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Drums of War - No BigBaba

 
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Drums of War - No BigBaba - 9/12/2013 11:29:37 AM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
Soundtrack found here

Do you remember, 20 years ago,
back to "all you need is love"
Do you remember, how Janis used to swear,
the rings in her ears, and flowers in her hair
They all sang

oh-oh...
Don`t you raise that guns no more
oh-oh...
'cause we still hear the drums of war

They were haunted, in a dark cloud of fear
ordrin` all the young boys to war
it`s long ago now, but the memories still here,
of rings in their ears, and flowers in the hair
They all sang

oh-oh...
Don`t you raise that guns no more
oh-oh...
'cause we still hear the drums of war



Well, since one of my Witp:ae opponents vanished a few weeks back, I had some time on my hand, and when BigBaba asked for a game, and added a bit of flattery, it was ofc all set

As usual, I will play the Axis. There are no HRs per ce, but BigBaba has promised nothing overly gamey (HQ bombardments, USSR amph/aerial landings in -41 etc etc).
*edit* fixed weather
This is the "normal" grand campaign, not the shortened one.

Anyway, I need some sort of plan, so let us look at some facts;
1. I have NEVER managed to take LG in my games.
2. Killing off USSR units is kinda crucial.
3. Taking out USSR MP centres is nice.
4. So is capturing USSR production factories of various kinds.
5. BigBaba is no newcomer, so he should prove a challenge.
6. I really suck at -41 as the Axis.
7. After -43 the Axis cannot really act, from then on, they have to REact.

With these points in mind, I am thinking about not pushing LG. I will send panzers north for one or two turns in the vain hope that BigBaba (from now on BB) will spend some of his precious points on building up the LG defences. Then I will turn east, and only march infantry northwards, and at the same time, start building some fortifications for the upcoming insanity/madness/silliness aka blizzard.
In the south, I hope to bag as many units as possible, and push as far east as possible. And I am going to reread some rules about the blizzard, as a thought occurred to me last night at work. If it is doable, I am not sure, hence the reading of the rules...

As always, any comment is welcome, but please try to keep things civil towards each other. (Feel free to call me anything really, I do not care, but play nice with the other posters in here!).
Laughing at my mistakes is as always more than allowed as well

Ok, now I am off to start a war!

Terje

< Message edited by terje439 -- 9/12/2013 2:17:28 PM >


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RE: Drums of War - No BigBaba - 9/12/2013 12:27:09 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
Turn 1

Overall
Not sure. I lacked 1mp in the south, and I completely misjudged in the north, but the factories in Minsk will stay put, and there are some units in various bags. But, I am sure when put to the test (aka you guys) even more flaws that I spotted myself will be revealed .

Casualties
USSR : 96.000 troops, 2.036 guns, 1.080 AFVs, 2.927 AC.
Axis : 4.000 troops, 88 guns, 45 AFVs, 148 AC.

USSR units destroyed
18 Fortified Regions, 1 Separate Sapper Battalion, 1 NKVD Border Regiment, 1 PVO AA Regiment, 1 BM Howitzer Regiment, 1 AT Artillery Brigade, 1 Rifle Division, 1 Tank Division.

USSR units in pockets at the end of turn
91, this are the ones I have spotted, but it also include a few routed units as well as some HQs and AFs.

German Pools
Manpower : 81
Vehicles : 250.404
Armaments : 100.000
Hiwi : 0






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RE: Drums of War - No BigBaba - 9/12/2013 12:27:29 PM   
terje439


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Turn 1 - south






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RE: Drums of War - No BigBaba - 9/12/2013 1:05:39 PM   
schascha


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I always read yours AARs with great pleasure.

Thx for this new one

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RE: Drums of War - No BigBaba - 9/12/2013 1:22:05 PM   
terje439


Posts: 5970
Joined: 3/28/2004
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quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one


Thank you


Terje

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RE: Drums of War - No BigBaba - 9/12/2013 2:16:26 PM   
loki100


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quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one


yep, agree, very informative and great fun.

draws up chair and settles down to watch the show

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RE: Drums of War - No BigBaba - 9/12/2013 2:17:11 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online

quote:

ORIGINAL: loki100


quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one


yep, agree, very informative and great fun.

draws up chair and settles down to watch the show





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RE: Drums of War - No BigBaba - 9/12/2013 4:31:04 PM   
Aurelian

 

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quote:

ORIGINAL: loki100


quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one


yep, agree, very informative and great fun.

draws up chair and settles down to watch the show


With a cool drink at my side.

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Post #: 8
RE: Drums of War - No BigBaba - 9/13/2013 12:48:38 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
quote:

ORIGINAL: Aurelian


quote:

ORIGINAL: loki100


quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one


yep, agree, very informative and great fun.

draws up chair and settles down to watch the show


With a cool drink at my side.


Being Friday, I have completely ignored the law that says no alcohol for 12 hours after work ended. Enjoying a cold beer right now


Terje

< Message edited by terje439 -- 9/13/2013 1:32:11 PM >


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RE: Drums of War - No BigBaba - 9/13/2013 1:01:20 PM   
Walloc

 

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quote:

ORIGINAL: terje439

Being Friday, I have completely ignored the law that says no alcohol for 12 hours after work ended. Enjoying a cold beer right no

Terje


Thats one way u use an entire months salery

Any how, enjoy it!

Rasmus

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Post #: 10
RE: Drums of War - No BigBaba - 9/13/2013 1:32:50 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online

quote:

ORIGINAL: Walloc

Thats one way u use an entire months salery

Any how, enjoy it!

Rasmus


Oh, no doubt about that. Tastes rather well after 10 hours at work


Terje


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RE: Drums of War - No BigBaba - 9/13/2013 1:40:25 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
Turn 2

Overall
First of all congratulations are in order to Heinz Guderian, new commander of the OKH .
Then our valiant troops deserve credit for securing crossings across both the Daugava and the Berezina this turn. We are on the move people!
Not so good, but rather expected, is the fact that most of our pockets were broken, but we formed new ones. Comrade BigBaba was rude enough to invade Germany though, and some of his units added to the insult by retreating into two of my HQs this turn, displacing them .
The USSR attempted one attack, and scored a held. Due to the reopened pockets, our number of attacks is not as high as desired, with a total of 49. The results are not good either, with 10 helds, 16 retreats, 10 routs, 4 shatters and 9 surrenders. The 1CV = 14CV in hasty combat is so fubar that I have no words...

Casualties
USSR : 312.000 troops, 4.138 guns, 1.939 AFVs, 3.161 AC.
Axis : 25.000 troops, 221 guns, 131 AFVs, 287 AC.
Seems the casualties did not reset from the previous turn...

USSR units destroyed
5 NKVD Border Regiments, 3 PVO AA Regiments, 8 Rifle Divisions, 1 Tank Division.

USSR units in pockets at the start of the turn
11.

USSR units in pockets at the end of the turn
92.

German Pools
Manpower : 501
Vehicles : 206.576
Armaments : 103.410
Hiwi : 6.288







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RE: Drums of War - No BigBaba - 9/13/2013 2:57:59 PM   
Disgruntled Veteran


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Just a heads up Terje: You need to look at your casualty screen first when opening your turn. This resets it to 0 for the turn, then you can start your combats. Otherwise it just keeps the running total from last turn and incorporates it into the current turns combat losses. Does that make sense?

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RE: Drums of War - No BigBaba - 9/13/2013 3:18:14 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online

quote:

ORIGINAL: Disgruntled Veteran

Just a heads up Terje: You need to look at your casualty screen first when opening your turn. This resets it to 0 for the turn, then you can start your combats. Otherwise it just keeps the running total from last turn and incorporates it into the current turns combat losses. Does that make sense?


Yup, understand what you say, however I have never had to do so before. And the problem is that that also resets the casualties taken/inflicted during the USSR turn.



Terje

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RE: Drums of War - No BigBaba - 9/13/2013 9:50:25 PM   
Wuffer

 

Posts: 218
Joined: 6/16/2011
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quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one

+1

:-))

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Post #: 15
RE: Drums of War - No BigBaba - 9/13/2013 10:07:02 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online

quote:

ORIGINAL: Wuffer


quote:

ORIGINAL: schascha

I always read yours AARs with great pleasure.

Thx for this new one

+1

:-))





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RE: Drums of War - No BigBaba - 9/16/2013 1:13:15 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
Turn 3

Overall
Sometimes I wonder why I keep doing the same mistakes. This is one of these times. Once more I underestimate the MP of the USSR units, and the Lvov pocket is broken....again...Well, we reseal it, form some new small pockets and eliminate two large ones. And as expected, PzA Green was isolated, so they did not do that much this turn...
Spent all my points on reassigning two Pz Generals, opted not to place Manstein in command of a Pz Group this turn, and instead replace two weaker Pz Corps generals. Unlike most other Axis players, we take Riga on T3 .
The USSR tried two attacks, and scored 2 helds, whiel our 66 attacks netted us 9 helds (pesky swamps!!!), 1 scouted, 26 retreats, 5 routs and 25 surrenders.

Casualties
USSR : 222.000 troops, 2.732 guns, 2.629 AFVs, 99 AC.
Axis : 23.000 troops, 111 guns, 100 AFVs, 49 AC.

USSR units in pockets at the start of the turn
40. NB! This includes AFs, HQs and routed units.

USSR units in pockets at the end of the turn
58. NB! This includes AFs, HQs and routed units.

USSR units destroyed
5 NKVD Border Regiments, 1 PVO AA Regiment, 1 Motorcycle Regiment, 3 AT artillery Brigades, 2 Cavalry Divisions, 10 Rifle Divisions, 3 Motorized Divisions, 8 Tank Divisions.

German Pools
Manpower : 190 (-311)
Vehicles : 205.266 (-1.310)
Armaments : 104.962 (+1.552)
Hiwi : 13.600 (+7.312)







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RE: Drums of War - No BigBaba - 9/17/2013 10:20:20 PM   
Manstein63


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Good luck Terje it will be nice to be able to read an AAR by you, just remember head East & don't run just for the sake of it during winter
Moscow by the end of September.
Manstein63

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RE: Drums of War - No BigBaba - 9/18/2013 11:06:08 AM   
terje439


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Joined: 3/28/2004
Status: online

quote:

ORIGINAL: Manstein63

Good luck Terje it will be nice to be able to read an AAR by you, just remember head East & don't run just for the sake of it during winter
Moscow by the end of September.
Manstein63


I never run just for the sake of running, for the sake of preserving my units on the other hand...
Thanks


Terje

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RE: Drums of War - No BigBaba - 9/18/2013 12:02:31 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online
Turn 4

Overall
I really really struggle with "offensive defences". As a result the "Lvov"-pocket is broken once more. My main problem with this is that it slows down the building of rails, and I am getting too far away from my railheads atm. Well, we reseal the pocket, but cannot really make a lot of attacks this turn, as the USSR units are not in striking distance for the most part. And my panzers are ofc low on fuel as well...
3 USSR attacks for a result of 2 helds and 1 retreat. We only made 19 attacks this turn, causing 3 helds, 7 retreats, 1 rout and 8 surrenders.

Casualties
USSR : 48.000 troops, 645 guns, 50 AFVs, 24 AC.
Axis : 23.000 troops, 125 guns, 115 AFVs, 29 AC.
The low USSR AC losses makes me wonder if the USSR airbases are being "remade".

USSR units in pockets at the start of the turn
4.

USSR units in pockets at the end of the turn
64.

USSR units destroyed
3 NKVD Border Regiments, 4 Rifle Divisions, 1 Mountain Division.

German Pools
Manpower : 45
Vehicles : 202.157
Armaments : 83.432
Hiwi : 28.432

The I am an idiot account
Forgot to check if Finland was activated (and I am pretty sure that was the case...)








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RE: Drums of War - No BigBaba - 9/19/2013 3:34:31 PM   
terje439


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Turn 5

Overall
The pockets finally hold, and we start rounding up USSR units. On the downside is that we are unable to push much further east this turn due to lack of fuel. We are preparing for the coming assault on the landbridge, and we will also try to force the river a few places next turn.
For now, we made 64 attacks, scoring 1 held, 29 retreats, 6 routs and 28 surrenders.

Casualties
USSR : 204.000 troops, 2.166 guns, 1.542 AFVs, 182 AC.
Axis : 34.000 troops, 59 guns, 110 AFVs, 46 AC.

USSR units in pockets at the start of the turn
62.

USSR units in pockets at the end of the turn
34.

USSR units destroyed
7 NKVD Border Regiments, 1 PVO AA Regiment, 1 Motorcycle Regiment, 2 AT Artillery Brigades, 4 Airborne Brigades, 5 Rifle Divisions, 2 Mountain Divisions, 3 Motorized Divisions, 5 Tank Divisions.

German Pools
Manpower : 1 (Fritz)
Vehicles : 193.715
Armaments : 86.675
Hiwi : 31.777








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RE: Drums of War - No BigBaba - 9/20/2013 2:23:58 PM   
terje439


Posts: 5970
Joined: 3/28/2004
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Turn 6

Overall
It seems that my gameplay was hampered more than I thought by the 5mp from railhead for AFs to fly fuel supply rule. I am simply not able to keep my panzers with fuel, and that slows me down to the extent that the infantry is now the fastest moving units I have...
Anyway, we keep removing isolated units, and we spot something strange (see below).
I also forgot to count my attacks this turn. Sorry.

Casualties
USSR : 128.000 troops, 1.277 guns, 1.779 AFVs, 28 AC.
Axis : 25.000 troops, 90 guns, 151 AFVs, 21 AC.

USSR units in pockets at the start of the turn
32.

USSR units in pockets at the end of the turn
7.

USSR units destroyed
5 NKVD Border Regiments, 3 PVO AA Battalions, 2 AT Artillery Brigades, 1 Airborne Brigade, 1 Rifle Brigade, 3 Rifle Divisions, 1 Mountain Division, 1 Motorized Division, 5 Tank Divisions, 2 Cavalry Divisions.

German Pools
Manpower : 25
Vehicles : 184.540
Armaments : 93.525
Hiwi : 43.847







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RE: Drums of War - No BigBaba - 9/21/2013 2:01:33 PM   
terje439


Posts: 5970
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Turn 7

Overall
Too slow all over...This is not good, and seems to end in a -44 loss atm. I really need to breech the rivers!
5 USSR attacks all resulted in retreats (my CV adjusted down and theirs up in all battles ofc....), while our mere 21 attacks gave 4 helds, 6 retreats, 4 routs and 7 surrenders. We also had to hunt down 1 partisan...That is early...

Casualties
USSR : 56.000 troops, 616 guns, 642 AFVs, 35 AC.
Axis : 32.000 troops, 211 guns, 249(yup, the USSR attacks were against PzDivs) AFVs, 65 AC.

USSR units in pockets at the start of the turn
8.

USSR units in pockets at the end of the turn
4.

USSR units destroyed
1 NKVD Border Regiment, 1 AT Artillery Brigade, 2 Rifle Divisions, 2 Mountain Divisions, 1 Tank Division

German Pools
Manpower : 104
Vehicles : 179.630
Armaments : 98.575
Hiwi : 52.407







Attachment (1)

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RE: Drums of War - No BigBaba - 9/23/2013 3:07:34 PM   
terje439


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BigBaba offered a restart.
I said that I do not see that change anything and that we should keep going, as my main problem during the first turns nowadays is one of speed, and I am not able to rethink how to do my turns. So, it should go on.


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RE: Drums of War - No BigBaba - 9/23/2013 7:46:43 PM   
timmyab

 

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Don't feel bad about it, the game is very tough on the Axis player at the moment (has been right from the start actually).As you mention, just about any Soviet attack will succeed even below 1:1.German attacks on the other hand need 3:1 to stand a good chance.2:1 is only about 60% or so.
Your grand strategy now should be to bore your opponent into submission.

< Message edited by timmyab -- 9/23/2013 7:48:53 PM >

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RE: Drums of War - No BigBaba - 9/24/2013 3:28:59 AM   
Bozo_the_Clown


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quote:

German Pools
Manpower : 1 (Fritz)


Ha, ha, what about "Leave no one behind." Little Fritz didn't make it to the front.

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RE: Drums of War - No BigBaba - 9/24/2013 3:31:26 AM   
Bozo_the_Clown


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quote:

I am simply not able to keep my panzers with fuel, and that slows me down to the extent that the infantry is now the fastest moving units I have...


Are you not using the HQ buildup function?

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Post #: 27
RE: Drums of War - No BigBaba - 9/24/2013 12:12:03 PM   
terje439


Posts: 5970
Joined: 3/28/2004
Status: online

quote:

ORIGINAL: timmyab

Don't feel bad about it, the game is very tough on the Axis player at the moment (has been right from the start actually).As you mention, just about any Soviet attack will succeed even below 1:1.German attacks on the other hand need 3:1 to stand a good chance.2:1 is only about 60% or so.
Your grand strategy now should be to bore your opponent into submission.


I do not
I will fight on till the end, but somewhere along the update path, the game took a turn where I kept going straight ahead it seems....



Terje

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RE: Drums of War - No BigBaba - 9/24/2013 12:12:39 PM   
terje439


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quote:

ORIGINAL: Bozo_the_Clown

quote:

German Pools
Manpower : 1 (Fritz)


Ha, ha, what about "Leave no one behind." Little Fritz didn't make it to the front.


Well, he was told when the train would depart, but he went for just one more beer....



Terje

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RE: Drums of War - No BigBaba - 9/24/2013 12:14:34 PM   
terje439


Posts: 5970
Joined: 3/28/2004
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quote:

ORIGINAL: Bozo_the_Clown

quote:

I am simply not able to keep my panzers with fuel, and that slows me down to the extent that the infantry is now the fastest moving units I have...


Are you not using the HQ buildup function?


Too far from the railheads or whatnot...So not able to do so. Besides, cut the panzers off for one turn, and you start delaying the Axis to such an extent that you will be able to form a 50CV front behind a major river as the USSR...
Right now, you must play the first few turns to perfection as the Axis to have any real hope, and that is something I've never been able to do...


Terje

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