From: the bridge of the DNTK Kitakami
I seem to be able to see the graphics for all the French ships, with the exception of the Dunquerque and Strasbourg. I started a new game just to make sure it was not only for ongoing games.
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On another train of thought, I played RA 6.4 as Allies against the AI, 2-day turns (for speed) until June 27 '42 to give it a run. Not a brilliant enemy, but one that caught me by surprise in a couple of places (perhaps because I am an IJN fanboy), and I had tons of fun. All I could do was to delay things until after historical dates, and have Japan pay dearly for every hex. The only critical bases I held at the end of June were Palembang (contested and about to fall), Batavia, Bandoeng, Soerbaja (contested and about to fall), Zambonga (contested), Kolaka and Port Moresby (attacked more than once, and not certain it can be held with IJN BBs in the area). Pegu was held by shipping troops into Burma. The AI took the rest of the DEI, Malaya, Philippines, the rest of Papua, Timor, Admiral/New Britain/Bismark Solomons, New Hebrides, Ellice and Phoenix Islands. Midway was held.
Allied losses were 1x BB (Pearl), 9x CA, 3x CL (most cruisers lost in Java and Port Moresby), 8x DD, 9x PT, 20x MTB, 14x ML, 1x SS, 1x CM, 1x CMc, 3x DMS, 3x AM, 2x AVD, 2x ARD, 1x AG, 2x AO, 2x AP, 12x TK, 3x YO, 1x YMS, 23x HDML, 4x xAP, 4x xAPc, 16x xAK, 10x xAKL.
Japanese losses were 3x CVL (the AI does get these too close to Allied surface forces near Java... and if you can time things right, you can get them. It was an exchange for cruisers, though), 2x BB (Midway), 1x CA, 2x CL, 7x DD, 3x TB, 2x E, 5x PC, 18x PB, 9x SC, 5x SSX, 3x AMC, 6x CM, 6x Ag, 1x AO, 2x APD, 4x AK, 1x TK, 1x LST, 15x xAP, 179x xAK, 19x xAKL (sometimes the AI does not escort invasion fleets properly).
With the addition of the French forces (especially the BCs and their mix of speed and AAA), the USN is in far better shape than I expected. So is the RN, with a totally repaired PoW (sheer luck) and a repairing Repulse (even more luck!). I lost too few BBs in the opening round, which I hope was luck. One instead of the four I expected was a bit too little.
I wonder if 6.x was tilted a bit too much in favor of the Allies by including the Free French, but I will not say anything until I run 6.5 as Japan against the AI for at least 6 months of game time. It will take me some time to do it, but it might be a worthwhile exercise.
So, if anyone wants to try RA 6.x against the AI, I'd say that against the Japanese AI you will have fun, at least for a while. I do recommend 2-day turns though, as they give a slight edge to the AI, and thus help balance things a bit.
Tenno Heika Banzai!