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Resupply Ships

 
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Resupply Ships - 8/31/2013 3:22:26 PM   
lando005

 

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I wanted to know if resupply ships are better on their own or as part of a fleet. I started adding resupply ships to my fleet shortly after being able to build them hoping they would extend the range of my fleets but when I went to test this theory they never tried to refuel the ships that needed it, all the vessels just kept going until they were out of fuel.
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RE: Resupply Ships - 8/31/2013 3:30:29 PM   
garfield666

 

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it's better to keep them separate. you have to deploy your resupply ship on gas giant and and wait a little until it fills with fuel, so no point keeping it in fleet.

(in reply to lando005)
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RE: Resupply Ships - 8/31/2013 7:30:47 PM   
Fenrisfil

 

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Ideally, send them ahead of the fleet. If you do get a fleet stuck without fuel then send them to the nearest system with an appropriate fuel source and send the resupply ship there also. I would only send them with a fleet (and even then I wouldn't have them actually join it) if your attacking an enemy system and want to have a refuel point in that very system. Then the resupply ship can help with the attack before moving to a handy gas giant. Mostly though you wouldn't need to do that.

(in reply to garfield666)
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RE: Resupply Ships - 8/31/2013 7:51:27 PM   
dostillevi

 

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Resupply ships are somewhat unique in that they can be incredibly massive, powerful weapons platforms. They tend to be very slow, but you can load a devastating amount of firepower on to them. I have used them offensively on several occasions, but usually I send them independently to establish refueling positions prior to an invasion, and have my fleet refuel close to their target prior to invading for maximum mobility.

(in reply to Fenrisfil)
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RE: Resupply Ships - 8/31/2013 7:56:16 PM   
rankalee


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speaking of resupply ships I find them incredibly annoying that they undeploy from a gas planet to attack or defend themselves. Is there a way to stop this? surely they can fire their weapons like a base while deployed? I dont like to redeploy them every 10 minutes when they get attack by lowly pirate escorts and such...

(in reply to dostillevi)
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RE: Resupply Ships - 9/1/2013 5:48:19 AM   
mSterian

 

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Set the stance correctly. It's in the lower left corner of the screen.
Set it on defend. And set set the defend range as low as possible.

(in reply to rankalee)
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RE: Resupply Ships - 9/1/2013 6:34:12 AM   
Icemania


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Another option is to play without resupply ships.

I build fleets with ships that have a lot of fuel cells (typically around 3 times the ship design default) so they are always on the move looking for targets. As they have a lot of capacity, refuelling will often be combined with retrofitting, in which case they will return to a homeworld large space port. In combination I will progressively build gas mining stations in rings around my territory both to provide refuelling sources and long range scanning.


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RE: Resupply Ships - 9/1/2013 11:11:10 AM   
hewwo

 

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I also play without resupply ships. But mostly because I find their use not very intuitive. I think the game should be a bit more clear or smart about them. For instance, why can't I just load a resupply ship up with fuel, add it to a fleet and watch them refuel in deep space whenever they need it? I want that!

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RE: Resupply Ships - 9/1/2013 11:47:20 AM   
Icemania


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Good idea hewwo. If that was changed I'd use them.

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RE: Resupply Ships - 9/1/2013 2:20:34 PM   
Canute

 

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Captain we got an incoming, its a Fuel tanker with nearly no shields and just a little single weapon. Let's retreat before we run out of fuel !


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RE: Resupply Ships - 9/1/2013 3:01:21 PM   
Icemania


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Unfortunately with the current AI that scenario (both the ship design and the response) would not surprise me!


(in reply to Canute)
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RE: Resupply Ships - 9/1/2013 4:28:50 PM   
hewwo

 

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Good to know I'm not the only one! Maybe something Elliot can fix in the next patch/expansion :)

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RE: Resupply Ships - 9/2/2013 12:00:50 PM   
Bingeling

 

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They are probably not very intuitive to use, but I find them a very fun part of the game. I tend to play with AI designs or designs not being way different than them, and managing fuel and range is one of the interesting things about the game.

Once I "start moving", I build a resupply ship or two, and park them on good fuel sources. If that doubles as a scanner position all the better. If I got a part of the empire with poor fuel supply, I may choose to deploy one there to fuel the defenders.

Whenever war happens, there will be some ship full of fuel that may move ahead and deploy, giving a very good fuel source. If the front moves, so will the resupply ship.

Some enjoy giant gas tanks and giant, fortified fuel mines. I enjoy managing fuel with resupply ships.

(in reply to hewwo)
Post #: 13
RE: Resupply Ships - 9/2/2013 1:52:30 PM   
hewwo

 

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Yeah, I would enjoy it a lot as well... hmmm maybe for my next game I'll give it a go.

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RE: Resupply Ships - 9/2/2013 2:06:20 PM   
Canute

 

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Another feature of a Resuppl Ship:
It can refuel itself if it got the right fuel gas on cargo.
Other ships can't do that. I design a military ship with a Energy to Fuel converter, these module generate Caslon and Hydrogen at the Cargo. But these ship don't refuel with these fuel gas, they dock on a base to refuel and use the gas from these base.

(in reply to hewwo)
Post #: 15
RE: Resupply Ships - 9/2/2013 9:20:33 PM   
Blueberry

 

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From: Distant Worlds
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A mobile refuelling point. What could be better. Place several around the galaxy map to 'aid' your allies. Indeed, long-range scanning component is a must on any resupply ship but we all know that....

Anyways, the concept is cool, the fact that the thing is mobile is cool.... It is just cool....yeah? I love using them. They make me look........yep... You guessed it... cool.

Attention: all words in this particular post are mine. I typed them. I thought of them first. If any of you nice old chaps wish to quote or use any or whole of my material then please ask for my permission by emailing me at ilovedistantworlds@nobodycares.co.uk.

Love yas

< Message edited by Blueberry -- 9/2/2013 9:25:24 PM >

(in reply to Canute)
Post #: 16
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