys were intercepted by aircraft from my light carriers and submarines. Now they are being traced by search planes and intercepted by two small cruiser TFs. All easy kills. Very fun to watch.




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< Message edited by dennishe -- 11/10/2013 4:52:44 PM >

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Post #: 70
RE: Philippinian exodus - 11/10/2013 6:06:45 PM   
dennishe


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It seems that Khyberbill is evacuating Java from Tjilitjap. A brave sir Robin strategy? Usually I don't like this so much, but with the strategy that I have chosen: "economize, economize & economize" in the early stage of the war, this might be just perfect...




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Post #: 71
The fall of Hong Kong - 11/10/2013 9:15:19 PM   
dennishe


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After several deliberate attacks spread out over a few weeks, HK finally fell in our hands

Ground combat at Hong Kong (77,61)

Japanese Deliberate attack

Attacking force 21973 troops, 305 guns, 181 vehicles, Assault Value = 439

Defending force 4382 troops, 104 guns, 51 vehicles, Assault Value = 11

Japanese adjusted assault: 204

Allied adjusted defense: 97

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Hong Kong !!!

Combat modifiers
Defender: terrain(+), experience(-)
Attacker:

Japanese ground losses:
119 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 1 destroyed, 5 disabled

Allied ground losses:
4780 casualties reported
Squads: 72 destroyed, 0 disabled
Non Combat: 360 destroyed, 0 disabled
Engineers: 9 destroyed, 0 disabled
Guns lost 154 (154 destroyed, 0 disabled)
Vehicles lost 75 (75 destroyed, 0 disabled)
Units destroyed 4

Assaulting units:
19th Ind Engineer Regiment
1st Ind.Inf.Group
66th Infantry Regiment
38th Division
20th Ind Engineer Regiment
2nd Ind.Hvy.Art. Battalion
2nd RF Gun Battalion
3rd Ind.Hvy.Art. Battalion
5th RF Gun Battalion
1st Hvy.Artillery Regiment
2nd Mortar Battalion
10th Ind. Mountain Gun Regiment
20th Ind. Mtn Gun Battalion

Defending units:
Kowloon Brigade
102nd RN Base Force
Rifles of Canada Battalion
Hong Kong Fortress






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Post #: 72
RE: The fall of Hong Kong - 11/11/2013 4:30:39 AM   
CyrusSpitama


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It seems HK was rather troublesome for you. I personally delay the HK assault and indeed the troop movements in by a few days. I like to properly organize the attacking forces and ensure best/shortest time to take HK. Best results include having the 23rd HQ(from Canton) present in the hex. My recent attempt it only took 2 days of deliberate followed by two good shock attacks and it was mine :)

Enjoying your AAR and indeed the first AAR that I am following from the beginning.

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Post #: 73
RE: The fall of Hong Kong - 11/11/2013 8:23:00 PM   
dennishe


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From: Leiden, the Netherlands
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quote:

ORIGINAL: CyrusSpitama

It seems HK was rather troublesome for you. I personally delay the HK assault and indeed the troop movements in by a few days. I like to properly organize the attacking forces and ensure best/shortest time to take HK. Best results include having the 23rd HQ(from Canton) present in the hex. My recent attempt it only took 2 days of deliberate followed by two good shock attacks and it was mine :)

Enjoying your AAR and indeed the first AAR that I am following from the beginning.


Chinese troops were loiting around and therefore I kept quite some of the troops in the hex between Canton and HK. I could not risk the Chinese taking this hex and they trapping me at HK. That would have been a recipe for distaster. So the 38th was alone with the ART units for quite some time. Only at a later stage (around Christmas) it was reinforced with the China Expeditionary force units. The enemy AV dropped fast under 40 or so, but still they managed to resist for quite some time. Probably due to fatigue and lack of patience on my side...

(in reply to CyrusSpitama)
Post #: 74
RE: Fuel - 11/12/2013 6:49:32 PM   
dennishe


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quote:

ORIGINAL: Cannonfodder

Be careful with the shock attack crossing river at Singapore Dennis. Don't make the mistake you made in our game..


Nailed it! Althought there is not much left at Singers....

Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 72315 troops, 741 guns, 480 vehicles, Assault Value = 2302

Defending force 31373 troops, 362 guns, 306 vehicles, Assault Value = 355

Japanese adjusted assault: 1048

Allied adjusted defense: 323

Japanese assault odds: 3 to 1 (fort level 3)

Japanese Assault reduces fortifications to 0

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
2305 casualties reported
Squads: 3 destroyed, 181 disabled
Non Combat: 1 destroyed, 31 disabled
Engineers: 1 destroyed, 11 disabled
Vehicles lost 8 (2 destroyed, 6 disabled)

Allied ground losses:
4976 casualties reported
Squads: 167 destroyed, 105 disabled
Non Combat: 48 destroyed, 150 disabled
Engineers: 10 destroyed, 22 disabled
Guns lost 69 (13 destroyed, 56 disabled)
Vehicles lost 53 (27 destroyed, 26 disabled)
Units destroyed 4

Assaulting units:
22nd Recon Regiment
14th Tank Regiment
42nd Infantry Regiment
113th Infantry Regiment
5th Recon Regiment
56th Infantry Regiment
5th Engineer Regiment
4th Division
4th Ind Engineer Regiment
56th Recon Regiment
114th Infantry Regiment
55th Infantry Regiment
11th Infantry Regiment
15th Ind Engineer Regiment
Imperial Guards Division
23rd Ind Engineer Regiment
41st Infantry Regiment
21st Infantry Regiment
148th Infantry Regiment
6th Tank Regiment
3rd Medium Field Artillery Regiment
31st Field AA Battalion
26th Fld AA Gun Co
35th Field AA Battalion
18th Medium Field Artillery Regiment
1st RF Gun Battalion
18th Mountain Gun Regiment
3rd Ind. Mountain Gun Regiment
21st Fld AA Gun Co
5th Mortar Battalion
3rd Mortar Battalion
14th Ind.Art.Mortar Battalion
56th Field Artillery Regiment
5th Field Artillery Regiment
35th Fld AA Gun Co

Defending units:
1st Hyderabad Battalion
3rd Cavalry Regiment
2nd Malay Battalion
SSVF Brigade
2/17 Dogra Battalion
1st Malay Battalion
2nd Loyal Battalion
8th Indian Brigade
1st Mysore Battalion
22nd Indian Brigade
224 Group RAF
272/273rd Bty 80th AT Gun Regiment
Malayan Air Wing
113th RAF Adv Base Force /1
2nd Gordons Bn /2
109th RAF Adv Base Force
24th NZ Pioneer Coy
11th Indian Division
Singapore Fortress
111th RAF Adv Base Force /1
223 Group RAF
1st ISF Base Force /1
5th Field Regiment
109th RN Base Force
2nd HK&S Heavy AA Regiment
1st Indian Heavy AA Regiment
22nd Indian Mountain Gun Regiment
27th Australian Bde /1
Singapore Base Force
1st Manchester Bn /3
1st HK&S Heavy AA Regiment
3rd HK&S Light AA Regiment
110th RAF Adv Base Force
AHQ Far East
Malaya Army
III Indian Corps
112th RAF Adv Base Force /1
3rd Heavy AA Regiment
22nd Australian Bde /1

(in reply to Cannonfodder)
Post #: 75
RE: Fuel - 11/13/2013 12:47:27 PM   
FOW

 

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Thats an impressive river crossing result - 4 units killed

I notice the Aussie Bdes are only fragments. So where has he pulled them out to? - Palembang? Burma?

(in reply to dennishe)
Post #: 76
RE: Fuel - 11/13/2013 9:40:27 PM   
dennishe


Posts: 1076
Joined: 9/22/2007
From: Leiden, the Netherlands
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quote:

ORIGINAL: FOW

Thats an impressive river crossing result - 4 units killed

I notice the Aussie Bdes are only fragments. So where has he pulled them out to? - Palembang? Burma?


Khyberbill has moved lots of AV out of Singapore, Tjilitjap and Sabang. Overall more than 1500 AV. I'm not sure where he is moving stuff. Palembang is already mine. Burma is an option. Otherwise the Port Moresby area. There are Allied transports spotted at Horn Island. In the meantime the Imperial Army has taken Singapore and Manila at January 11th.

Ground combat at Singapore (50,84)

Japanese Deliberate attack

Attacking force 71290 troops, 741 guns, 478 vehicles, Assault Value = 2190

Defending force 24515 troops, 337 guns, 257 vehicles, Assault Value = 88

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 515

Allied adjusted defense: 255

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Singapore !!!

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1284 casualties reported
Squads: 5 destroyed, 84 disabled
Non Combat: 24 destroyed, 8 disabled
Engineers: 1 destroyed, 7 disabled
Vehicles lost 30 (15 destroyed, 15 disabled)

Allied ground losses:
27754 casualties reported
Squads: 192 destroyed, 0 disabled
Non Combat: 2194 destroyed, 0 disabled
Engineers: 78 destroyed, 0 disabled
Guns lost 384 (384 destroyed, 0 disabled)
Vehicles lost 294 (294 destroyed, 0 disabled)
Units destroyed 35

Assaulting units:
14th Tank Regiment
41st Infantry Regiment
55th Infantry Regiment
15th Ind Engineer Regiment
22nd Recon Regiment
4th Ind Engineer Regiment
56th Infantry Regiment
23rd Ind Engineer Regiment
Imperial Guards Division
21st Infantry Regiment
114th Infantry Regiment
4th Division
113th Infantry Regiment
5th Recon Regiment
148th Infantry Regiment
11th Infantry Regiment
5th Engineer Regiment
56th Recon Regiment
42nd Infantry Regiment
6th Tank Regiment
1st RF Gun Battalion
35th Field AA Battalion
26th Fld AA Gun Co
31st Field AA Battalion
3rd Ind. Mountain Gun Regiment
56th Field Artillery Regiment
21st Fld AA Gun Co
3rd Mortar Battalion
18th Medium Field Artillery Regiment
3rd Medium Field Artillery Regiment
5th Field Artillery Regiment
14th Ind.Art.Mortar Battalion
18th Mountain Gun Regiment
5th Mortar Battalion
35th Fld AA Gun Co

Defending units:
1st Malay Battalion
1st Mysore Battalion
22nd Indian Brigade
24th NZ Pioneer Coy
III Indian Corps
223 Group RAF
2nd Gordons Bn /2
Malayan Air Wing
109th RN Base Force /1
272/273rd Bty 80th AT Gun Regiment
1st HK&S Heavy AA Regiment
3rd Heavy AA Regiment
Singapore Base Force
113th RAF Adv Base Force /1
1st Manchester Bn /3
AHQ Far East
SSVF Brigade
111th RAF Adv Base Force /1
Malaya Army
2/17 Dogra Battalion
8th Indian Brigade
2nd HK&S Heavy AA Regiment
27th Australian Bde /1
3rd HK&S Light AA Regiment
110th RAF Adv Base Force
22nd Indian Mountain Gun Regiment
224 Group RAF
5th Field Regiment
1st ISF Base Force /1
109th RAF Adv Base Force
1st Indian Heavy AA Regiment
112th RAF Adv Base Force /1
Singapore Fortress
2nd Loyal Battalion
22nd Australian Bde /1


--------------------------------------------------------------------------------

Ground combat at Manila (79,77)

Japanese Deliberate attack

Attacking force 36400 troops, 348 guns, 309 vehicles, Assault Value = 1098

Defending force 25568 troops, 319 guns, 36 vehicles, Assault Value = 243

Japanese engineers reduce fortifications to 0

Japanese adjusted assault: 1003

Allied adjusted defense: 251

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Manila !!!

Allied aircraft
no flights

Allied aircraft losses
P-40E Warhawk: 1 destroyed
P-40B Warhawk: 1 destroyed

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1078 casualties reported
Squads: 7 destroyed, 79 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 11 disabled

Allied ground losses:
13117 casualties reported
Squads: 169 destroyed, 0 disabled
Non Combat: 571 destroyed, 41 disabled
Engineers: 44 destroyed, 0 disabled
Guns lost 148 (142 destroyed, 6 disabled)
Vehicles lost 36 (35 destroyed, 1 disabled)
Units retreated 11

Assaulting units:
48th Recon Regiment
20th Infantry Regiment
48th Engineer Regiment
4th Tank Regiment
9th Infantry Regiment
47th Infantry Regiment
16th Recon Regiment
Kimura Det
16th Engineer Regiment
21st Ind Engineer Regiment
65th Brigade
1st Formosa Inf. Regiment
Tanaka
7th Tank Regiment
8th Medium Field Artillery Regiment
48th Field Artillery Regiment
15th Ind.Art.Mortar Battalion
1st Medium Field Artillery Regiment
14th Army
9th Ind.Hvy.Art. Battalion
3rd Construction Battalion

Defending units:
51st PA Infantry Division
71st PA Infantry Division
41st PA Infantry Division
91st PA Infantry Division
1st PA Infantry Division
USAFFE
Asiatic Fleet
200th & 515th Coast AA Regiment
II Philippine Corps
Nichols Field AAF Base Force
Cavite USN Base Force

(in reply to FOW)
Post #: 77
RE: Fuel - 11/14/2013 5:08:32 AM   
Cannonfodder


Posts: 1954
Joined: 10/22/2008
From: the Netherlands
Status: offline
Giving up Singapore early is a mistake. You need to hang on to it for as long as you can.. Congratulations!

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to dennishe)
Post #: 78
RE: Fuel - 11/14/2013 7:07:57 PM   
dennishe


Posts: 1076
Joined: 9/22/2007
From: Leiden, the Netherlands
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quote:

ORIGINAL: Cannonfodder

Giving up Singapore early is a mistake. You need to hang on to it for as long as you can.. Congratulations!


The 25th Army is mostly intact, reinforced with the 4th and 21st division and able to strike anywhere on the map in January or February 1942. Must be a very scary thought to the Allies. I was not expecting this and have to quickly rethink my strategy. For this I have a few turns as my transports and minesweepers were not (yet) in place. My objectives were more or less to take only the historical sites and defend (some of) these. Every other battle beyond the historical parameter would only be to harrass and stall the Allies. The invasion of Canton this turn is an example of this. With support of KB the IJN will raid for into the Pacific to close the route between the US and OZ. This eventually to prevent the Allies to attack the SRA from the Darwin area. This route is difficult and expensive to defend. For now the question is where to commit the 25th Army. I'm not sure where the 1500-2000 AV are, which Khyberbill evacuated from Malaya and the SRA. I recon he is at Colombo and the Calcutta area. Perhaps some near Port Moresby. Where ever I'm going to commit the 25th, I want to prevent a Japanese Stalingrad. If the Army gets bypassed by an Allied offensive in 43 or 44, I cannot evacuated with the little amount of Ships the Japanese get. Something to think about...

(in reply to Cannonfodder)
Post #: 79
RE: Fuel - 11/14/2013 7:46:33 PM   
Cannonfodder


Posts: 1954
Joined: 10/22/2008
From: the Netherlands
Status: offline
You could use it to take a location, you do not need to keep all the troops to garrison the places you take.

_____________________________


"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to dennishe)
Post #: 80
RE: Fuel - 11/14/2013 7:50:06 PM   
dennishe


Posts: 1076
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From: Leiden, the Netherlands
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quote:

ORIGINAL: Cannonfodder

You could use it to take a location, you do not need to keep all the troops to garrison the places you take.


That is indeed what I will do. I meant that I will not try to take OZ, NZL or India or some other crazy location and end up in a battle on attrition from which there is no escape...

(in reply to Cannonfodder)
Post #: 81
RE: Fuel - 11/15/2013 12:48:53 AM   
steverodgers80

 

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I do have a use for all those battalion , they can relieve larger units in India

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Post #: 82
RE: Fuel - 11/15/2013 9:08:22 PM   
CyrusSpitama


Posts: 190
Joined: 2/21/2011
From: Naw'lins, Luzianna
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quote:

ORIGINAL: dennishe

In the meantime I have solved my little problem with the Dutch bombers getting trough the Japanese cap too easily. Apparently, chosing the right altitude can be very critical.




What varying lvls of CAP did you use?


I just caught up on the AAR and am enjoying the progress so far. Might I request a view of the overall map?

Banzai !

_____________________________

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(in reply to dennishe)
Post #: 83
RE: Fuel - 11/16/2013 1:48:32 PM   
dennishe


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From: Leiden, the Netherlands
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This is the situation halfway Januari 1942. Little is happening at the moment. I'm waiting for minesweepers and amphibious TFs to move the units out of Singapore. In the meantime I'm also preparing an invasion of Kupang and Java, and I'm setting up the fuel convoy system.

I'm not sure which units I placed at which altitudes (too long ago), but for sure one Zero squadron was at 10000 feet and two others at 15000 and 20000. The Allies were coming in around 10000 as well.




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Post #: 84
The battle for the Philippines - 11/17/2013 2:27:18 PM   
dennishe


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Khyberbill found out that I only moved little troops to the Philippines and that except for the main force all other hexes were poorly defended. Remarkably he was able to move from one contended hex to another (Always thought that this was impossible???). Anyways I don't think this is bad for the empire. Although this may cost me some units, I can now take on units one at a time without them being dug in behind huge fortresses. I have quite ome AV still in Manilla, which is the only opportunity for the Allies to get some supplies. Moreover the 38th division will land at Iba if this will be necessary. Otherwise they will sail on to Java. A very interesting turn of events for sure...




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Post #: 85
RE: The battle for the Philippines - 11/17/2013 2:53:31 PM   
witpqs


Posts: 14893
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: dennishe

Khyberbill found out that I only moved little troops to the Philippines and that except for the main force all other hexes were poorly defended. Remarkably he was able to move from one contended hex to another (Always thought that this was impossible???). Anyways I don't think this is bad for the empire. Although this may cost me some units, I can now take on units one at a time without them being dug in behind huge fortresses. I have quite ome AV still in Manilla, which is the only opportunity for the Allies to get some supplies. Moreover the 38th division will land at Iba if this will be necessary. Otherwise they will sail on to Java. A very interesting turn of events for sure...




You can do that as long as you own that hex side within the hex you are leaving. But retreating to a hex that contains enemy AV is forbidden.

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(in reply to dennishe)
Post #: 86
ASW warfare - 11/17/2013 7:59:29 PM   
dennishe


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From: Leiden, the Netherlands
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In my game with Khyberbill neither side managed to score a single ASW hit on a submarine. Something appears to be wrong. Is anybody else having this problem?

(in reply to witpqs)
Post #: 87
RE: ASW warfare - 11/17/2013 8:31:13 PM   
CyrusSpitama


Posts: 190
Joined: 2/21/2011
From: Naw'lins, Luzianna
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As many of us have discovered, especially as Japan, early ASW consists mostly of detection with the very rare hit. If you are training adequate squadrons in key areas, you should start seeing some hits starting around o... say Feb' 42 ?

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(in reply to dennishe)
Post #: 88
RE: ASW warfare - 11/17/2013 8:32:54 PM   
dennishe


Posts: 1076
Joined: 9/22/2007
From: Leiden, the Netherlands
Status: offline

quote:

ORIGINAL: CyrusSpitama

As many of us have discovered, especially as Japan, early ASW consists mostly of detection with the very rare hit. If you are training adequate squadrons in key areas, you should start seeing some hits starting around o... say Feb' 42 ?


I'm not worried about the Japanese ASW not hitting anything. But Khyberbill also hasn't scored a single hit. Not even a dent in any of my subs...

(in reply to CyrusSpitama)
Post #: 89
RE: ASW warfare - 11/18/2013 2:18:17 AM   
witpqs


Posts: 14893
Joined: 10/4/2004
From: Argleton
Status: online
I'm in a Babes 28-C game started Dec 2011, game now just hitting Oct 1942. No such problems.

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(in reply to dennishe)
Post #: 90
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