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Pacific War Diary: RA 6.0 Dai Nippon

 
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Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 3:49:46 PM   
John 3rd


Posts: 15903
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
After some time off and working on Reluctant Admiral 6.0, I am getting back into the saddle in a match against Captain Sherwood. As a designer of RA, I wanted an opponent familiar with the Mod and so Sherwood is a great choice since he has been contributing for quite some time with ideas and served as a playtester.

I always like to use a book title within my AAR and Sherwood loves Guadalcanal Diary so did a slight name change and here we are.

The Thread is now closed to Captain Sherwood at this point.

Here are the House Rules we have agreed to:


Cochran vs Sherwood
House Rules
Reluctant Admiral 6.2


Regarding the use of 4EB:
1. Naval Attack from a minimum altitude of 10,000 Ft.
2. Strategic Bombing is allowed at any point after January 1, 1943.
3. B-29s may only be used for Airfield, port, and city bombing. No ground attack upon troops.

The use of One ship TF is allowed if the ships are warships or in minimal searched areas to serve as a picket line.

We will use the pwhexe from JWE regarding the slowdown of road/trail movement.

LCU must be bought out to crossover a national border.

All aircraft Sweeps must be done in either the first or second maneuver band of the aircraft.

Aircraft Limitations (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier
-A7M Sam and B7A-D Grace cannot be operated from CVEs

Turn ONE
1. Only Port attacks may be made by Carrier-Based Aircraft. Manila and Singapore are allowed to have any fighters normally present at the base Dec 7th fly CAP at no more then 40%. This allows for the warning from Pearl Harbor to get to these Ports.
2. Allied Player may give orders to any unit in China and ships that are already formed in TF.

SETTINGS:

exe version 1123r

Realism
Fog of War + ON
Advanced Weather Effects = ON or OFF - Your choice
Allied Damage Control = ON
Player Def. Upgrades = ON
Historical First Turn = OFF
December 7th surprise = ON
Reliable USN Torpedoes = OFF ( sob )
Realistic R&D = ON
No Unit Withdrawals = OFF
Reinforcements - Fixed both sides

Game Options
Combat Reports = ON
Auto Sub Ops = OFF
Set All Facilities to expand at start = OFF
Automatic Upgrade ships and air groups = OFF
Accept air and Ground Replacements = OFF
Turn Cycle = 1

Preferences
Show Combat Animations = ON
Show Combat Summaries = ON
Show Clouds = ON


< Message edited by John 3rd -- 10/4/2013 3:50:48 PM >


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/
Post #: 1
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 3:57:24 PM   
John 3rd


Posts: 15903
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
I will Post the Japanese Change Log for 6.0 at this point. The previous version of RA was felt to be TOO strongly favoring Japan so we made a conscious effort to move the Mod back more towards the Allies. The Allies get many more toys in this version of RA than previous editions and this should make it fun and wild for game play.

Here is the extensive Japanese Change Log:


Reluctant Admiral Change Log
September 23, 2013
Japan


Emergency fleet programs modifications.

1) Yamamoto's increases influence postulated by the mod brings a greater degree of awareness regarding the possibility of a protracted war, as Japan slides into conflict in 1941. To facilitate the expansion of the Kaigun, Yamamoto orders expansion of the existing Nagasaki and Yokohoma/Yokosuka yards plus the building of a small yard at Shanghai and a much larger yard at Port Arthur. The cost of these expansions—particularly at Nagasaki--is staggering.

2) Having already studied and prepared for the Circle Four program. Implementation begins immediately in mid-1939. In final form the 4th Circle consists of the following:
a. Two Shokaku-Class CVs (Ryukaku and Taikaku)
b. Two B-64 Class Command Cruisers (Kawachi and Kasuga)
c. Two Tone-Class CA (Iwaki and Hikari)
d. Six Yahagi-Class CLs to begin replacing the nine aging Sendai and Nagara-Class CLs.
e. The final 14 DDs of the Yugomo-Class
f. Expedited building of the Akitsuki-Class AA DD.
g. The final various I-Boats and Ro-Class SS before a complete streamlining of the Sub Arm

2) The Circle Five program is not even discussed. A conference between the Naval General Staff and the Navy Ministry is held in September of 1941, soon after the historical beginning of war preparations and the American announcement of the Two Ocean Bills, but nine months before the historical adoption of the Circle Urgent program. This, by the way, also explains why reconstruction of the shadow carriers happen faster (Junyo, Hyo, etc…). Several additional ships are ordered:

a. Two more Shokaku-Class (Renkaku and Amagi)
b. Two more Tone-Class CAs (Ibuki and Kurama)
c. The final three Yahagi CLs. These are eventually converted into the Aso-Class CVL

The Circle Urgent program is formulated at this meeting. The full program is not activated until August of 1941 (one month earlier than IRL), but some of its parts that were not clearly unfit for peacetime needs, including construction of the new cruisers, were gradually put into action before this date (just like IRL the shadow fleet reconstruction began before IJN officially started its shift to war footing). More importantly, extensive work on future "mobilization ships" designs and construction schedules was done ahead of time, to be put in action in case war is inevitable.

While the Circle Urgent program is still primarily concerned with the needs of the initial blitzkrieg and doing what can be done rapidly, foundations of, let's call it the "Circle Perimeter" program are laid down well in advance, instead of being put together in haste in 1942-43.

3) After the Supreme War Council decides to go to war in November 1941, another conference between Naval General Staff and Navy Ministry is held that puts the Circle Perimeter program in action.

4) Additional features of the Circle Urgent program compared to RL:

-Provisions for rapid conversion of a large number of smaller merchant ships and trawlers into auxilary escorts and mine warfare ships, as well as fast merchants into auxiliaries and landing transports. This does NOT result in actual changes to the database - Japan's ability to convert well over a hundred of merchants into patrol boats within December of 1941, then even more xAKs into auxilaries and AKs early in 1942 is not historical, IRL those processes were far less drastic.

-Provisions for rapid arming of the merchant fleet in case of a conflict. MOSTLY does NOT result in actual changes to the database, as the bulk of the Japanese transport fleet already starts the game with anti-air armament. However, the most valuable xAPs and tankers receive minor upgrades later in the war. Deficit of AA guns prevents anything more extensive.

-Construction and conversion of new major naval units during the last pre-war year happens as it already happens in RA.

-Measures are taken to expand production of antiaircraft armaments for IJN. Production of 127/40 Type 89 gun is stopped completely in favor of 100/65 type 98, and 127/50 3rd YT is prepared to be phased out as soon as orders for the last ships of the Yugumo class is completed. As in RL (but earlier) production of 120/45 type 10 is restarted, because this gun was the one most suited for mass production and covering the obvious shortages of 100/65 mounts. This is necessary to explain faster AAA upgrades.

-Subs are streamlined with the new single-type I-Boats replacing all the differing specialized subs.

-A general agreement on providing for Army's amphibious operations is worked out during the discussion of the Circle Urgent plans in IGHQ. According to it, the Navy takes the entire responsibility for design and construction of all types of ocean-going ships, with a certain share of budget and construction facilities set apart for the Army's needs. So that we won't have bullshit like Army submarines and escort carriers. Fulfilling said agreement, the first series of tank landing ships is laid down in late 1940, with the first ships available shortly after the war's outbreak:
http://www.navypedia.org/ships/japan/jap_aux_ss.htm

-A program of increasing IJN's convoy-escorting capabilities is set forth, but the only thing that actually gets done within the bounds of the Circle Urgent is mass reconstruction of old destroyers into escort ships (already applied in RA). Laying down of Etorofu-class escorts in 1941 is considered, but not proceeded with, due to lack of funds and materials, consumed by more immediate needs. However, designs for the new classes of ASW ships are drawn at this stage, creating a basis on which wartime construction programs will be built.

5) The Circle Perimeter program, adopted in late January of 1942, is based on the assumption that Japan needs to exploit the wealth of DEI, and further expand military production to protect the defensive perimeter around its conquests and soon-to-be-conquests, and the deficit of merchant tonnage, already significant at the beginning of the war, is the biggest obstacle to that. Therefore, naval production priorities for 1942-1943 are established as (1)merchant shipping; (2)escorts and other light forces necessary for protection of shipping; (3)aircraft carriers (the final pair of Shokaku-Class (Katsuragi and Kasigi plus ordered conversions of the 7th—8th—9th Yahagi CLs into CVL form); (4)destroyers; (5)submarines; (6)large surface combatants. Most orders for ships that weren't laid down yet previous circles are canceled, to streamline planning. The two guiding principles for newly constructed merchants and escort forces are simplification of construction, with no considerations for commercial efficiency, possible post-war use or long-term reliability; and standardization of designs, adopting designs from existing ship classes wherever possible. As designs for "mobilization ships" were partially prepared in advance in this alternative, their production begins faster.

6) Additional features of the Circle Perimeter program compared to RL:

-Designs of standard transport ships are prepared by the Naval Technical Office during 1941. They are similar to designs of RL 2nd War Standard Programme, except with improved compartmentalizion and double-bottom compartments, to increase survivability. This most likely will NOT result in any changes to the database, Japanese merchant production in-game is already sufficient. Rather, this change should explain, why it is sufficient.

-Only 11 subchasers of the Ch-28 class are ordered (those laid down before the adoption of the Circle Perimeter program), and the concept of the large subchaser is abandoned thereafter, to conserve manpower and resources. Similarly, no orders are placed for minsweepers of the W-19 class, beyond the first four which were laid down before the war. Escorts of the Etorofu class and its successors are not ordered, due to being too big and expensive for immediate construction.

-According to the Circle Perimeter programm, the fleet's light and escort forces should be composed of following classes of ships:

(a)The Class A destroyer, that should be able to handle both anti-air and anti-submarine protection duties, as well as torpedo attacks. Unfortunately placing 3 twin 100/65 Type 98 turrets on a Yugumo hull will add over 6 tons of topweight, and a similar weight increase due to flak and DCs addition IRL forced Japanese to remove the turret #2. So, no real changes from RA as it is, continue to build as many Akizukis as possible and accept decrease in torpedo capabilities.
(b)The Class B destroyer, primarily meant to serve as a cheap, fast escort for convoys and slower (due to inclusion of slow shadow fleet carriers in the fleet) carrier taskforces, with reduced anti-surface capabilities. An enlarged Matsu type, with 1400 tons of standard displacement and 2x2 100/65 type 98 guns in open mounts (note that these mounts, unlike closed turrets, installed on Akizuki DDs, had practically the same weight as 127/40 Type 89 mounts, an increase in displacement provides for one extra barrel). Deliveries of this class will begin around May of 1943.
(c)The large escort. Based on the hull of the Sokuten/Hirashima minelayer class
http://www.navypedia.org/ships/japan/jap_ml_sokuten.htm
, instead of the bigger and more expensive Etorofu. Said minelayers were only slightly smaller than later C/D-class escorts, had good seaworthiness, and after wartime modifications that increased their oil storage had endurance of about 3800-4000 nm at cruise speed. Not as good and capable as Etorofu/Mikura/Ukuru escorts, probably even somewhat worse than C/D, but big enough to carry sufficient ASW equipment, suitable for production in large numbers and following the principle of using existing projects when suitable. Armament (initial) of 2x1 120/45 10th YT, 2x3 25/60, 60 DCs. Deliveries of this class will begin around December of 1942, with initially all ships using diesels, and a subtype running on steam turbines introduced later. Later in the war an extremely simplified version of these escorts, based on this
http://www.navypedia.org/ships/japan/jap_ml_kamishima.htm
will be introduced.
(d)The coastal escort. A very small, cheap subchaser with a wooden hull, suitable for building on every small commercial shipyard. Basically, the RL Cha-1 class. These ships should be used for protection of coastal convoys, and port defense. Deliveries of this class will begin around June of 1942.

-In addition, the same Sokuten hulls will be used as the basis for construction of new minelayers and minesweepers in modest numbers.

-The Circle Perimeter program is modified when planning production for 1943. SBD/SBT LSTs are initially planned to replace slower SS LSTs in late 1942, and orders for them are greatly expanded when the need for a fast transport for resupplying forward garrisons becomes apparent. Deliveries begin in June of 1943.


7) Other changes:
-In second half of 1940 an expanded technical mission is sent to Germany to learn of German experiences regarding modern naval warfare. Among other things it optains blueprints for large-calibre automatic cannons (both Rheinmetall 37mm and Bofors), passive hydroacoustics devices, and ground AAA fire control stations.

-As IRL, Japanese experiment with the 40mm Bofors gun (37mm Rheinmetall guns are rejected, apparently Germans themselves considered them inferior for naval use), but mass production is never achieved. A few very late-war ships might carry 40/60 Type 3 guns in single mounts.

-PT boats development starts before the war, and is based on German S-boats (Lurssen boats). Lack of resources prevents mass construction until 1943, but early introduction of this class of ships allows to overcome most of the early teething troubles by that time (IRL T51 boats were an S-boat knockoff, but the hastily created project was a failure, with insufficient seaworthiness and speed). Non-seaworthy small boats are not considered to be an effective weapon, and only begin to be produced in any numbers in early 1945, to protect the Home Islands.

Kido Butai and Kaigun Re-Organization
With a firm vision of the ships being constructed through Circle Four, Yamamoto works to completely re-organize the Kaigun and creates a modified version of the Kido Butai. The struggle between concentration and dispersal of carriers plays out and the Japanese decide to embrace a new Carrier Division of 2 CVs and 1 CVL (as they did in June of 1942) escorted by at least two fast heavy cruisers or battlecruisers, a CL, and 6-8 DDs. Foreshadowing US Task Groups, KB consists of three Carrier Divisions that can operate independently or separately. As new CVs come on-line the Japanese attempt to maintain the 2 CV—1 CVL set-up: Hiyo—Junyo—Nisshin…

STARTING FORCES (Capital Ships):
KB-1/KB-2 (Two WARP Speed TF on Dec 7th)
CV: Akagi, Kaga, Ryujo and Shokaku, Zuikaku, Shoho
BC: Kirishima, Hiei

There are four new construction Akatsuki-Class AA DDs present.

Saipan (HQ Combined Fleet):
BB: Nagato and Mutsu
CVEs: Taiyo and Hosho

Babeldoap:
KB-3
CV: Hiryu, Soryu, Zuiho
BC: Kongo and Haruna

Shoho is completed in time for Dec 7th.

DEI:
BBs: Fuso, Yamashiro, Ise, Hyuga

The only additional starting forces for Japan on Dec 7th, compared to IRL, in this version of RA is Shoho and 4 DDs. That is it.

REINFORCEMENTS:
1942
CV: Junyo (March), Hiyo (June), Ryukaku (Aug)
CVL: Nisshin (Dec 41) and Ryuho (July)
CA: Iwaki (Sept), Hikari (Nov)

1943
CV: Taikaku (Feb), Renkaku (Sept)
CB: Kawachi (Jan), Kasuga (May)
CA: Ibuki (Aug)

1944
CV: Amagi (Jul), Katsuragi (Nov)
CVL: Aso (Jan), Taiho (April), Unryu (Sept)
CA: Kurama (Jan)

1945
CV: Kasigi (Jan)

Sho-Kai Class carries 75 Aircraft and is a slight improvement off of the Shokaku.

Aso-Class carries 33 planes and converted from the hulls of three enlarged Yahagi-Class CLs.

Extras
No Taiho or Shinano as normal.

Add six of the new Yahagi-Class CLs and you have the Japanese OOB.


AIRCRAFT CARRIERS (RELUCTANT ADMIRAL)
(1) The wartime CV production is 3 pairs of Shokaku-Kai carriers (almost identical to Shokaku, but slightly larger, carry 75 planes, and get a small number of Japanese Bofors copies added to their armament in the 1/45 upgrade).

(2) Three Yahagi-Class CL hulls are converted into excellent CVLs of the Aso-Class carrying 33 Planes, 31 Knots, and retain some of their CL armor protection. Very similar to the Independence-Class built from the American CLs.

(3) Kaiyo is removed from the queue. Several large APs (Brazil Maru and Asama Maru Classes) are provided with the option of converting to Kaiyo-class CVEs from 12/42. These CVEs do not have organic airgroups.

(4) Late-war planes are replaced with 1943's models for carriers that arrive in 1944-45. Experience is set to 60 for airgroups on large carriers (the initial PH six currently have airgroups with pilot experience from 60 to 70, by comparison in Scen 1 their experience is 70-75).

(5) Flak armament tweaked. Besides small changes for realism, AA rocket launchers are replaced with more 25/60 triples/quadruples everywhere.

BATTLESHIPS(RELUCTANT ADMIRAL)

(1)Usual range/speed/displacement small realism tweaks...

(2)The number of AAMGs is brought to the historical maximum or slightly above for appropriate classes in final upgrades, but most of them are installed much earlier, in 1943 or early 1944.

(3)Fuso and Ise classes get a full line of normal upgrades, hybrid conversions are optional. I personally find these classes not very useful in surface combat late in the game (too slow to survive night combats, particularly once USN torpedoes heal, weaker in a daylight gunfight than most old USN battleships), but options can't hurt.

(4)Mutsu class has its AA armament further increased at the end of 1944, compared to the stock (but is not fully converted to a floating AA battery as IRL).

(5)Kawachi class is made a little less hardcore, belt thickness, speed, radius, aircraft complement are reduced to prediction for the B-64 project.


CRUISERS (RELUCTANT ADMIRAL)

(1) Modifications from the previous versions of RA are copied. Small-calibre flak upgrades for heavy cruisers are brought more in line with my earlier work for the Perfect War mod, however, they are available on later dates in RA.

(2) The Tone class is corrected to Durability 58, belt armor 140. It is unclear why its durability and protection are reduced in stock, while IRL Tones were the most sturdily built and heavily armored IJN cruisers.

(3) Effective range for 5500-ton cruisers is reduced to 5000(14) across the board, to reflect their RL state by 1941 (see Lacroix/Wells p.555). Flak armament and its wartime upgrades tweaked, with the final configurations reflecting the most interesting RL versions of AAA armament and its positioning, but avaialable earlier than IRL.

(4) As surface Allied superiority often proves an even worse problem than air superiority by 1944, all conversion of old cruisers to CLAAs (provided for Tenryu, Kuma and Nagara classes) are optional. A player can keep them all as surface combatants. Nagara CLAAs also keep their torpedo armament.

(5) 6 Yahagi-class cruisers (as Oyodo, but constructed as destroyer leaders with full armament) are present in the mod currently (slots 106-109). I've noticed that the cost of Agano vs Oyodo was just 26 400 vs 31 160 thousands of yen (again, from Lacroix/Wells). This, of course, does not fully reflect relative complexity of construction, but it still made me more inclined towards the latter type. Also, it is far closer to what the RA mod player are already familiar with.

(6) There are no Katori-Class Training Cruisers in RA. Instead the oldest five CLs are converted to that role.

(7) With that in mind the last three Sendai-Class CLs are constructed in 1925-26 so the Ayase, Minase, and Otonase are available for use.

FIRST-CLASS TORPEDO SHIPS (RELUCTANT ADMIRAL)

(1) 120/45 guns on Mutsuki-class destroyers are changed from the 10YT (DP) to the historically correct 3YT (non-DP), so that these ships have practically no AA potential at the beginning of the war, as they should.

(2) Upgrades for the Mutsuki class are tweaked in line with the most optimal historical configuration. Less reduction in anti-surface armament during the late war, but ASW potential is reduced (AA potential is lower too, due to #1).

(3) The Mutsuki class APDs are not converted to escorts late in the war (that didn't happen IRL), upgrades are tweaked accordingly.

(4) Destroyer upgrades are tweaked. Reduction in surface armament in late-war upgrades is nonexistent or much less severe. In particular, torpedo armament is always retained. However, much fewer automatic AA guns are installed in the same upgrades. If surface combat was as important IRL as it is in the game, Japs would do the same.

(5) As the result of points above, Japanese destroyer fleet generally has far weaker and almost bordering on nonexistent AA armament throughout most of 1942. However, as Akizuki-class destroyers start to appear in large numbers, upgrades happen earlier than IRL, and some upgrades actually switch pure naval guns from DP guns (although usually the same 127/50 3YT, which have pretty bad AA stats), and other DP guns aren't removed (as every old player should know, DP guns are the core of any TF's anti-air defense; they have a chance of firing at any attacker, while automatic guns seem to only protect a ship which carries them), the anti-air potential of IJN combat screen rapidly increases far above the stock levels.

(6) 14 Yugumo-class destroyers (including 6 late-war hulls) are removed from the scenario (slots 159-166 and 2938-2943). The remaining 14 DDs of this class are available earlier, in 1942 - first two months of 1943. The Yugumo class is moved to slots 153-166.

(7) Shimakaze is removed from the scenario.

(8) 18 Akizuki-class desroyers are added to the scenario (slots 142-148 and 8235-8249). Also, all Akizuki-class destroyers arrive early (before the end of 1944). 10735-10756

(9) Matsu and Tachibana classes are modified. Their standard displacement is increased to 1500 tons, and they carry 2x2 100/65 T98 guns as their main armament. Quintuple and sextuple torpedo launchers are used instead of quadruple (using larger torpedo launchers was planned for these classes IRL, but they were not ready in time). Matsus can upgrade to Kaiten carriers in mid-1945.

(10) 9 Tachibana-class destroyers are added to the scenario for late 1945. In addition, other destroyers of Matsu and Tachibana classes arrive much earlier, starting from July of 1943. There is no large numerical increase, because these types are larger than in stock.


SECOND-CLASS TORPEDO SHIPS

(1)20 old 2nd-class destroyers of Momi and Wakatake classes are converted to numbered patrol boats, undergoing a major reconstruction (using old AA weapons removed from first-line ships). The PB-51 class of patrol craft is added to the scenario. Armament includes 1x120/45 3 YT, 1x2 40/61 T91, 2x4 13.2 T93, 1x2 53cm torpedoes, 48 DCs. Speed 25 knots, endurance 5000(14).

Wakatake (PB-51), Kuretake (PB-52), Sanae (PB-53), Asagao (PB-54), Fuyo (PB-55), Karukaya (PB-56), Yugao (PB-57), Hasu (PB-58), Kuri (PB-59), Tsuga (PB-60), Nire (PB-61), Take (PB-62), Kaki (PB-63), Ashi (PB-64), Sumire (PB-65), Hishu (PB-66), Kiku (PB-67), Susuki (PB-68), Tsuta (PB-69), Yomogi (PB-70) are included in this class.

Kaya, Nashi - decomissioned 1940 IRL, become PB-71 and PB-72 (slots 416-417).

(1.2) Added upgrade options for those destroyers of Momi and Wakatake classes that start the war converted to APDs.

(2) 2 old destroyers of Momo class begin the war as second-rate escorts. Not reconstructed beyond replacing cannons with DCs and AAMGs.

(3) The Tomozuru class is renamed to Chidori class, for historical accuracy. All TBs remain classified as TBs, insread of Es, as they retain their torpedo armament.

(4) 120/45 guns on unupgraded Minekaze and Kamikaze classes are changed from the 10YT (DP) to the historically correct 3YT (non-DP), so that these ships have practically no AA potential at the beginning of the war, as they should.

(5) 6 old Minekaze-class DDs are convered to APDs in 1941, instead of 2 (Tachikaze to Nadakaze, slots 317-322), to compensate for absence of Momi/Wakatake APDs. These ships undergo a thorough reconstruction with installation of DP guns and increase of radius at the expense of speed. Those APDs have options for both APD and E upgrades for late war.

(6) All ships of Minekaze and Kamikaze classes (that aren't converted to APDs and escorts) receive upgrades to the Kamikaze class standards.


ESCORT SHIPS

(1) The only historical class of escorts in the scenario is Shimushu. All other escort classes presented in the scenario are derived from Sokuten/Hirashima minelayer class, rather than Shimushu class. Also, all escort hulls differ only in their degree of simplification and adaptation for rapid building techniques, no building of different-sized ships.

(2) The first class of new escorts is Matsuwa class, first ships laid down in the last months of 1941 and entering service in late 1942. Consists of 12 ships (slots 353-364). 725 tons of standard displacement; initial armament of 2x120/45 3YT (non-DP guns), 2x3 25/60 T96, 60 DCs; Speed 20 knots, Radius 4000 (14).

(3) The second class is Miyake class, first ships laid down in second half of 1942 and entering service in second half of 1943. The slightly improved variant of the previous class, the main differences are replacement of old 120/45 3YT guns with 10YT DP guns and 120 DCs. Consists of 10 ships (slots 365 - 374).

(4) The third class is Okinawa class, built through 1943 to 1945, with the first ships entering service at the end of 1943. A simplified and improved design, with slightly increased fuel storage. 730 tons of standard displacement; initial armament of 2x120/45 10YT, 3x3 25/60 T96, 120 DCs; Speed 20 knots, Radius 4500 (14). 48 ships (slots 375-412).

(5) C and D class escorts are using the same hull and basic armament as Okinawa class, but less powerful and simpler to make engines. Armament is the same as IRL. Speed is slightly higher, while endurance is lower. Consists of 157 ships (slots 416-546, 613-622 and 6981-6999).

(6) Only 10 subchasers of the Ch-28 class are ordered (Ch-28 through Ch-37, those laid down before the adoption of the Circle Perimeter program), and the concept of the large subchaser is abandoned thereafter, to save manpower and resources for construction of large escorts and destroyers.

(7) 3-ship historical Ch-251 class is added to the scenario (slots 8337-8339).


SUBMARINES (RELUCTANT ADMIRAL)

(1) Fuel requirements are reduced across the boards. As far as I can see, the fuel loads in the game roughly correspond to maximum load in tons of liquid fuel IRL, but stock Japanese submarines violate this rule, with fuel loads up to three times higher.

(2) Durability is reduced for some smaller subs and transport subs.

(3) Radar upgrades happen several months earlier.

(4) The KD8 medium submarine class is added to the scenario. Includes 15 boats (slots 1132-1146).

(5) Five ST class submarines are added to scenario (slots 1160-1164).

(6) 3 B3 class submarines (slots 1078-1080), 18 K6 class submarines (slots 1132-1148 and 1158), 18 KS class submarines (slots 1159-1176), and 10 STS class submarines (slots 1177-1186) are removed from the scenario.

(7) All midget submarines of B,C and D classes (slots 7976-8039) are removed from the scenario.


AMPHIBIOUS TRANSPORT SHIPS

(1) 4-ship historical Kibitsu Maru LSD class is added to the scenario, arriving from December 1943 to 1945 (slots 2991-2994).

(2) 16-ship historical SS LSI/LST class is added to the scenario. The number of ships is lower (16, slots 7385-7399), but they are available early in 1942-early 1943.

(3) Type SB (previously T-101) LSI/LST class is available from summer of 1943, and the number of ships in it is increased to 95 (slots 7441-7499 and 8575-8599) as production continues throughout 1945.

(4) The number of Type 1 LSI/APDs is increased to 50 (slots 7411-7440 and 8550-8596), as the fist ship become available in mid-1943 and production continues until the end of the scenario.


MINE WARFARE SHIPS

(1) 3-ship Ajiro minelayer class (slot 2898 and 14407-08) is added to the scenario (IRL this class consisted of 1 ship, not represented in stock), arriving in late 1943-early 1944.

(2) 12-ship Kamishima minelayer/minesweeper (convertable both ways) class (slots 14410-21) is added to the scenario for late 1944 and 1945 (IRL this class also consisted of only one ship).

(3) 2-ship Eijo minelayer class (historical) is added to scenario (slots 2899-2900).

(4) W-19 destroyer minesweeper class consists of only 4 ships. 13 more ships starting from W-23 are not ordered, with priority being given to escort construction and, later, smaller minelayers on a standardized hull.

(5) W-101 minesweeper class (historical ships made from captured British hulls) is added to the scenario (slots 624-625).

(6) Many small changes to flak upgrades are introduced for practically every class.


AUXILARIES, GUNBOATS, MERCHANTS, ETC

(1) The old former cruiser Asahi (slot 14405), reconstructed as a submarine tender, is included in the scenario.

(2) Three very old Japanese cruisers (Yakumo, Izumo, Iwate, slots 14402-4) are included in the scenario as patrol gunboats. Just don't expect them to participate in naval combat...


MOTOR TORPEDO BOATS

(1) All Japanese motor torpedo boats in the scenario belong to S-30 class, purchased from Germany or built on license: http://www.navypedia.org/ships/germany/ger_mb_s30.htm

(2) 200 new S-30 class large MTBs (slots 880-885 and 8040-8115, 8120-8234) replace 585 MTBs and MLs from the previous versions of Reluctant Admiral. Deliveries begin in May of 1943 and end in January of 1946. Note that expanded PT boats production also replaces the midget submarines' wartime production.


GENERAL

(1) In-game fuel loads on various cargo ships, auxiliaries, escorts, and mine warfare ships are reduced by 1/3, to compensate for the reduction of their cargo loads compared to stock. These ships effectively take less fuel to travel the same distance. In some cases, where data regarding historical fuel loads is available, it is used instead of the normal reduction, as the game seems to burden Japanese auxiliaries and small ships with excessive fuel consumption anyway.

(2) Many upgrades are tweaked. In general, the number of AAMG increased on many classes, but is often lower than in stock before upgrades.

(3) Displacements and other stats on Japanese warships are brought in line with data provided by Jentschura (and most of the sources). Capital ships usually have lesser displacements than in stock, many older destroyers have bigger (past pre-war reconstruction), and so on.


This is FatR's Commentary on Japanese Air Development:

This scenario assumes, that with Yamamoto assuming the position of the Aeronautics Department's head in 1936 and becoming the Naval Minister later, he intensifies Japanese naval aviation development a bit, and attempts to optimize the utilization of limited engineering and production resources. Chief engineers of aircraft design teams are given slightly greater input in formulating development directions and cooperation between various aircraft manufacturers is assumed to be somewhat improved.

In particular, the concept of dedicated land-based interceptor (the Jack) is abandoned and the Mitsubishi fighter design team under Jiro Horikoshi remains free to concentrate all of its efforts on modifying A6M and creating its successor A7M. Horikoshi's proposal to install the more powerful Mitsubishi Kinsei engine on Zero is approved in 1942, instead of late 1944, and A7M is developed to use Mitsubishi Ha-43 engine, as he desired, from the beginning. A6M3 is developed into a whole line of Zeros that sacrifice range in favor of superior armament and pilot protection, and eventually are officially designated as pure land-based models. IJN maintains the policy of sticking to just one single-engine fighter airframe, until Kawasaki team develops N1K1-J Shiden as a private initiative (this happens slighltly earlier than in RL, because alternate projects of land-based interceptors, that tied Kawanishi resourses, do not exist). It is adopted as a stopgap measure until availability of A7M.

As a side effect of greater effort put into development and production of Mitsubishi Kinsei (Ha-33) and Mitsubishi Ha-43 engines, several planes that historically used these engines are added to the mod (if they existed only as prototypes by the war's end), or accelerated.

Aircraft weapon development is streamlined, with a push for unification with IJAAF in this area (historically, IJN and IJA did cooperate in aircraft weapon production, in this scenario their cooperation becomes much broader). Instead of attempts to produce licensed German machine guns, that ultimately failed to provide the fleet with sufficient numbers of them, IJN switches to the more powerful Army 7.7 cartridge and eventually adopts 12.7 Ho-103, the first aircraft HMG developed in Japan. This allows for improved armament on some planes, mostly 2E bombers.

This scenario also assumes mild overall boost to Japanese aircraft industry (at the cost of reduction in starting resources). As a result, several planes that historically faced severe problems with transition from prototypes to mass production, such as B6N, D4Y and G4M2, become available a bit earlier. G8N1, the Japanese 4E bomber that was successfully tested but not mass-produced in real life, becomes available in 1945.

In addition, there are many minor tweaks to various aircraft, intended to make their statblocks and performance closer to historical. The changes that can affect gameplay most noticeably include:

-Early Japanese fighters (Ha-35 Zeros and Ki-43) have their high-altitude MVR reduced.
-G4M has slightly better durability, G3M slightly worse, to give G4M an edge over the older plane it historically had.
-E16A1 Paul no longer has artificially reduced normal range.
-Ki-44 uses Nakakima Ha-34 engine, instead of Ha-35, for historical accuracy.
-Late Ki-61 versions are slightly improved. Ki-100s are significantly improved. In RL they were supposed to be good, particularly Ki-100, but in AE they are very underwhelming.
-Ki-67-Ib does not lose the ability to carry torpedoes.
-Old Russian fighters no longer have unparalleled MVR. Their clear superiority to Nate has to go.


Following aircraft were added to this scenario (all but new Zeros and G3M4-Q existed in RL as prototypes or even production models):

-A6M3b Zero. Replaces A6M3a and emphasized armor and weapons instead of range.
-A6M4, A6M4-J, A6M8-J. Successors to A6M3b that follow the same design philosopshy but use Mitshubishi Ha-33 engine and serve as IJN Ground-Based Interceptors.
-A7M3. The historical successor to A7M2. Carrier-capable and features 6x20mm armament. A7M2 factory upgrades to it, instead of A7M3-J.
-B7A3. The historical armored successor to B7M2. Uses Mitsubishi Ha-43 engine.
-D4Y5. Mitshubishi Ha-43, armor. D4Y3 upgrades to it. (D4Y4 was a kamikaze plane in RL.)
-G3M4-Q. ASW patrol version of Nell.
-G8N1. Fast, tough, long-ranged 4E bomber.
-J6M1. IJN version of Ki-83.
-N1K4-A. Carrier-capable Shiden.
-N1K5-J. High-altitude interceptor Shiden. Uses Mitsubishi Ha-43 engine.
-Yasukuni. IJN version of Ki-67. "Yasukuni" might actually be the name of the naval unit, that employed these bombers in RL, but I can't find any other designation for them.

SPECIAL THANKS to the Air Design Team of RA: FatR, BKlooste, NYGiants59, and JWE/Symon. Air Artwork Thanks go to Red Lancer.

Another important note is that these changes are split about 90% for the IJN and 10% for the IJA. The Army's OOB doesn't hardly change whatsoever.

Other Air Notes:
All forward IJN air units start with modern aircraft and are at full strength

A Training and Cadre Program is instituted in 1940 by Yamamoto which causes nearly all IJNAF units to see a net reduction of 10-15 points in experience on December 7th. The benefit to this change is later IJN pilots start with higher experience in 1942 and 1943.

The air complement to the ground units of the 9th Air Fleet also starts at cadre strength with minimal experience and older aircraft (Claudes, Nells, Mavis) in Kyushu on Dec 7th. When fully trained and filled out this powerful unit provides 3 Daitai of Fighters, 2 Daitai of Level Bombers, 1 Daitai of Dive-Bombers, 1 Daitai of Torpedo Bombers, 3 Chutai of Short-Range Air Search and 3 Chutai of Long-Range Air Search.

The need for improved Carrier Air Search is recognized at the start of the war and a later sees the addition of five Chutai-Sized Judy units.

Several Air Units start in different locations for the beginning of the war.


LCU Changes:
The IJA takes near exclusive control of China freeing up IJN units to redeploy to 5th Fleet, 4th Fleet, and other commands. Several IJA units have their experience adjusted reflecting recent fighting in China.

Starting locations of some IJA units (namely Infantry Divisions that start spread out in component pieces) as well as many IJN are changed

The 88MM AA gun is adopted as a heavier choice for several units

All engineers and engineer vehicles are brought in line with Da Babe’s standard. Once this is completed, there are slight additions made to IJN Construction, Base Force, and HQ units. A total of nine small Construction Bn are created through 1942-1943.

SNLF units are allowed to combine into Assault Brigades (roughly 210 AV). No additional SNLF units are added they are simply renamed and allowed to fight as Brigades.

The guns taken off of the CLs converted to ‘Training Cruiser’ are turned into several small CD units that are then added to the OOB at war’s start. The large number of 5” and DP 5” guns taken off of the CVs, BBs, BCs, and CAs during upgrade to 3.9” AA are then changed into CD units that deploy to various bases in 1943/1944.

Beyond the December 7th starting forces, Naval Guard units do not exist. These troops are reformed into Atoll Defense Units who combine their infantry strength with that of Coastal Defense Artillery. Those guns taken off of the Japanese ships appear HERE throughout 1942—43—44.

A major new command is added with the creation of the 9th Air Fleet in Kyushu. This command has an Air HQ, 3 Flotillas, and 3 large Base Force units. They all start at cadre strength (20-25%) and are mobile Day One of the war.

Several Bases start in a more developed state at war’s beginning. Saipan is the greatest beneficiary of this development. The war’s start finds it as Combined Fleet’s Forward Operating base.


Japanese Economy:
Shipyard changes are already noted.

Merchant shipyards are slightly reduced reflecting the total war approach

Heavy Industry is slightly expanded to reflect new factories created

Armaments and Vehicles are increased

A major refinery is added in Manchuria reflecting the Japanese work there during the war

The Home Islands see a net reduction of over 30% to their starting fuel and supply stocks forcing the player to grab the resources and oil centers in the DEI as quickly as possible.


Base Modifications:
Saipan AF-4, Pt-4, Fort-4 reflecting this base being Combined Fleet’s Forward Operating Base

New Garrison Requirements
My goal is to SLOW DOWN the creation of massive stacks moving across the board as well as tie down additional troops allowing for a slower start with real consequences for offensives reaching into China and/or India. Add JWE's changes to movement on the map and we may actually serve to achieve this goal.

This is what I've done:

Nationalist--Communist China:
Changsha 350 +50
Siangtan 100 +50
Hengyang 150 +50
Shaoyang 50 +30
Kweiyang 100 +40
Changteh 150 +110
Sian 300 +100
Yenan 350 +70

TOTAL +650 Required

Occupied China
Peiping 450 +70
Tientsin 350 +30
Tsingtao 250 +50
Suchow 150 +30
Soochow 150 +30
Wusih 100 +40
Nanking 350 +70
Hangchow 200 +40
Hankow 250 +30
Wuchang 250 +50
Amoy 100 +40
Canton 400 +40

TOTAL: +640 Required


Burma
Prome 10 +10
Toungoo 10 +10
Meiktila 10 +10
Shwebo 20 +20

TOTAL: +50 Required


India
Jamshedpur 20 +20
Asanaol 20 +20
Howrah 20 +20
Madras 200 +120
Columbo 100 +40
Trincomalee 50 +30
Bombay 250 +70
Delhi 200 +75

TOTAL: +395 Required


The Development Team of Reluctant Admiral
For those who haven't followed the Design of the Mod, let me mention the work done by everyone to get it ready to go:

FatR--Chief of Aeronautics focused mainly on the new and modified Aircraft. He also helped in finding a number of bugs within the 'test' versions of the Mod.

Michael--Provided an Allied perspective and made sure there was a little 'something' in this for the Allies. He also served as an excellent sounding board.

JuanG--Held my hand in the design process and truly was a major help for ideas, comments, and proposals. Many of them made their way into the Mod. Should mention some of his ship art is in this for the Kawachi-Class BCs and few other vessels.

JWE/Symon—For all the support and work helping with all facets of the Mod through suggestion, support, and good old fashioned badgering!

BK--Massively helped in the air development and design area with FatR. He must have 150-200 Posts in the two Design Threads. Invaluable help and suggestions flowed through him.

Red Lancer--Provided VERY NICE new aircraft art for at least a dozen or so planes. They are PERDY!

SuluSea—For all the magnificent Loading Screens, Scenario Art, Ship Art, and Naval Combat Screen

Gary Childress—For the Ship Art. Outstanding!

Damian--Perhaps he should be mentioned too for his checking of the revamped Japanese economy by use of Tracker. Very helpful.

Thanks to our playtesters and readers looking for various mistakes within the Mod!

This Mod started back over in WitP when Alikchi (he deserves a big thank you as well) and I got into a heavy discussion of the 4th Circle Plan. From that discussion I did a bunch of reading on Admiral Yamamoto and was struck by the foresight he had in seeing many issues facing Japan. Many of us know this in the general history but few have actually read what he said and/or wanted to do. This scenario reflects many of his wishes as shown in 2-3 of his biographies, Kaigun, and Sunburst.

It has been fun designing this creation. I am NOT a Computer person! My wife Paula and friend Michael (my aide and opponent) will testify to that. The creators of AE deserve magnificent credit for the Editor they have brought to life. It is intuitive and easy-to-use (relatively). Even with this said the Mod could not have been created without those mentioned above and the dozens who contributed their thoughts to the scenario.


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Reluctant Admiral Mod:
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(in reply to John 3rd)
Post #: 2
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 4:18:32 PM   
John 3rd


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OK. Will Post War Plans in a few minutes...


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Post #: 3
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 4:49:25 PM   
John 3rd


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Have started working on Turn One. Today is a rarity in the Cochran Household as the ENTIRE family is either at school or with her Mom. Should have FIVE uninterrupted hours to get the turn finished.

Day One Plans:
1. CarDiv1 (Akagi--Kaga--Ryujo) and CarDiv5 (Shokaku--Zuikaku--Shoho) to hit PH and then retire north towards AOs. Will split off CarDiv2 and try to bag shipping coming out of the West Coast or from PH. CarDiv1 will move SW and Cover the Occupation of Wake and Midway.
2. CarDiv2 (Hiryu--Soryu--Zuiho) to hit Manila Bay from the east and then scamper west to Cover the Palembang Landing

Long Term Planning:
Japan starts with such a decrease in fuel and supply everything shall be determined by economic bonus/loss. The DEI shall be CRUSHED. I will not make thew same mistakes made with Dan. SIX ID will destroy Singapore ASAP while the Philippines will be gradually ground down. The DEI must be protected so my goal will be to take my Oil/Resource Centers out of 4EB range of the Allies. This means the following:

1. Capture of NW Aussieland to at least Tennant Creek and, perhaps, Alice Springs.
2. Milne Bay--Port Moresby--Horn Island will form the eastern shoulder.
3. Western Australia may be a logical target grabbing everything there through Kalgoorlie.
4. Need Cocos Island to make the Allied shipping lane be as extended as possible
5. All of Burma through Myitkyina as well as the west coast of Burma/India grabbing Cox's Bizaar, Ramree, and Akyab.

Pending on how Burma goes we may look at the 'Left Hook' of trying to take Calcutta and its environs. Doubtful but a possibility to think on.

The Pacific
1. Aleutians through Port Moresby.
2. Wake and Midway
3. A small thrust SW grabbing Tabitueau, Baker, and Canton
4. Luganville--Efate--Noumea--Norfolk Isle: Want to force that Shipping Lane as far away as possible.

This is the preliminary thinking from Imperial HQ...

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Post #: 4
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 6:29:33 PM   
Sangeli


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Definitely looking forward to reading the AAR this game.

Every thought about a crazy December 7th attack like invading Singapore? In one AAR on another forum one of our players, Setloz, launched a successful amphibious invasion of Bataan on December 7th utilizing the surprise mechanics for that day. Unfortunately he didn't leverage it as well as he could have opting to go into siege mode for the remaining Allied units in Manilla, but to me it proved that on December 7th Japan can go out and do things like that. Obviously need to test it against the AI but I think if you just load up a bunch of cheap xAKLs and can disable Force Z you can potentially make this work. Imagine taking Singapore on December 8th with only a couple of divisions. It could open up a WORLD of strategic possibilities. Of course this means you might have to send CarDiv2 down here instead of Manila but hey if I were JFB (which I am not which might explain my overzealous attitude) I'd want to give something crazy like this a shot in at least one game in my career.

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Post #: 5
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 6:42:30 PM   
catwhoorg


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Good luck John.

I'm going to be following the Allied side on this one.

Very interested in seeing how the Gnarly roads affects China.

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Post #: 6
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 7:10:39 PM   
Sangeli


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quote:

ORIGINAL: catwhoorg
Very interested in seeing how the Gnarly roads affects China.

Were roads changed recently? I don't remember ever reading about this.

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Post #: 7
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 7:16:17 PM   
John 3rd


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quote:

ORIGINAL: Sangeli


quote:

ORIGINAL: catwhoorg
Very interested in seeing how the Gnarly roads affects China.

Were roads changed recently? I don't remember ever reading about this.



JWE/Symon built us a special pwhexe to slow movement in CBI. It is part of RA 6.0.


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Post #: 8
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/4/2013 8:59:42 PM   
John 3rd


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The dice are on the table!

Turn ONE has been sent...

Standing by for Cdr Tomonaga's REPORT.



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Post #: 9
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/5/2013 4:36:54 AM   
John 3rd


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Cdr Tomonaga's report is delayed due to issues between the installs of the Mod. APPEARS that everything is fine now and we're waiting for:

"Tora, Tora, Tora"

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Post #: 10
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/5/2013 5:45:14 PM   
crsutton


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quote:

ORIGINAL: John 3rd

After some time off and working on Reluctant Admiral 6.0, I am getting back into the saddle in a match against Captain Sherwood. As a designer of RA, I wanted an opponent familiar with the Mod and so Sherwood is a great choice since he has been contributing for quite some time with ideas and served as a playtester.

I always like to use a book title within my AAR and Sherwood loves Guadalcanal Diary so did a slight name change and here we are.

The Thread is now closed to Captain Sherwood at this point.

Here are the House Rules we have agreed to:


Cochran vs Sherwood
House Rules
Reluctant Admiral 6.2


Regarding the use of 4EB:
1. Naval Attack from a minimum altitude of 10,000 Ft.
2. Strategic Bombing is allowed at any point after January 1, 1943.
3. B-29s may only be used for Airfield, port, and city bombing. No ground attack upon troops.

The use of One ship TF is allowed if the ships are warships or in minimal searched areas to serve as a picket line.

We will use the pwhexe from JWE regarding the slowdown of road/trail movement.

LCU must be bought out to crossover a national border.

All aircraft Sweeps must be done in either the first or second maneuver band of the aircraft.

Aircraft Limitations (reflecting the Mod):
-No A6M3 on CVEs
-No A6M4 on any form of Carrier
-A7M Sam and B7A-D Grace cannot be operated from CVEs

Turn ONE
1. Only Port attacks may be made by Carrier-Based Aircraft. Manila and Singapore are allowed to have any fighters normally present at the base Dec 7th fly CAP at no more then 40%. This allows for the warning from Pearl Harbor to get to these Ports.
2. Allied Player may give orders to any unit in China and ships that are already formed in TF.

SETTINGS:

exe version 1123r

Realism
Fog of War + ON
Advanced Weather Effects = ON or OFF - Your choice
Allied Damage Control = ON
Player Def. Upgrades = ON
Historical First Turn = OFF
December 7th surprise = ON
Reliable USN Torpedoes = OFF ( sob )
Realistic R&D = ON
No Unit Withdrawals = OFF
Reinforcements - Fixed both sides

Game Options
Combat Reports = ON
Auto Sub Ops = OFF
Set All Facilities to expand at start = OFF
Automatic Upgrade ships and air groups = OFF
Accept air and Ground Replacements = OFF
Turn Cycle = 1

Preferences
Show Combat Animations = ON
Show Combat Summaries = ON
Show Clouds = ON



Good and simple set of HRs John. Might I suggest one change. Allow four engine navy liberators to bomb from low level. However limit it to one squadron set to naval attack per base. This does not inflict undue harm on the Japanese player but adds a better bit of flavor to the game with some minor naval interdiction and allows these units their historical role. Ark and I use it in our game and it has worked out very well. And the impact has proven to be very minor.


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Post #: 11
RE: Pacific War Diary: RA 6.0 Dai Nippon - 10/5/2013 11:47:39 PM   
John 3rd


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Sherwood and I found ourselves remarkably agreeing on the first pass with these rules. Some come from lessons learned in Dan's Game as well as changes made with this Mod (JWE's Roads Change). This as streamlined set of rules as I've ever done. We'll see how it works out.

I'll make that suggestion regarding the Navy Liberators. Good idea.

Turn ONE is in the book but I haven't had a chance to Post here. Sherwood has the files for his Turn Two. Sank one BB and a couple of SS at PH and Manila. Pretty solid but not fantastic opening turn. Will Post on it later.


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Post #: 12
Dec 7th: Port Attacks - 10/6/2013 12:31:18 AM   
John 3rd


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Combat Report
December 7, 1941
Port Attacks


As stated earlier the Port Attacks at Pearl Harbor and Manila are pretty standard with a few nice extras tossed in.

Pearl Harbor
Remember in RA the Japanese start having embraced the triangular Carrier Division: 2 CV and a CVL. Pearl Harbor gets the tender ministrations of CarDiv1: Akagi--Kaga--Ryujo (oldest CVs) and CarDiv5: Shokaku--Zuikaku--Shoho (newest CVs). The two TFs are commanded by Vc-Adm Yamaguchi Tamon and new Rr-Adm Kaku Tomeo. Yamaguchi is promoted over Nagumo into the Vice Admiral position and overall commander of the Kido Butai. He arrives with the 4 CV--2 CVL--2 BC--2 CA--2 CL--16 DD NW of Pearl and launches a strike of 112 Zero, 100 Val, 132 Kate. Both of CarDiv5's Vals go after the AF while all other Daitai concentrate on the harbor.

The Strike is quite good in getting hits on the Allied Cruisers. The nine BBs in harbor are all hit strongly enough to knock them out for a while. Results:

Battleships
New Mexico 3 TT--1 800 KG--1 250 Kg: Heavy Damage
Idaho 3 TT--1 800 KB--2 250 Kg: Heavy Damage
Mississippi 5 TT--1 800 Kg: SUNK!
Arizona: 2 TT--2 800 Kg--2 250 Kg: Heavy Fires
Oklahoma: 3 TT--1 800 Kg--5 250 Kg: Heavy Damage
Pennsylvania: 3 TT: On Fire
California: 2 TT--1 250 Kg: (Mag Explosion) Heavy Damage
Tennessee: 2 TT--1 800 Kg: Heavy Damage
Nevada 2 TT--2 250 Kg: On Fire

Cruisers
San Francisco 2 TT: Heavy Damage
New Orleans: 1 TT
Honolulu: 1 TT: On Fire
Phoenix: 1 TT

Others
DD Mugford and AE Pyro take a bomb each and SS Tautog takes a TT

AF Attack:
Strong Damage is done to the AFs with 15-18 planes destroyed and heavy damage done to the facilities.

Losses amount to 3 Val and 12 Kate.

Pretty solid work knocking all the BBs and doing some serious repair need to four cruisers. Those four valuable ships will be denied the American CVs for a bit.


Manila
Under the command of Vc-Adm Nagumo, CarDiv2 (Hiryu--Soryu--Zuiho) hit Manila from the SE. Nagumo sends his capable Daitai in and they do pretty well. The strike of 24 Zero, 45 Val, and 57 Kate pulverizes a good number of vessels.

SUNK: SS Sealion and Permit.

DAMAGED: 1 S-Boat and 9 Fleet boats, 2 AK, an AVD, 2 AP, AV Langley, 1 PG, and 1 AM.

Port is hit strongly and the pilots watch as--at the same time--27 Zero and 81 Betty CRUSH Manila's AF. The Zeros easily brush aside and shot down 7 P-40s while another 3 P-40s, 2 PBY, and a Seagull are destroyed at the base. The Airbase takes 38 Hits, Supply 14, and the Runways are heavily cratered with 89 Hits. Looks pretty much like this AF won't be doing much tomorrow...

The Japanese lose only 1 Val and 4 Kate for this attack.


Those are the headline moves for Turn ONE.





Attachment (1)

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Post #: 13
RE: Dec 7th: Port Attacks - 10/6/2013 4:43:40 AM   
Cribtop


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Banzai!

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Post #: 14
Opening Moves - 10/6/2013 4:16:35 PM   
John 3rd


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Combat Report
December 7-8, 1942


The Opening is pretty much moving along as planned and I am beginning to get glimpses into my new Opponent's style. Dan I knew. Capt Sherwood I do not so this is quite important.

North Pacific
Will make my opening landings here within a month. Am gathering shipping in northern Japan for the capture of Dutch Harbor coming back to Attu.

Convoys will begin to form-up moving oil and resources from Sakhalin to northern Japan.

Have dedicated a small surface contingent up here of just 2 CL and 8 DD to protect my moves. If he counters then we'll have to see what he has in mind.

Central Pacific
The Pearl Harbor Strike Force is delightfully spotted by American PBYs (shot down 3-4 of them) near Laysen Isle where it refuels from the AOs. GREAT! Cut CarDiv1 SW towards Wake while shooting CarDiv5 and the AOs due north to lose the PBYs. If they are not spotted next turn then I'll know we're good to go hunting between PH and the West Coast.

Let me categorically state that the reduced cargo/troop capacities SUCK! Cannot go everywhere I want AT THE SAME TIME. WAIT! Isn't that how it is supposed to work? Fantastic. Thanks Babes Team for forcing Japan to slow down.

Planning:
1. Landed at Guam on the 8th with an SNLF Assault Brigade.
2. Have dispatched about 30 more AKs to Saipan from the Home Islands.
3. Will form-up two large Invasion Forces to capture Wake and Midway simultaneously. Each location shall be targeted with an Assault Brigade and an additional Nvl Guard unit for Midway. REALLY WANT that location.
4. Escort shall be provided by a Cover Force of 2 BB and escorts. CAP will be provided by two CVEs.
5. CarDiv1 will provide sufficient Striking Power to make sure no mischief is planned.

SE Pacific
1. TF about to take Ocean and Nauru.
2. Detail a pair of Naval Guard for Canton prep. Will use the shipping involved in Ocean and Nauru to carry the troops to Canton. Not sure what surface units will protect this move. Perhaps the four older CAs (at Truk) will do this? Makes sense. Will order them to move next turn.
3. Will backfill grabbing Baker, Tabitueau and Tarawa once I've got Canton.

South Pacific
RA has a VERY DIFFERENT OOB over in this area. There are LOTS of additional Allied Warships (including the French--1 CA, 1 CL, 5 DD and SS) added in this arena. Expect Enterprise and Lexington down here. I will move cautiously. Want to wait to bring all of the PH CVs before truly locking horns down in this region. Am doing a few preliminary moves to see what he plans:

1. Grabbing Admiralties and Kavieng.
2. May send in one TF to secure Lae for use as a base. This might be a little risky but I could put a thorn into his side grabbing this and bringing in a couple BF and an Air HQ.
3. Just bought out the Imperial Guards Brigade in Tokyo for my Infantry firepower down here. They are prepping for Noumea.

Philippines
Opening two days of strikes have gone well.

Clark
This base is nailed on both days and the 8th sees 13 P-40s rise up to fight. Bag about half of them. NICE!

Iba
Iba is my landing site for the 48th ID. Like the Port and AF size here for immediate use. Will land here in two days and have a follow-up TF carrying an Air Division and 2 BF to fully stock the AF.

Manila
Already detailed the Port and AF Strikes on the 7th. They were pretty good. The 8th sees excellent results when the Port is crushed under 90 Betty/Nells and the AF gets hit by another 36 Nells. As hoped the Subs damaged/crippled on the 7th are still here and we bag SIX of them. You may say goodbye to the Swordfish, Salmon, Pike, Pickerel, Perch, and Seawolf. Add to those two more being hit and we'll probably end up with a bag of 10 SS sunk. This will sting for a little while.

KB-2
Nagumo runs the Strait and moves to a position just SE of the Puerto Princessa. The CVs go to work sinking 3 AM, 3 AKL, 1 TK, and an AO. The Kates are only allowed to carry bombs. Saving Torps for Palembang.

A pair of STF operate in the Strait and off Legaspi and sink 2 AK, 2 AKL, and a TK.

Mindanao
Cotabato was captured by Paras on Turn One and I move two Kate Chutai there. While my Tinas fly in a base force, the Kates immediately go over to the attack hitting several ships. Three BF and on the way to aid in the AF effort. The Miura and Tanno units will land on southern Mindanao in two days and form-up into their Regiment. The Infantry Division that these belong to will be landing in 4-5 days. The 90th Inf Regiment will then follow these guys in and we'll finish Mindanao pretty quickly.

Eastern DEI
We'll see what Sherwood is like. He will be given at least 7-10 days to get his act together for some sort of defense down here. Not moving in this direction for at least 10-14 days.

Central DEI
Ditto

Western DEI
My Palembang obsession is in full force. The 4th ID will land here within a week. Guarding their flank will be a landing at Singkawang a day or two earlier so I can LRCAP them. CarDiv2 will be there for DIRECT support! A BB TF and large CA TF will provide the surface teeth to protect the landings. Not ffooling around here.

As the chaos of the Palembang and Singakwang Landings is occurring I intend to land an entire ID at Merak and get ashore on Java by the 15th.

Malaya
Kota Bharu falls easily on the 8th. Have two ID involved in this landing. A 3rd ID will take Kuantan. The Imperial Guards will advance from Singora.

Not sure if he will fight in a forward position or not. It appears he is withdrawing. Hope so. Sure makes life easier. We'll see about that.

Am bombing every base from Kuantan north.

Paras grab Victoria Point on Day ONE. Bettys and Vals move in on the 8th.

Port Blair is attacked by IJA Bombers on the 8th. An AP is present and the Nell Chutai hits it with two bombs.

Burma
Definitely BACKWATER for a while. Will move 4 TK Regiments to the base NE to Raeheng. Add several BF and then we'll begin a cautious move towards Burma. HOPE he evacs here and lets me have the southern half without a fight. Dan did this and I loved him for it. Not much of a punch moving up here initially...

China
Looks like I get a bunch of China FREE. Troops running away everywhere. As stated earlier I govern moves in this game on economics. Following that philosophy, my objective in China is the entire Changsha Region. With the increased China garrison requirements it appears I'll have roughly 6 Japanese IDs available for offensive operations. They ALL go here!

Economy
1. Begin aircraft research changes beginning to emphasize Tojo, Frank, A6M3, and slight expansion of Sally, Betty, and Nell lines.
2. With the new RA Buildout of the Kaigun, I need to watch my shipyard points and see if there are issues.

SS Operations
I-157 hits AP Australia Star at Port Blair with a Torp
I-166 SINKS AK Manoeran with 2 Sh and 2 TT near Oosthaven


That is the opening with details of planning.

Thoughts?

< Message edited by John 3rd -- 10/6/2013 4:18:51 PM >


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Post #: 15
Wowser - 10/7/2013 9:09:16 PM   
John 3rd


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December 9, 1941

The Thundering Herd is released from Manila and is SLAUGHTERED! Don't think I've ever seen a turn where nearly 50 Allied ships were sunk. Tally for the day's work was

TK 3
AO 2
AK 11
AKL 14
AP 5
PG 3
AS 1
AV 1
PT 4
AM 1
SS 1

Another 10-12 ships damaged by airstikes...

There have now been 10 American Fleet Boats sunk from the original group at Manila. Ten less SS to deal with? NICE!




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< Message edited by John 3rd -- 10/7/2013 9:11:22 PM >


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Post #: 16
Dec 9th - 10/7/2013 9:19:27 PM   
John 3rd


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With the amazing success of the day, the Japanese redeploy for the next phase of Operations.

RED: CarDiv2 swings out to head down the coast of Borneo to Cover the Singkawang and Palembang Invasion Forces.

YELLOW: The Invasion Forces with Escort TF about to join. A pair of BBs Cover the Singakwang IF while 4 CA protect Palembang. These forces may be augmented by TF returning from Malaya and/or the ones shown here.

PINK: Five STF move to bag more shipping. Two TF head south to finish off survivors from Manila while 3 STF move towards Cam Rahn Bay to get the Hong Kong shipping as well as replenish ammo.






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Post #: 17
RE: Dec 9th - 10/7/2013 10:50:41 PM   
Sangeli


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I think you overestimate the impact those torpedo hits have on the Allied cruiser force. It's a pretty safe bet that none of them sank and given how large the shipyard is at PH, it won't take that long to get them into action. I'm pretty sure that the initial US CV TF's come with a few heavy cruisers as well.

As far as I can tell you haven't mentioned anything about the mini-KB (CVEs and CSs in particular as I'm not sure if you have more CVLs outside of the 2 KB forces). What's the plan with them?

Lastly, I would try to get some of small cruiser fleets operating deep in the DEI as soon as Palembang is secured. Dutch level bombers even at low altitude are not much of a threat against cruisers and you should welcome any surface engagement at this point since even a single Japanese CA can overcome basically anything the Allies can throw at you in the DEI. Happy hunting.

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Post #: 18
RE: Dec 9th - 10/7/2013 11:46:11 PM   
John 3rd


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quote:

ORIGINAL: Sangeli

I think you overestimate the impact those torpedo hits have on the Allied cruiser force. It's a pretty safe bet that none of them sank and given how large the shipyard is at PH, it won't take that long to get them into action. I'm pretty sure that the initial US CV TF's come with a few heavy cruisers as well.

As far as I can tell you haven't mentioned anything about the mini-KB (CVEs and CSs in particular as I'm not sure if you have more CVLs outside of the 2 KB forces). What's the plan with them?

Lastly, I would try to get some of small cruiser fleets operating deep in the DEI as soon as Palembang is secured. Dutch level bombers even at low altitude are not much of a threat against cruisers and you should welcome any surface engagement at this point since even a single Japanese CA can overcome basically anything the Allies can throw at you in the DEI. Happy hunting.


Points:
1. Just knocking those cruisers out for a month or so helps. Yes: Each CV TF starts with several CA/CL; however, there isn't much on the West Coast for good ole Saratoga. Am quietly hoping to set an ambush for that flattop and/or other shipping heading towards Hawaii.

2. There are 3 CV TF and the CVEs. The six CV and three CVLs are accounted for. Still have CVE Hosho and Taiyo. They carry 30 Zero, 12 Val, and 6 Kate. These two will provide direct CAP over the Midway Invasion Force.

3. The Dutch are not a major concern but the 3 full squadrons of A-24 Banshees are. Those 50+ SBDs start with woeful experience but a single 1,000lb ruins any DD--CL--CA's day. Cannot forget about Charlotte either. She has a dozen GOOD SBDs.

We are proceeding cautiously with CV CAP or LR CAP as the thrust occurs towards Palembang and Sinkawang.


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Post #: 19
MISS! - 10/8/2013 7:48:56 PM   
John 3rd


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It is not often that one gets an opportunity like this. I-16 lines up for a clear shot on USS Enterprise and fire 6 Torps at her. I wait that split moment and wonder if I can sacrifice a cat in time and then see the message of MISS. Crap.

The attack occurs at 148,116 (east of the Marshalls). KN is only 10-12 hexes NW of here. I order a FULL SPEED charge due south to see if we might get lucky...






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Post #: 20
Situation - 10/8/2013 7:51:57 PM   
John 3rd


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Here is the screenshot. I order 6 of those SS all around the TF to move SE, S, and SW in hopes of getting lucky while KB seals the eastern escape route.






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Post #: 21
RE: Situation - 10/8/2013 8:13:04 PM   
moore4807


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Lucky! did you plan for Big "E" traveling this way or did this fall into your lap? Very nice start so far. No advice to give, I'm just admiring your work... lol

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RE: Situation - 10/8/2013 10:17:04 PM   
John 3rd


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Just got lucky.

Those SS are returning from PH due to terrible skippers or the midget sub launchers. Will change out their Captains to someone more talented and then send them SE towards Pago Pago, Suva, Tahiti, and New Zealand. Just ONE TT would have slowed her enough to guarantee a hard day for the American Navy. As is, we do have a chance. If he moves her due south the SS will get another chance. If he moves SW then he comes into the crosshairs of 36 Zero and 36 Betty at Noi Namur. SE will find in KB range. I set the Kates and Vals to MAX range. Need to slow her down if we can hit her...




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Post #: 23
RE: Situation - 10/8/2013 11:09:54 PM   
Sangeli


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Even if the Enterprise gets away, the fact that it was heading east is very meaningful and should impact your plans. It means that clearly your opponent is not planning on being aggressive with a CVs early on in the DEI or SoPac and trying to disrupt you there. In all likelihood he was probably heading back to PH and implementing a more conservative carrier strategy.

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Post #: 24
RE: Situation - 10/9/2013 12:51:22 AM   
John 3rd


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That is possible, however, the cursor showed the TF moving SW. My guess would be for a link-up with Lexington who started near Pago Pago.

CarDiv1 could handle one CV easily but two would be a bit scary. This is calculated risk. If we can reduce the American CVs by one this early then life would be GREAT! We'll still work to interdict shipping between PH and West Coast as well and see what we bag there too...


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Post #: 25
December 10, 1941 - 10/9/2013 1:15:01 AM   
John 3rd


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Combat Report
December 10, 1941


The slaughter of the previous day does not happen this day. Things move along and my opponent does get a shot in.

North Pacific
Gathering shipping at Sapporo.

Central Pacific
The Guam Invasion TF picks troops back up and will move them back to Saipan. At Combined Fleet Forward Command, they'll hook up with the AKs coming from the Home Isles and begin loading both SNLF Assault Brigades for Midway and Wake. The Escort will be considerable.

South Pacific
Capture Ocean and Nauru. Air Search spots an American warship so I order the TF back towards Ponape but the USS Louisville gets into one TF and sinks the PB, 4 AKL, and an AK. It is close enough for my Betty's to fly from Roi Namur but weather plays havoc with the strike. Base closed for the morning and the entire Strike Group gets lost in the afternoon. Grrr...

Land at Manus and will land at Kavieng tomorrow.

A STF of 4 CA and 6 DD bombard Rabaul this turn and find no resistance.

begin loading a Special Base Force and part of a Naval Guard for landing at Lae.

Philippines
TRY to lands at Iba this turn but am held back by 3 TF of PT boats. My STF sink 5 of them and I order the Invasion Force to land no matter what tomorrow.

Land at Dadjangas.

Reinforcements unloading at Cotabato.

Bombing Clark, Manila, and Bataan AF every day.

DEI
Eastern
Nada

Central
BB Yamashiro pays a visit to Tarakan and sinks AS HOlland and an AK

Another STF sinks an AM in the same area

Western
The juggernaut is approaching Singkawang. It is spotted and pretty obvious what I shall attempt to do. Order the BB TF and CA TF to move ahead of the Invasion Forces. KB-3 moves closer and all the Zeros on Zuiho are ordered to fly LRCAP. Won't be a lot but I have to protect my CVs. Will pull off a Val Daitai tomorrow and move another Zero Daitai on in its place to bolster CAP strength.

While approaching the CVs sink DD Thanet and damage DD Scout as well as an AM sunk

Malaya
Have two full divisions ashore at Kota Bharu. Base Forces and engineers unloading presently.

Imperial Guards reach Singora and is now headed for Alor Star.

Victoria Point is stocked with aircraft and a pair of BF. Have got all of my Parachute Regiment there and will send several Sentai of Sallys after Port Blair's troops. After a couple of days, I shall try to grab the base by my Paras.

Burma
Nada

China
Looks like I will get all of the Central Plains and SE China as well as the bases bear Canton for NO FIGHT! Damn. Gotta love that.

OK. Have an Army HQ and 4 ID moving towards Changsha from Wuchow and another ID plus a Brigade coming up from the SE. Moving China Expeditionary HQ closer to the target.

Load a convoy with 40,000+ supply and have it heading for Wuchow and the town acrost the river to provide plenty of supplies for the Opening of this campaign.

Hong Kong
Second attack nets a 2-1 and drops Forts to ZERO. Will fall tomorrow and free up an Infantry Division for Malaya

SS Operations
I-6 hits TK California Standard AND TK Baeu with single TTs near San Diego. NICE!
I-159 SINKS TK Augustina near Oosthaven
I-169 SINKS AP Hugh Scott near Pago Pago with a pair of TTs
I-160 hits AK Maciver near Koggala
I-16 MISSES CV Enterprise
I-121 MISSES CL Dragon at Toboali

Economy
Begins conversions of AKs into 8 AKE and about 30 AK into Transports:
---1 Group are 18 Knot AKs with enough capacity to carry a reinforced ID.
---Another group of 14 Knot AKs should be able to carry two reinforced IDs.

Settle on the Factories to research major airframes and divert supplies to these bases for the changeover.

Shut down the building of the two CB B-64 so I can build Yamato and Musashi at the same time without stopping one or the other. Only need to hold them about a month and then they can restart.


< Message edited by John 3rd -- 10/9/2013 1:16:35 AM >


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Post #: 26
RE: December 10, 1941 - 10/9/2013 1:28:12 PM   
HansBolter


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NM










< Message edited by HansBolter -- 10/9/2013 1:29:23 PM >


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December 11, 1941 - 10/9/2013 3:14:04 PM   
John 3rd


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Combat Report
December 11, 1941


No sign of Enterprise, however, CarDIv1 is now pretty far south. We're keeping the hunt going for a couple of days before retiring to Kwajalein.

North Pacific
Form a Fast Transport group of 12 DD and 3 TB to carry a Naval Guard to Paramushiro Jima. They will refuel there and then split into three components to grab Attu, Amchitka, and Adak. Slower TF will follow with Engineers. Once the FTF returns to PJ they will load an SNLF unit and grab Umnak. We'll see if there are any reactions before calculating further steps.

The Kawafuto Brigade is prepping for Dutch Harbor.

Central Pacific
Saipan
CVEs return to base and refuel.

We'll have all AKs needed for the Midway--Wake Operation (Sho-1) gathered here in another days and shall begin loading at that point.

CarDiv5
Shokaku--Zuikaku--Shoho are refueling each day from 3 AOs. They are positioned NNE of PH square in the middle of the shipping lanes. Have got about 10 I-Boats (all with Glens) forming up in two lines for the hunt. We'll see what gets bagged.

CarDiv1
As stated in the opening: no sign of Enterprise. DRAT! Was a long shot anyway. Figure he went to Full Speed as well to clear the area. Will prowl for two days and then head for Kwajalein and refueling. Got to position to Cover Sho-1 so this gives me a few days before having to retire.

South Pacific
The Special Base Force with a small Infantry group departs Truk for Lae. It will be covered by 4 CA, 2 CL, and 4 DD.

Philippines
Iba
Get fully landed there with elements of two ID. Surprisingly he attacks with his Philippine ID there and gets a 1-10 result. Will take the base tomorrow and then can begin to move my Betty out and replace with Army Aircraft.

Dadjangas
Take this Mindanao Base but not before 15 A-24 arrive in the morning and afternoon sinking three AKs. Transfer 18 Zero down to Cotabato for CAP.

A dozen Kates from Cotabato plaster the Dewey ARD and a ACM trying to leave Manila.

DEI
Eastern
Nothing

Central
A STF of 3 CA and 4 DDs runs into CL Boise and Marblehead with 4 DDs between Tarakan and Balikpapan. Wager he saw my CVs move to support the Singkawang Landing and decided to try and do something over here. There are two engagements lasting a total of 18 rounds between them. At the end, DD Pope is sunk, two Americans DDs are seriously damaged, and Boise takes 6 Shells (3 8"). Japanese have 1 DD moderately damaged. Vector two I-Boats to try and bag damaged ships.






Western
The Hong Kong ships are sunk this turn as CA Chokai with 4 DD and CL Nagara with 3 DDs sink a total 5 AK, 5 AKL and an AM.

Singkawang
The Invasion Force gets within a hex of its target. NO OPPOSITION. Order the BB TF to lead into the hex, the CA TF to provide Cover, and the Transports to unload no matter what. Am landing an Inf Regiment, 3 Base Forces, and some Engineers.

CarDIv2 closes to three hexes away. Rotate Fighters. From Kota Bharu 27 Zero fly in and swap with Hiryu's Vals. I split them into 50% CAP and 50% LRCAP over the Invasion Force. All reimaining Strike Aircraft set to attack--range 8 hexes.

Malaya
Finally have both ID organized and consolidated at Kota Bharu. Order them off for Temoluh...

Imperial Guards reaches Singora but I leave it in Strategic Mode due to my TK Reg about to enter an empty Alor Star.

The first lift's shipping is about to return to CRB. They will pick-up a fourth ID and deliver it to Mersing.

Burma
He may spot troops moving from Pisanloke NW towards this region.

China
INSANE! I am going to get 80% of ALL I EVER WANTED of China without a fight. Wow.

Hong Kong falls to a 3-1 attack. Move China units back to Canton and have the remaining rest and rebuild strength. Got 60,000 Supply and almost 300,000 fuel. Don't remember the stockpiles being that high.

SS Operations
I-158 hits AK Jaladurga with a Torp near Koggala
I-4 SINKS AMc Hornbill near the Channel Isles


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< Message edited by John 3rd -- 10/9/2013 3:55:19 PM >


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Post #: 28
His majesty regrets to inform you... - 10/10/2013 3:57:29 AM   
John 3rd


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Dec 12, 1941

Is this NICE??!!






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Dec 12, 1941 - 10/11/2013 12:29:51 AM   
John 3rd


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Combat Report
December 12, 1941


ACTION this turn!

North Pacific
A Fast TF of 15 ships departs Sapporo heading for Paramushiro Jima and then on to the Aleutians.

Central Pacific
KB-1 moves SE of Baker and prepares to cut due west in hopes of catching SOMETHING before moving on to Kwajalein for fueling.

KB-2 activates Jakes for searching purposes NE of PH. Nothing is given away and nothing is seen. Ten Glen I-Boats fan out moving towards the West Coast...

South Pacific
CL Adelaide bombards Kavieng just prior to my troops taking it.

Lae IF is roughly 2/3 of the way there. Surface TF moves into position to Cover.

At Truk I bring in 32 Nells and 12 Mavis to begin search and attacks of anything within range.

Philippines
Iba falls and becomes Japanese. A group of five PTs try to interrupt things. They sink a DMS in exchange for two of their own. Must wiat for the 48th to be fully formed and will then march on Clark.

Mindanao has troops forming up and moving out towards Davao and Cagayan.

Eastern DEI
Nothing

Central DEI
3 CAs bombard Manado with little results.

Western DEI
Singkawang
As expected Sherwood does hazard a naval fight for this base. Force Z arrives in true form (BB, BC, 3DD) to find Nagato and Mutsu, CAs Atago and Takao, CL Jintsu and 6 DDs. The fight BEGINS at 1,000 Yds! Luckily shooting is so-so. Nagato and Mutsu each take two large shells while crushing Prince of Wales with EIGHT (and 15 8" hits) and slightly damaging Repulse (3 Hits: two large shells).

A full squadron of A-24s is thrown at the Invasion Force and gets WIPED OUT by 34 Zeros on CAP. A second strike of 7 Buffalo and 2 A-24 is wiped out as well. Nice to crush one of those three Squadrons.

We shall take Sinkawang tomorrow. I have 60+ Oscars ready to fly to the AF and then escort the Palembang TF in...

Prince of Wales tries to retreat to Singapore but is SUNK by a strike of 20 Zero, 11 Val, and 11 Kates. DD Express takes a pair of bombs as well. No sign of Repulse.

Malaya
The AF at Kota Bharu is now fully repaired. More TF unloading here.

Tank Regiment arrives at Alor Star and will have it tomorrow.

Port Blair
A Chutai of 12 Vals sink an AMc approaching the base.

China
Japanese Forces drive out Chinese in hexes 86,47 (SW Sinyang) and 84,55 (near Nanchang). They inflict nearly 6,000 casualties.

SS Operations
I-158 hits AP Tairea near Koggala










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< Message edited by John 3rd -- 10/11/2013 12:31:17 AM >


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