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Artillery impacts tough to see

 
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Artillery impacts tough to see - 10/16/2013 11:49:47 PM   
Monkie

 

Posts: 33
Joined: 6/12/2005
Status: offline
I hate to open a new thread just for this but I have found that sometimes I have a hard time seeing where the artillery is impacting.

The effect looks great but might it help to highlight the hex a bit? I sometimes find myself looking all over the map just to find the impact zone only to just catch the tail end or missing it completely.

maybe it's just my old tired eyes.
Post #: 1
RE: Artillery impacts tough to see - 10/17/2013 12:01:15 AM   
Capn Darwin


Posts: 5989
Joined: 2/12/2005
From: Newark, OH
Status: online
Monkie,

My eyes aren't what they used to be either and it can get confusing to track the shots at times. I'll add this to the enhancements wish list for use to review.

Thanks for the report!

_____________________________

The Open Beta for the 2.0.11.1 update is live. Read the PDF in the zip file!

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Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to Monkie)
Post #: 2
RE: Artillery impacts tough to see - 10/17/2013 1:18:21 AM   
Richard III


Posts: 606
Joined: 10/24/2005
Status: offline
Can I add a vote for this too please....


quote:

ORIGINAL: Capn Darwin

Monkie,

My eyes aren't what they used to be either and it can get confusing to track the shots at times. I'll add this to the enhancements wish list for use to review.

Thanks for the report!



_____________________________

"If all you have is a hammer, everything looks like a nail"
A. Maslow

(in reply to Capn Darwin)
Post #: 3
RE: Artillery impacts tough to see - 10/17/2013 5:27:02 AM   
nukkxx


Posts: 1312
Joined: 2/3/2005
From: France
Status: online
+1 without hesitation !

(in reply to Richard III)
Post #: 4
RE: Artillery impacts tough to see - 10/17/2013 9:14:06 AM   
Radagy


Posts: 249
Joined: 5/22/2004
Status: offline
+1

(in reply to nukkxx)
Post #: 5
RE: Artillery impacts tough to see - 10/17/2013 1:08:21 PM   
Capn Darwin


Posts: 5989
Joined: 2/12/2005
From: Newark, OH
Status: online
We found out last night there was something not working with a bit of code that "flashed" the target hex of a number of things like arty strikes or located air search radars, HQs etc. We will be testing that fix today as well. We will see if this helps this issue.

_____________________________

The Open Beta for the 2.0.11.1 update is live. Read the PDF in the zip file!

Visit Our Website

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to Radagy)
Post #: 6
RE: Artillery impacts tough to see - 10/17/2013 1:34:08 PM   
nukkxx


Posts: 1312
Joined: 2/3/2005
From: France
Status: online
Yep, a flashing effect would be perfect !

(in reply to Capn Darwin)
Post #: 7
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