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Queries on eliminating naval units, disbanding units and replacements.

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> The War Room >> Queries on eliminating naval units, disbanding units and replacements. Page: [1]
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Queries on eliminating naval units, disbanding units an... - 9/7/2013 2:59:41 PM   
skeolen

 

Posts: 16
Joined: 9/1/2013
Status: offline
Dear all,

I am wondering what the most effective way is of dealing with the Commonwealth fleet in the North Africa Campaign. The Commonwealth do not appear to have replacements for their naval vessels. However, when do manage to sink one or more ships, they re-appear some turns later. Is there any way of permanently destroying Commonwealth ships or is putting them out of action for 10 or 15 turns the most the Axis can hope for?

Second, if a formation is due for withdrawal it appears that there is nothing to stop a cynical player from disbanding that formation the turn before its withdrawal and receiving all the men and material into his replacement pool?

Third, is it the case that a players replacements are first expended on reconstituting evaporated units before they go to refitting on-map units? This appears to be my experience with my Italian formations in North Africa.

I am relatively new to TOAW and am in the process of finding my feet. Any advice gratefully received.

Stuart
Post #: 1
RE: Queries on eliminating naval units, disbanding unit... - 9/9/2013 3:40:38 PM   
Curtis Lemay


Posts: 7109
Joined: 9/17/2004
From: Houston, TX
Status: online

quote:

ORIGINAL: skeolen

Dear all,

I am wondering what the most effective way is of dealing with the Commonwealth fleet in the North Africa Campaign. The Commonwealth do not appear to have replacements for their naval vessels. However, when do manage to sink one or more ships, they re-appear some turns later. Is there any way of permanently destroying Commonwealth ships or is putting them out of action for 10 or 15 turns the most the Axis can hope for?


Eliminated ships have a chance equal to their proficiency to go to the "on hand" pool instead of being permanently eliminated. For the RN in CFNA that is usually about 80% chance. Think of them as damaged, requiring repair. The duration required before a unit is rebuilt is unit size dependent, so larger vessels will take longer to rebuild, if they so survive.

quote:

Second, if a formation is due for withdrawal it appears that there is nothing to stop a cynical player from disbanding that formation the turn before its withdrawal and receiving all the men and material into his replacement pool?


Yes. Or using it in a Kamikaze fashion. Players must govern themselves on that for now.

quote:

Third, is it the case that a players replacements are first expended on reconstituting evaporated units before they go to refitting on-map units? This appears to be my experience with my Italian formations in North Africa.


General Staff has an excellent analysis of replacement stuff. Search for it, or perhaps someone can direct you to it.

(in reply to skeolen)
Post #: 2
RE: Queries on eliminating naval units, disbanding unit... - 9/9/2013 4:22:45 PM   
Oberst_Klink

 

Posts: 1316
Joined: 2/10/2008
From: Germany
Status: offline
I presume Bob meant this one:

http://www.gr-8.biz/toaw/rr/replacementsreconstitution.html

Klink, Oberst

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to Curtis Lemay)
Post #: 3
RE: Queries on eliminating naval units, disbanding unit... - 9/9/2013 5:11:40 PM   
Curtis Lemay


Posts: 7109
Joined: 9/17/2004
From: Houston, TX
Status: online

quote:

ORIGINAL: Oberst_Klink

I presume Bob meant this one:

http://www.gr-8.biz/toaw/rr/replacementsreconstitution.html

Klink, Oberst


Thank you, Herr Oberst!

(in reply to Oberst_Klink)
Post #: 4
RE: Queries on eliminating naval units, disbanding unit... - 9/9/2013 10:12:20 PM   
skeolen

 

Posts: 16
Joined: 9/1/2013
Status: offline
Thank you again both of you for your time and advice. This helps.

(in reply to skeolen)
Post #: 5
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