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New Modding Guide for Distant Worlds: Shadows

 
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New Modding Guide for Distant Worlds: Shadows - 8/23/2013 2:25:10 AM   
Erik Rutins

 

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Please download it here:

Distant Worlds Shadows Modding Guide

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RE: New Modding Guide for Distant Worlds: Shadows - 8/23/2013 2:34:56 AM   
joeyeti


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Not yet there...

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RE: New Modding Guide for Distant Worlds: Shadows - 8/23/2013 8:17:15 AM   
dostillevi

 

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Thank you!

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RE: New Modding Guide for Distant Worlds: Shadows - 8/23/2013 10:02:55 AM   
rankalee


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Just in time for the weekend... thanks so much! ;)

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RE: New Modding Guide for Distant Worlds: Shadows - 8/23/2013 1:35:58 PM   
Anthropoid


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quote:

Note that most customizable items are optional – i.e. you only need to supply the items that you want customized, all other items will be loaded from the default resources. Thus it is possible to customize a single image, while loading the remaining images from the default Distant Worlds images.


Ah! So useful!

Thanks for this Erik :)

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RE: New Modding Guide for Distant Worlds: Shadows - 8/23/2013 3:16:16 PM   
Igard


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Thankyou! This looks great!

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RE: New Modding Guide for Distant Worlds: Shadows - 2/2/2014 10:02:48 PM   
DrApostle

 

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this link doesn't work for me

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RE: New Modding Guide for Distant Worlds: Shadows - 2/2/2014 10:07:53 PM   
DrApostle

 

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Nevermind - it was Antivirus

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RE: New Modding Guide for Distant Worlds: Shadows - 3/16/2014 7:48:59 AM   
swizzlewizzle

 

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Can't seem to DL this guide.. it just hangs at starting..

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RE: New Modding Guide for Distant Worlds: Shadows - 3/16/2014 8:35:07 AM   
Tcby


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Here is a working link :)

ftp://ftp.ca.matrixgames.com/pub/DistantWorldsShadows/Distant%20Worlds%20Shadows%20-%20Modding%20Guide.pdf

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RE: New Modding Guide for Distant Worlds: Shadows - 3/30/2014 4:37:33 PM   
Antarian


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It's missing (so far, 30 secs in)

Any new alien race MUST also have:

- a line in the biases file.

The race file must have:
- an entry pointing to an existing shipset, or you can create a new shipset for them
- an entry pointing to an existing race picture, or you can create a new race picture
- same for troops
- same for flags
- same if using defined characters (this is the MOST amount of work and potential for errors)

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RE: New Modding Guide for Distant Worlds: Shadows - 3/30/2014 4:39:57 PM   
Antarian


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I'd also add they break their 'rules' on the shipsize files right away, only the biggest ships should have a 300 x 300 image, despite the game scaling the ships, they seem to use variable sized files for ship images, so an escort is around 150-180, a dd 220, ect ect, I typically go a bit above 300 x 300 for super ships, they don't fully display in drop down but display fine in game (haven't tested the max size on this) you can test it with the resupply ships, which are typically your biggest ship.

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RE: New Modding Guide for Distant Worlds: Shadows - 3/30/2014 4:48:59 PM   
Antarian


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I'd add that using transparent backgrounds for characters is a HUGE waste of time, they often look MUCH better with backgrounds, like this TOS Romulan character I use, complete with cool old style romulan bridge.




Attachment (1)

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"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.

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RE: New Modding Guide for Distant Worlds: Shadows - 3/30/2014 4:52:19 PM   
Antarian


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There's also no mention of the pesky .wmf file for flagshapes, does that mean it is not required any more? It's not using my png file, I checked this by having two different symbols, it's using the .wmf file.

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"If there are gods, they do not care, and justice always goes to the strong. But remember this: All that is done before the naked stars is remembered" Klingon proverb.

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Post #: 14
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