bvoid
Posts: 32
Joined: 5/16/2013 Status: offline
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I have some observations from my most recent game, I played the scenario with Indian CVBG vs Chinese CVBG: Tiger and Dragon 2019. Had a lot of fun, but I feel my tactics relied more on the ai being bad. As India I was able to wipe out the entire Chinese fleet. I did take some losses (5xmigs 1xfrig 2xdd) but that was more because of me being a noob at the start. Am about to try playing as China but am confident using the same tactics I can win, the 2 sides seem balanced. There are lots of "tricks" you can do to exploit the AI: 1. Dance a fighter around at edge of SAM range. When you see incoming missiles turn around and afterburn out of there. Can waste 2 vampires per fighter easily doing this. I was even able to get close enough to launch an AA-11 at the carriers ASW/AEW helis, and then escape the vampires. In real life I imagine the sam operator would think "I see what you did there..." and adjust their dlz after the first failure, but yes I understand programming this is non-trivial. Possible bug: "Pessimistic Dynamic Launch Zone" is not pessimistic enough. Too easy to escape by just afterburning away. I do understand this is difficult to program, since the aggressor may not know it's target is an extremely fast Mig29K. Related possible bug: AEW should at least make some kind of effort to gtfo when the hostile fastmover is incoming. 2. Exploit "bad readings" to launch SS missiles early. Maybe this isn't a bug or exploit, but just because of optimistic vs pessimistic DLZ. I usually use "hold fire", and the game won't let me manually launch ssm at long range. However when an "inaccurate reading" appears closer I can then launch. Then I can manually retarget the missiles to a proper trajectory. Suggested fix: Maybe this isn't a bug at all, but just because I am using pessimistic dlz. I would suggest a small UI change, make manual fire use the optimistic DLZ? If I am firing manually then please let me worry about the DLZ myself - just make sure the target is inside the "absolute max". Related bug: This affects the AI too, they will see a "false reading" close by and launch massive amounts of missiles at it. This often results in the ai having depleted magazines by the time the real target gets in range. Suggested fix: AI should be more pessimistic about ambiguous contacts. 3. Precise targeting of sea skimmers: If you manually retarget your skimmers so they only go active at the very last moment you can almost completely bypass enemy defences. This is a bit weird, the Chinese CVBG was not running it's radars etc - but at the last moment when they detected my vampires they would all light up. But too late! Using this precise targeting I was able to send in 2xharpoonski kh-35 at a time at each ship. Not a saturation bombardment at all, the cvbg could easily shoot these down if they detected them earlier. Suggested fix: The enemy fleet should have had it's sensors on in this situation. I had shot down their AEW helo about an hour beforehand, and shot up the other escort groups. It's madness to keep radars turned off when stuff is blowing up around you! edited for clarity etc
< Message edited by bvoid -- 10/9/2013 1:29:51 PM >
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