Matrix Games Forums

Come and see us during the Spieltagen in Essen!New Screenshots for Pike & ShotDeal of the Week Command: Modern Air/Naval Operations WOTYCommand: Modern Air/Naval Operations WOTY is now available!Frontline : The Longest Day Announced and in Beta!Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battle Plans: CS vs PR

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> Battle Plans: CS vs PR Page: [1]
Login
Message << Older Topic   Newer Topic >>
Battle Plans: CS vs PR - 9/6/2013 3:50:14 PM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
This is a screenshot (zoom out mode) from a current game I'm playing versus three AI. This is an Alt Gfx game (no officers/no weather). Had this random map been created with Lancer's Enhanced Mod Suite, I think things would be much more difficult for me at this juncture.

Eastern Empire has been eliminated with some help from the Peoples Republic. After a long struggle, Burgundy has been defeated but is still in the war, mostly a distraction of the Peoples Republic. I'm now planning my battle against the Peoples Republic. If they don't declare war on me soon, I'll do the declaration and see how fast I can gain enough points for victory.

For potential buyers: ATG has three view modes: standard, zoom in and zoom out. The screenshots in this AAR are taken in zoom out mode (small hexes/counters). One can easily cycle through each of the view modes at will during game play. I'm sure most players conduct most of their turns in standard view mode (the default). I used this mode just for taking screenshots or a larger area of the map. ATG also takes auto screenshots at the beginning and end of each turn (can be turned off by the user).




Attachment (1)

< Message edited by Webizen -- 9/18/2013 12:05:16 AM >


_____________________________

Tac2i
Post #: 1
RE: Battle Plans: CS vs PR - 9/6/2013 7:43:27 PM   
jday305


Posts: 119
Joined: 3/31/2013
From: Northeast Indiana
Status: offline
WOW! Thats a wide front with the Peoples Republic. It will be interesting to see if you can keep them from weakening it in places that are open (little to no forest or mountains) like with your 2nd Corps area of deployment. Good luck.

_____________________________

RebelYell

"Those who don't know history are destined to repeat it."
“All that is necessary for the triumph of evil is for good men to do nothing.”
Edmund Burke

(in reply to Webizen)
Post #: 2
RE: Battle Plans: CS vs PR - 9/8/2013 1:56:52 AM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
The People's Republic got in the first blow by declaring war on me in May 1939. I unleashed my counter-attack immediately. Losses have been high but even higher for the enemy. I'll press hard until his lines crumble before my army. Unconditional surrender is their only option!




Attachment (1)

< Message edited by Webizen -- 9/8/2013 1:57:46 AM >


_____________________________

Tac2i

(in reply to jday305)
Post #: 3
RE: Battle Plans: CS vs PR - 9/8/2013 10:05:21 AM   
Josh

 

Posts: 2316
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Beware of those massive AI Artillery stacks, they sure can hurt your forces. And if and when they are dug in in hills and forests, as they seem to be, they can be hard to dislodge. Sending lvl bombers can hurt them but not much, and most likely the AI has some Flak there as well. Sometimes it's better to pull back a hex or two when facing those Artillery stacks of Doom.

(in reply to Webizen)
Post #: 4
RE: Battle Plans: CS vs PR - 9/9/2013 2:29:08 AM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
People's Republic hit me hard last turn, especially with that massed artillery. Losses were heavy but I continue to press the attack on all fronts. I've just about burned through my oil reserves and will have to begin rationing my attacks to conserve fuel. I can't continue at the current burn rate, not without capturing more oil wells or upgrading some of my own. With the People's Republic forces crushed in the area adjoining Burgundy, looks like I'm going to have to deal with them again. Probably just shield them off while I gain the points I need for victory from the PR. Love this game!




Attachment (1)

_____________________________

Tac2i

(in reply to Webizen)
Post #: 5
RE: Battle Plans: CS vs PR - 9/9/2013 8:44:28 AM   
Josh

 

Posts: 2316
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
+20.000 oil and you still burn though it, wow. I do know that massed fighter/lvl bomber attacks can use up 10-15K per turn easily. So now you have to make choices and that's part of the fun.  Personally I stop attacking with planes in wooded/hills hexes, against well dug in units it's almost useless. Only against targets in wide open spaces, and against those hexes you definitely have to take.

< Message edited by Josh -- 9/9/2013 8:45:12 AM >

(in reply to Webizen)
Post #: 6
RE: Battle Plans: CS vs PR - 9/9/2013 5:00:48 PM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
When the PR declared war on me I had 50,000 units of oil in reserve and was producing 13,000 per turn. Driving lots of tanks and planes burns up oil fast. Thankfully I've captured a few level 3 oil wells and have my sights on more.

_____________________________

Tac2i

(in reply to Josh)
Post #: 7
RE: Battle Plans: CS vs PR - 9/10/2013 3:18:34 AM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
People's Republic appears in imminent danger of collapse. Spies report its production is beginning to nose dive and front line recon reports its losses of men and matériel are staggering. Its air force is causing my forces some trouble so increased fighter and flak production has been ordered. My losses have been moderate but manageable.




Attachment (1)

_____________________________

Tac2i

(in reply to Webizen)
Post #: 8
RE: Battle Plans: CS vs PR - 9/10/2013 2:54:02 PM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
Supreme HQ continues to order a full court press and the enemy is tittering on the blink as a result. Captured oil wells providing much needed oil for my armored assault forces. My fighter planes and flak put a small dent in the enemy's air attacks. 3rd Armored Corps HQ was hit especially hard last turn by enemy light bombers as was my train mounted heavy artillery.

It appeared that when the Peoples Republic declared war on me back in May, their plan was a powerful northern thrust to cut my empire in half. They made a couple of small inroads but my counter-attacks pushed them back and overall my line held in the north, albeit while suffering heavy losses. I think my massed armor forces in the center caught the enemy by surprise and they have been largely unable to shift forces to counter the blitzkrieg assault.




Attachment (1)

_____________________________

Tac2i

(in reply to Webizen)
Post #: 9
RE: Battle Plans: CS vs PR - 9/10/2013 6:06:48 PM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
December and my forces are probing the outskirts of Macau, the capital or the Peoples Republic. PR air attacks continue to do damage but my flak units and fighters are causing attrition of enemy air assets. That said my Corps commanders aren't happy with air defense efforts. Thankfully, in the capture of two PR cities my forces overran some airfields destroying many enemy aircraft. I believe in 3 or 4 more turns victory may be achieved.




Attachment (1)

_____________________________

Tac2i

(in reply to Webizen)
Post #: 10
RE: Battle Plans: CS vs PR - 9/11/2013 1:59:38 AM   
Webizen


Posts: 1402
Joined: 4/12/2005
From: WV USA
Status: offline
Victory! At the end of my Feb 1, 1940 turn I had 40 points, 2 more than needed for victory. Next turn the game would have declared my victory. Enjoyable game. ATG has the best random game generator of any wargame I'm personally aware of. Fun! Several ways to play too which keeps the game fresh, at least for me.




Attachment (1)

< Message edited by Webizen -- 9/13/2013 9:55:26 PM >


_____________________________

Tac2i

(in reply to Webizen)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> After Action Reports >> Battle Plans: CS vs PR Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121