OK, after a few days of not playing the game, I finished it. The final battle was a bit of an anticlimax. Without spoiling too much, if you just Freeze the ultimate bad guy or dragons, killing them becomes really easy. Magic resistance or immunities of some sort would help the stronger enemy units a lot.
The flash engine also suffered from pretty serious slowdowns when multiple area of effect spells were active, which was particularly visible in the Forest of the Death mission with all the altars casting Poison Cloud each turn.
When facing Khudruz (?), I couldn't get close to the secondary objective as he moved right into my line of units, so I more or less had to kill him to prevent him from killing some of my weaker units.
The final campaign felt a bit too methodical: kill supporting units, gank the dragon/ultimate bad guy with everything (with Endhor, this becomes easier as you can Curse them), restart if the enemy gets a critical on one of your units or a hero, repeat. The final battles would've been quite a bit more difficult without Endhor though, because the player's heroes have low HP (when you've upgraded attack) compared to enemy units and heroes and no other friendly unit can cast mass heal unless you have clerics (I prefer the Elven magic user due to the buffs she can give).
Oddity: in the final mission, even if you capture the two Chaos Circles, the secondary objective is not noted as being achieved (possibly only after moving units off of the circles after capturing them).
< Message edited by ComradeP -- 10/26/2013 11:00:44 AM >
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer