Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 6.4 Release

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: 6.4 Release Page: <<   < prev  15 16 17 18 [19]
Login
Message << Older Topic   Newer Topic >>
RE: 6.4 Release - 2/18/2014 10:13:48 PM   
ny59giants


Posts: 6744
Joined: 1/10/2005
Status: offline
Political Points at start:
Japan - 1000
Allies - 150

Was this your intent for version 6.6??

If so, then that explains why I'm seeing all those Manchurian Tank Rgts in China so soon.

_____________________________


(in reply to John 3rd)
Post #: 541
RE: 6.6 Release - 2/22/2014 10:30:13 AM   
Skyland


Posts: 213
Joined: 2/8/2007
From: France
Status: offline

quote:

ORIGINAL: ny59giants

quote:

833 "BC Dunkerque"


This ship art is STILL MIA!!!

I just got the two BCs at Panama and no ART. Get on it!


You can use the one attached.

Attachment (1)

_____________________________

War Options 1941 mod : https://sites.google.com/site/waroptionswitpaemod/

(in reply to ny59giants)
Post #: 542
RE: 6.6 Release - 2/22/2014 1:47:52 PM   
John 3rd


Posts: 10501
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Fantastic. Thanks Skyland. Moving it to the French Art Folder.

Talked with Michael a couple of days ago and the starting Japanese PP number should be 800. I set this level early in RA to allow the Japanese to buy out the Imperial Guards Brigade if they so desired. Will change.


_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to Skyland)
Post #: 543
RE: 6.6 Release - 2/26/2014 7:48:19 AM   
cavalry

 

Posts: 1792
Joined: 9/2/2003
From: Blackboys East Sussex UK
Status: offline
The Oyodo was commissioned and could carry 6 small FP and did in 43 later it was changed to just 2 after removing the hanger.
How is this modelled in the game as Oyodo with a capacity of 6 would be very useful indeed. Even if you agreed the had to be the Norm as a house rule???


I am not sure how its modelled in the game?


(in reply to John 3rd)
Post #: 544
RE: 6.6 Release - 2/26/2014 3:40:30 PM   
John 3rd


Posts: 10501
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
That design is not in the game. We elected to go with the original design of 3x3 6" guns, good AA secondary, strong Torps, and just 2-3 planes. The good news is that you can build up to eight of them. They are the earliest class to come in with radar as well. Very VALUABLE!


_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to cavalry)
Post #: 545
RE: 6.6 Release - 2/27/2014 7:15:20 AM   
cavalry

 

Posts: 1792
Joined: 9/2/2003
From: Blackboys East Sussex UK
Status: offline
OK noted at least you considered it and its your mod - in my scn 2 game I use her as raider just caught AV Langley and a DD an sank both.

(in reply to John 3rd)
Post #: 546
RE: 6.6 Release - 3/2/2014 2:40:06 PM   
General Patton


Posts: 617
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
John, is the french art folder updated? just checked and it has the 1/8/14 date. Thanks
cheers

_____________________________

win 7, AMD A8-352M APU w/ RADEON HD GRAPHICS, 1600Mhz, 4 CORES, 6 GB RAM

"I don't like paying for the same real estate twice" General George S. Patton

(in reply to cavalry)
Post #: 547
RE: 6.6 Release - 3/7/2014 9:40:17 PM   
moore4807


Posts: 1035
Joined: 6/2/2000
From: Blackwood NJ
Status: offline
I don't want to make this sound like sour grapes, but I was wondering why I can't even keep my CV groups at strength in this RA mod,
much less equipping any of the Marine groups with F4F3 or 3A's. Only EIGHT replacements per month? isn't that a LOT more severe than IRL????





Criminey! I'm losing that many planes in accidents per week!

Attachment (1)

< Message edited by moore4807 -- 3/7/2014 10:44:27 PM >

(in reply to General Patton)
Post #: 548
RE: 6.6 Release - 3/8/2014 12:20:11 AM   
John 3rd


Posts: 10501
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
What is the F4F-4 replacement rate? THAT is where the replacements should be ramping up. Let me know.


_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to moore4807)
Post #: 549
RE: 6.6 Release - 3/8/2014 4:15:58 AM   
moore4807


Posts: 1035
Joined: 6/2/2000
From: Blackwood NJ
Status: offline
F4F replacement rate is 45, but the problem is as I noted to Michael in "our" AAR, IRL the eleven USN/USMC squadrons were completely switched over to F4F3/3A's by 2/42 (the game expansion)...
Right now 50% of my Marines are still flying F2A3 Buffs and I STILL cannot fill out the Navy groups now they are expanded to 27 because 8 planes doesn't even cover the monthly flying/training accidents or maintenance on the Navy Groups...

Maybe I'm not understanding the background - I believe I understand where the 8 replacement planes comes from, the 285 planes Grumman's Bethpage NY factory produced and divided by the months of production until upgrading... but the G.M. Eastern Aircraft Division's Trenton/Linden NJ factory began producing the FM-1/F4F-4 11 months before its introduced in the game. Those planes would be a huge help if they were released as they were IRL...

Attachment (1)

(in reply to John 3rd)
Post #: 550
RE: 6.6 Release - 3/9/2014 8:07:35 PM   
John 3rd


Posts: 10501
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Michael and Jim had an email exchange and everything is now OK.

_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to moore4807)
Post #: 551
RE: 6.4 Release - 4/11/2014 2:09:41 PM   
ny59giants


Posts: 6744
Joined: 1/10/2005
Status: offline
Free French Troops:

Since Japan seems to like New Caledonia , there needs to be some changes to French OOB.

Change the French troops to Militia and have the replacement rate increased to about 4 per month. See LCU with ID 6263.

The BF (Screenshot) should have the regular 90mm AA guns, not the 43 version which is DP 90mm guns.

Don't forget the 2 FP groups need for the 2 French BC that come in late April '42 at Panama.






Attachment (1)

< Message edited by ny59giants -- 4/11/2014 3:11:34 PM >


_____________________________


(in reply to ny59giants)
Post #: 552
RE: 6.4 Release - 4/11/2014 2:33:45 PM   
oldman45


Posts: 2140
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
Why couldn't they be legionnaires?

_____________________________


(in reply to ny59giants)
Post #: 553
RE: 6.4 Release - 4/11/2014 4:50:35 PM   
ulysisgrunt

 

Posts: 20
Joined: 8/23/2004
Status: offline
Where may I find this scenario to download?

Many thanks

Danny Weitz

_____________________________

What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!

(in reply to oldman45)
Post #: 554
RE: 6.4 Release - 4/11/2014 4:51:58 PM   
JuanG


Posts: 790
Joined: 12/28/2008
Status: offline
https://sites.google.com/site/reluctantadmiral/

_____________________________


Coral Sea HDM
AltWNT Scenarios

(in reply to ulysisgrunt)
Post #: 555
RE: 6.4 Release - 4/11/2014 6:10:02 PM   
ny59giants


Posts: 6744
Joined: 1/10/2005
Status: offline
Sir John,

Don't forget to do this change too per Symon/JWE.

quote:

ORIGINAL: ny59giants
John,

I've lost a few USN BFs in RA and see that the "155mm M1918 GPF" (Device 1143) and see their is no replacement rate for them. Pulling up DBB Scen 30, I see the upgrade is to "155mm M1A1" (Device 1144) and it does not start producing until 10/42. I then went into stock Scen 1 and the 155m M1A1 starts producing 6 guns per month in 12/41. Which is correct?? Did not want to bring it up John 3rd until I check with you.

Thanks, Michael


Hi Michael. I think that's a very good point. The 155mm M1 didn't finish development and trials till the summer of '41, so it shouldn't 'really' show up 12/41. It was relatively new to the artillery in the fall of '42 (November), but production was beginning to ramp up. I think, what we did, was determine when it was first released to the Coast Artillery to replace the GPF authorizations in newly formed and newly reorganized units.

Perhaps the solution is to have some production of GPFs till the M1 intro date. There's 30 in the pools but I agree that making a few more would be beneficial. The GPF wasn't a bad gun at all; kinda clunky and with a not-too-mobile carriage, but there were a lot of Marine Defense Forces still shooting them in 1945.

I would make a build rate of 2, and an end date of 4302. But be careful, because in some scenarios one of the GPF "Naval Guns" upgrades to an M1 "Army Weapon", while another upgrades to an M1 "Naval Gun".

Please feel free to repost or forward this. Ciao. John

< Message edited by ny59giants -- 4/11/2014 7:14:59 PM >


_____________________________


(in reply to JuanG)
Post #: 556
RE: 6.4 Release - 4/11/2014 10:12:37 PM   
John 3rd


Posts: 10501
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Got it.


_____________________________



Member: Reluctant Admiral and Perfect War Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/


(in reply to ny59giants)
Post #: 557
Page:   <<   < prev  15 16 17 18 [19]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: 6.4 Release Page: <<   < prev  15 16 17 18 [19]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.096