From: Southern California
Sudden death is just the wrong and gimmicky way to deal with this running nonsense. There has to be a penalty, but prematurely ending the game isn't the right one.
I think the side that gives up too much ground ought to perhaps get hit in APs and be subject to mass and random firing of generals. That would more represent the massive command turbulence and political reaction to an officer corps not following guidance from above. In any event, none of this can be done in a vacuum. That is to say, you have to fix all the other issues in the game that are contributing to all the running. Then, and only then, can you think about putting together some kind of system to prevent it. Running is a completely rational response to the ridiculous op tempo the game creates for the offensive. It becomes very nearly suicidal to do anything else. You probably have to fiddle around with the replacement system, too, especially on the Soviet side: the existing one in no way allows the Soviet to recover from historical 41 losses. That too encourages running. But the replacement system also bites the Germans in the ass down the line, as the Soviet can pick one part of the line and keep beating it up knowing that front line units can't easily take in replacements and the Axis can't play musical chairs with his units to anything like the same degree as the Soviet. So that part of the line just crumbles in due course.
Get the surprise turn and blizzard working right and then we can talk. Get the logistics right, too. The game is offensively biased and therefore we ought not be surprised that there is so much running around, as disgusting as it is. Slow it the hell down and you'll get less running.
< Message edited by Flaviusx -- 8/25/2013 12:58:54 PM >
WitE Alpha Tester