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GJS in CC 5

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Mods and Scenarios >> GJS in CC 5 Page: [1]
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GJS in CC 5 - 10/6/2013 6:10:45 PM   
Richard III


Posts: 555
Joined: 10/24/2005
Status: online
Is it possible to play the great old GJS 4.4 in the Matrix edition of CC 5 Classic included with CCTLD ?

It looks like it needs a mod manager, but from way back I thought it worked off a desktop short cut.

I have the new version for CCLSA but it looks unfinished for the AI Game, and only loads the German side.

Thanks

< Message edited by Richard III -- 10/6/2013 6:13:05 PM >


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RE: GJS in CC 5 - 10/7/2013 7:16:57 PM   
Steve McClaire

 

Posts: 2941
Joined: 11/19/2007
Status: offline
I doubt a major mod designed for the original version of CC5 will work in the updated versions. There have been a lot of changes. There is an updated version of GJS designed for Last Stand Arnhem, however. Check out the thread in the LSA forum if interested.

Steve

(in reply to Richard III)
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RE: GJS in CC 5 - 11/13/2013 7:08:31 PM   
Tejszd

 

Posts: 2823
Joined: 11/17/2007
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Richard III, if you haven't seen this thread http://www.matrixgames.com/forums/tm.asp?m=3455585 you should take a look as the mod is built on top GJS....

(in reply to Steve McClaire)
Post #: 3
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