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Atoll invasion counter attack

 
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Atoll invasion counter attack - 10/11/2013 9:22:50 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
I just had my opponent invade my fully manned Midway base with fortification level 4. The results below. I had awesome odds but the results were somehow not that good. However I think he's pretty disrupted at the moment. I have a feeling that I should counter him attack now (he's stranded at the beach) but would it better to soften him up by bombardment for a turn or two (my defenses should hold for a while, no disruption in my troops etc)?

Ground combat at Midway Island (158,91)

Allied Shock attack

Attacking force 2509 troops, 39 guns, 74 vehicles, Assault Value = 160

Defending force 5822 troops, 54 guns, 0 vehicles, Assault Value = 112

Allied adjusted assault: 6

Japanese adjusted defense: 128

Allied assault odds: 1 to 21 (fort level 4)

Combat modifiers
Defender: forts(+), experience(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
770 casualties reported
Squads: 77 destroyed, 28 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 7 (1 destroyed, 6 disabled)
Units destroyed 2


Allied ground losses:
808 casualties reported
Squads: 23 destroyed, 69 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 2 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 17 (4 destroyed, 13 disabled)


Assaulting units:
147th(Sep) Infantry Rgt /1
1st USMC Tank Bn /1
145th Infantry Rgt /3
632nd TD Bn /2
3rd/102nd Infantry Bn /1
6th Marine Rgt /5
148th Infantry Rgt /4
58th (Sep) Infantry Rgt /1
5th Marine Def Bn /1

Defending units:
46th Naval Guard Unit
20th JNAF AF Unit
10th Special Base Force
42nd JNAF AF Unit

_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.
Post #: 1
RE: Atoll invasion counter attack - 10/11/2013 9:39:04 PM   
dr.hal


Posts: 2067
Joined: 6/3/2006
Status: offline
These are good results in that he has certainly chewed up all is supplies AND didn't reduce your fort level at all..... as long as he can't resupply he will be history after a while. Bombard with your artillery for a while and then counter attack. Bleed him until he has no supplies.... then he is done.

(in reply to Sieppo)
Post #: 2
RE: Atoll invasion counter attack - 10/11/2013 10:09:16 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
Ok thanks . Will try that. Good news is also, that I really will not run out of supplies there..

_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.

(in reply to dr.hal)
Post #: 3
RE: Atoll invasion counter attack - 10/12/2013 12:25:40 AM   
crsutton


Posts: 7157
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: Sieppo

Ok thanks . Will try that. Good news is also, that I really will not run out of supplies there..



He made a few mistakes. The most serious being that he failed to unload all his troops in one day. So he attacked with a lot of his devices and support still on ships and probably had very little supply on hand as well. As for the counter attack. Well he will have another turn to unload and his casualties were nil. You will just break your teeth on a force that strong. You are talking SNLF forces with pitiful support and devices moving out of fortification to attack well equipped infantry units with solid tank support. I don't even have to guess at the results.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Sieppo)
Post #: 4
RE: Atoll invasion counter attack - 10/12/2013 6:19:36 AM   
JocMeister

 

Posts: 5075
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: crsutton


quote:

ORIGINAL: Sieppo

Ok thanks . Will try that. Good news is also, that I really will not run out of supplies there..



He made a few mistakes. The most serious being that he failed to unload all his troops in one day. So he attacked with a lot of his devices and support still on ships and probably had very little supply on hand as well. As for the counter attack. Well he will have another turn to unload and his casualties were nil. You will just break your teeth on a force that strong. You are talking SNLF forces with pitiful support and devices moving out of fortification to attack well equipped infantry units with solid tank support. I don't even have to guess at the results.


+1

You will be gutted.

(in reply to crsutton)
Post #: 5
RE: Atoll invasion counter attack - 10/12/2013 8:18:17 AM   
Cannonfodder


Posts: 1903
Joined: 10/22/2008
From: the Netherlands
Status: offline
Was just about to ask, attack with what?

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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor


(in reply to JocMeister)
Post #: 6
RE: Atoll invasion counter attack - 10/12/2013 10:22:43 AM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline

quote:

ORIGINAL: Cannonfodder

Was just about to ask, attack with what?


Attack value :D.. I at least had some in the combat replay (when he didn't), but it didn't matter much. I hope I will endure at least one more day so that I can pull my planes off..

_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.

(in reply to Cannonfodder)
Post #: 7
RE: Atoll invasion counter attack - 10/12/2013 3:26:58 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
The next turn shock attack was a bit worse for the allies. Not to mention they have to unload in a minefield (several explosions heard) .. I guess I will stay fortified in a turtle position..

Ground combat at Midway Island (158,91)

Allied Shock attack

Attacking force 3822 troops, 145 guns, 156 vehicles, Assault Value = 189

Defending force 5658 troops, 53 guns, 0 vehicles, Assault Value = 90

Allied adjusted assault: 5

Japanese adjusted defense: 188

Allied assault odds: 1 to 37 (fort level 4)

Combat modifiers
Defender: forts(+), experience(-)
Attacker: shock(+), disruption(-), supply(-)

Japanese ground losses:
92 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 6 (1 destroyed, 5 disabled)


Allied ground losses:
1252 casualties reported
Squads: 171 destroyed, 2 disabled
Non Combat: 6 destroyed, 8 disabled
Engineers: 2 destroyed, 5 disabled
Guns lost 37 (23 destroyed, 14 disabled)
Vehicles lost 27 (14 destroyed, 13 disabled)


Assaulting units:
147th(Sep) Infantry Rgt /1
145th Infantry Rgt /3
6th Marine Regiment
148th Infantry Regiment
632nd TD Bn /2
1st USMC Tank Bn /1
3rd/102nd Infantry Bn /1
58th (Sep) Infantry Rgt /1
5th Marine Def Bn /1

Defending units:
46th Naval Guard Unit
20th JNAF AF Unit
10th Special Base Force
42nd JNAF AF Unit

_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.

(in reply to Sieppo)
Post #: 8
RE: Atoll invasion counter attack - 10/12/2013 4:20:54 PM   
crsutton


Posts: 7157
Joined: 12/6/2002
From: Maryland
Status: offline
Yes, I see supply is a issue for him. When invading it is best to load up some LSTs with supply only and have them unload at the same time as your troops because when loaded on the same ship, supply generally gets unloaded last-causing some embarrassing situations. Assuming he has some supply there, he only needs to sit a turn or two to catch his breath.

The problem with garrison troops and SNLF units is that they have virtually zero anti-tank capability. So, attacking tank equipped troops with them is just a no go. In fact, as the Allied player you can attack Japanese infantry with a small tank unit and get very poor odds but the end result is the Japanese Infantry take casualties while the tank unit take virtually none.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Sieppo)
Post #: 9
RE: Atoll invasion counter attack - 10/12/2013 4:32:59 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
The same with Japanese armor attacking the Chinese..

_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.

(in reply to crsutton)
Post #: 10
RE: Atoll invasion counter attack - 10/12/2013 5:21:54 PM   
Sieppo


Posts: 580
Joined: 12/15/2012
From: Helsinki, Finland
Status: offline
quote:

ORIGINAL: crsutton

Yes, I see supply is a issue for him. When invading it is best to load up some LSTs with supply only and have them unload at the same time as your troops because when loaded on the same ship, supply generally gets unloaded last-causing some embarrassing situations. Assuming he has some supply there, he only needs to sit a turn or two to catch his breath.

The problem with garrison troops and SNLF units is that they have virtually zero anti-tank capability. So, attacking tank equipped troops with them is just a no go. In fact, as the Allied player you can attack Japanese infantry with a small tank unit and get very poor odds but the end result is the Japanese Infantry take casualties while the tank unit take virtually none.


Luckily it's a Nav Guard unit and it and the base force have some AT guns (6pcs). I doubt they are enough still.

Another question: Do other ART units and pieces than AT-guns have an effect against ARM?

EDIT: AND are CD guns capable of shooting inland (as they should have for example in Singapore)?


< Message edited by Sieppo -- 10/12/2013 5:23:52 PM >


_____________________________

- Playing Japan is hell. Sweet sweet hell.
- Failing CAPs and escorts since 12/2012.

(in reply to crsutton)
Post #: 11
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