Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

about independent race and colony

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> about independent race and colony Page: [1]
Login
Message << Older Topic   Newer Topic >>
about independent race and colony - 9/10/2013 6:33:30 AM   
nelsonlee


Posts: 12
Joined: 12/29/2011
Status: offline
it seems independent race are same as the one of the main race-players?

for example,I set 8 players for determined race,and there will be no the 9th race for the independent colony and in the game?

anyone notice that?
Post #: 1
RE: about independent race and colony - 9/10/2013 6:57:26 AM   
Starke

 

Posts: 144
Joined: 6/7/2013
Status: offline
Yep. Not only that, but the independent colonies are almost always located near the empire of that race.

(in reply to nelsonlee)
Post #: 2
RE: about independent race and colony - 9/10/2013 5:32:22 PM   
Tehlongone


Posts: 184
Joined: 12/21/2010
Status: offline
Actually it's the other way around, empires are located near the independents of their race. At least that's my conclusion based on starting over a bunch of times where it's apparent that if you designate where you want to start in the galaxy your independent colonies are often far away, but if you pick random they'll be next to you.

(in reply to Starke)
Post #: 3
RE: about independent race and colony - 9/11/2013 5:38:36 PM   
Fenrisfil

 

Posts: 215
Joined: 6/2/2013
Status: offline
It seems to me that what happens is that the game sets the indie colonies to be near your ancestral homeworld. If you are set to random you also end up near there (or actually there, this does seem to me to happen more frequently when you are set to random). So what I think is happening is the game only processes the specifics of ancestral homeworlds for the races that are chosen to be normal empires in a game, then once it's generated the galaxy it drops down independent colonies based on the game setting (for amount) and the ancestral homeworlds in the game (for type and location).

What we need is for the game to process all races ancestral homeworlds and not just those selected as normal empires (with the exception on Shakturi and Mechanoids of course). Even better, add an option into the race file so we can set independent races to always appear, never appear, or appear when Empire. A third option would be to add a tick box in the game set up to add all homeworlds. Personally I prefer the race file option but any of those would be a huge improvement.

It would also be nice to have an option to turn on/off hybernation/immigrant events for that race (currently those seem to be selected from all races other than Mechanoid/Shakturi). That's less important, but I would find it handy anyway.

(in reply to Tehlongone)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> about independent race and colony Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.080