$trummer
Posts: 224
Joined: 7/27/2013 Status: offline
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quote:
ORIGINAL: CoffeeMug quote:
ORIGINAL: $trummer Ahhh, Tornado. It had the best mission planner of any flight sim ever (and, IMO, the only one to model TOT properly. The DCS sims can't do it). Really? Never tried Tornado, but was a virtual fighter wing pilot in Falcon4 until I was grounded (married) in 2003. I liked the Falcon4 (well, after a bunch of community patches) mission planner a lot! How does Tornado compare to F4? Cheers! In Tornado you could plan TOTs with great precision. This enabled you to use the mission editor to plot, say, a multi-axis, multi-platform timed airfield strike with AI Tornadoes flying SEAD with ALARMs, Eagles on CAP and three main strike groups of Tornadoes, one tasked with hitting the control tower with Mk84s, one to suppress remaining non-radar airfield defences and the other to crater the runway with JP233 baluted munitions delivered along the runway length from 200ft AGL. Each of these missions could be planned with airspeeds and flight profiles guaranteed to get the aircraft to their IPs on time and then to fly a coordinated ingress. The AI missions, if properly planned and timed, would go off like clockwork and if you took the runway-denial mission yourself, you would fly the TOT caret in your HUD, which would calculate en route airspeed on the fly and get you to your IP and then to the target in perfect synchronisation with the AI flights. Or the autopilot could fly the profile, adjusting speed as required to conform to the TOT, with terrain following activated for NOE approaches. It was a thing of beauty. I've flown many hours in both F4 and DCS A-10, both highly sophisticated sims, yet neither come close to continuously computing TOTs dynamically. The planning tools and the TOT HUD caret is there, but for whatever reason, their engines just can't generate Tornado's level of computed precision, either for the AI or for the human sim pilot in the 3-D world.
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