Matrix Games Forums

Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the FamilyTablet Version of Qvadriga gets new patchNew Command Ops: Battles from the Bulge UpdateCommand gets a huge update!Sign up for the Sovereignty beta!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

New Land Unit Small Garrison.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Commander - The Great War >> New Land Unit Small Garrison. Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
New Land Unit Small Garrison. - 9/22/2013 7:29:32 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
This new land unit represents your home guard or militia, they protect your cities behind your frontlines, they are fixed in their city defence position, throughout the game. They cost zero upkeep, they can't be built so what you start with you keep. They are weak in attack, but slightly better in defence than your existing garrison units, to reflect street to street city defence,they can't be upgraded but they can be repaired!




Attachment (1)

< Message edited by kirk23 -- 12/6/2013 6:03:37 AM >


_____________________________

Make it so!
Post #: 1
RE: New land unit Small Garrison. - 9/22/2013 8:25:04 AM   
suprass81

 

Posts: 163
Joined: 4/23/2013
Status: offline
Is this a begining of Grand Strategy mod? :D
Kirk are there any chance to set US entry between two numbers of convoy lost (for example between 100- 150 PP). This will bring an randomness to game.

(in reply to kirk23)
Post #: 2
RE: New land unit Small Garrison. - 9/22/2013 8:38:42 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi the USA convoy script already uses two levels pp losses,of hand I can't remember what they were, I have reduced both these levels in a mod at the moment,and play testing does show USA joining the allies, if Germany attacks to many convoys. As a side note I have also tweaked Russia in game settings, revolution wise and Russia now survives into late 1917 at least, if defended properly from Central powers attacks.

As for the new Small Garrison units, they were unused in the scripts, I have just given them a use in game, as your countries home guard.

Photo show the small garrison stats. They only use manpower when being repaired due to combat.




Attachment (1)

< Message edited by kirk23 -- 9/22/2013 9:18:58 AM >


_____________________________

Make it so!

(in reply to suprass81)
Post #: 3
RE: New land unit Small Garrison. - 9/22/2013 9:07:37 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New small garrisons protecting Serbia's cities behind the front lines. Note the greyed out National flag on all the Small Garrison units base, showing that they are fixed in defensive position, and can't leave the City they are defending!




Attachment (1)

< Message edited by kirk23 -- 9/22/2013 9:53:05 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 4
RE: New land unit Small Garrison. - 9/22/2013 9:26:38 AM   
Rasputitsa


Posts: 1676
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Do you ever sleep, great work, will this go into existing your work, or be a new mod.

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to kirk23)
Post #: 5
RE: New land unit Small Garrison. - 9/22/2013 9:39:16 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
This is just for my unnamed mod, as will my new ship art work.

_____________________________

Make it so!

(in reply to Rasputitsa)
Post #: 6
RE: New land unit Small Garrison. - 9/22/2013 9:42:02 AM   
operating


Posts: 650
Joined: 1/19/2013
Status: offline
You mentioned Serbian artillery before. Is Serbian cavalry something new? This is going into another demension compared to the stock game.

(in reply to kirk23)
Post #: 7
RE: New land unit Small Garrison. - 9/22/2013 9:46:07 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have had Serbian Cavalry included in my earlier mod, but that mod is being superceded with new stuff on a daily bases, Be that new land units, ships or Commanders, I have to say I just love this game.

< Message edited by kirk23 -- 9/22/2013 9:48:41 AM >


_____________________________

Make it so!

(in reply to operating)
Post #: 8
RE: New land unit Small Garrison. - 9/22/2013 10:23:30 AM   
operating


Posts: 650
Joined: 1/19/2013
Status: offline
What happens to the Home GUard, when Allied infantry enter the city?

(in reply to kirk23)
Post #: 9
RE: New land unit Small Garrison. - 9/22/2013 10:33:51 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
The Allied Infantry would capture the City as per normal, the garrison can't move so it gets wiped out in any attack, they don't retreat. It's then up to you to retake the City.

Having these units to protect your Cities, buy you a little time to bolster your defence, if they are attack by just one enemy unit, they will take damage but survive, but if attack by 2 or 3 Infantry then its curtains I'm afraid.

NB: Since these can't move, you can't swap there position with another friendly unit, your other units have to help drive the attacking forces away, if the City garrison falls, the city will be capture. Hope this answers your question more fully.

< Message edited by kirk23 -- 9/22/2013 10:48:00 AM >


_____________________________

Make it so!

(in reply to operating)
Post #: 10
RE: New land unit Small Garrison. - 9/22/2013 10:59:52 AM   
operating


Posts: 650
Joined: 1/19/2013
Status: offline

quote:

ORIGINAL: kirk23

The Allied Infantry would capture the City as per normal, the garrison can't move so it gets wiped out in any attack, they don't retreat. It's then up to you to retake the City.

Having these units to protect your Cities, buy you a little time to bolster your defence, if they are attack by just one enemy unit, they will take damage but survive, but if attack by 2 or 3 Infantry then its curtains I'm afraid.

NB: Since these can't move, you can't swap there position with another friendly unit, your other units have to help drive the attacking forces away, if the City garrison falls, the city will be capture. Hope this answers your question more fully.

Yes, but I could/would have issues not having access to the city with other friendly units. As far as "movement" goes, the Home Guard would be a hinderance.

(in reply to kirk23)
Post #: 11
RE: New land unit Small Garrison. - 9/22/2013 12:01:32 PM   
suprass81

 

Posts: 163
Joined: 4/23/2013
Status: offline

quote:

ORIGINAL: kirk23



As for the new Small Garrison units, they were unused in the scripts, I have just given them a use in game, as your countries home guard.






You mean that thous small garrisons were in the oryginal game scripts but unused?

(in reply to kirk23)
Post #: 12
RE: New land unit Small Garrison. - 9/22/2013 1:21:26 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Yes they were unused, but I removed their movement ability, to force them to be City protectors.

_____________________________

Make it so!

(in reply to suprass81)
Post #: 13
RE: New land unit Small Garrison. - 9/22/2013 1:26:17 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Since these Cities are all behind the frontline, I see no need for larger troop types for their defence, its a different matter on the front lines, by sticking Infantry units into the city or Fortress hex. Behind the lines, you can easily position your stronger land units around the City in question, as and when the need arises.

< Message edited by kirk23 -- 10/22/2013 8:20:07 PM >


_____________________________

Make it so!

(in reply to operating)
Post #: 14
RE: New land unit Small Garrison. - 9/22/2013 3:18:21 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Just finished Austrian small garrison art.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 15
RE: New land unit Small Garrison. - 9/22/2013 3:49:57 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New Small Garrison units protecting Austrian Cities from game start.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 16
RE: New land unit Small Garrison. - 9/22/2013 5:36:36 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
French small garrison art done.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 17
RE: New land unit Small Garrison. - 9/24/2013 8:26:30 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Serbia land forces in place at games start, I have added six new Cities for Serbia, I have also amended, the Small Garrison placement slightly, Capital Cities will not have Small Garrisons placed in them, this will allow the gamer, to place whatever they like in the Capital City, all other cities behind the front line, will be protected with the new Small Garrison unit.

NB : I'm going to rename the Small Garrison unit ( HOME GUARD )




Attachment (1)

< Message edited by kirk23 -- 9/24/2013 9:47:13 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 18
RE: New land unit Small Garrison. - 9/24/2013 3:54:52 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok Small Garrison have now been renamed Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 19
RE: New land unit Small Garrison. - 9/25/2013 5:58:14 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Tougher nut to crack, Belgium has 2 new Cities YPRES & MONS, 2 very famous places where major battles happened world war 1, so I felt they deserved a place on the map. I have also added new Cities for France, LILLE,AMIENS,RIEMS & CAEN, all with the new home guard units in place.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 20
RE: New land unit Small Garrison. - 9/26/2013 7:26:28 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
German Home Guard art.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 21
RE: New land unit Small Garrison. - 9/26/2013 10:37:01 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Britain Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 22
RE: New land unit Small Garrison. - 9/27/2013 10:56:29 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Russian Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 23
RE: New land unit Small Garrison. - 10/5/2013 10:53:26 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have made changes to the conditions for these new units. In a nutshell they cost you nothing, no upkeep, no manpower other than when you repair them after combat, plus they cannot be upgraded with new tech advances.

_____________________________

Make it so!

(in reply to kirk23)
Post #: 24
RE: New land unit Small Garrison. - 10/9/2013 9:05:26 AM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Russia setup showing Minsk + other nearby cities protected by the new Home Guard units.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 25
RE: New land unit Small Garrison. - 10/20/2013 3:46:39 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Netherlands Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 26
RE: New land unit Small Garrison. - 10/21/2013 7:23:15 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Turkey Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 27
RE: New land unit Small Garrison. - 10/21/2013 7:23:57 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Turkey Home Guard. ( Duplicate post gremlins in the works I'm afraid! )




Attachment (1)

< Message edited by kirk23 -- 10/21/2013 7:27:25 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 28
RE: New land unit Small Garrison. - 10/22/2013 9:00:32 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New Bulgaria Home Guard unit.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 29
RE: New land unit Small Garrison. - 10/23/2013 4:03:26 PM   
kirk23


Posts: 2099
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Italian Home Guard.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Commander - The Great War >> New Land Unit Small Garrison. Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.302