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Return of the Shakturi: White screen, red cross

 
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Return of the Shakturi: White screen, red cross - 8/17/2013 1:45:43 PM   
F0rdPrefect

 

Posts: 27
Joined: 8/17/2013
Status: offline
I purchased DW and RotS yesterday. Version seems to be 1.0.5.10.

Often - not always - when I watch space fights, the screen turns white; with a red cross connecting the corners of the screen. The error says something about the Java debugger - unfortunately, I can't provide you (yet) with the full error.

I can provide you with the savegame if needed.

Can anyone help me?

edit: Error message (sry, german):

Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.ArgumentException: Ungültiger Parameter.
bei System.Drawing.Image.get_Width()
bei DistantWorlds.Main.hH2h1A0U7E3yO2mIjdK(Object )
bei DistantWorlds.Main.Vv7rUoN4T1(Bitmap , Bitmap , Brush , Int32 , Random )
bei DistantWorlds.Main.YGYrG7PqG0(Creature , Bitmap , Bitmap )
bei DistantWorlds.Controls.MainView.S6ekPyyUsT(Graphics )
bei DistantWorlds.Controls.MainView.OnPaint(PaintEventArgs e)
bei System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer, Boolean disposeEventArgs)
bei System.Windows.Forms.Control.WmPaint(Message& m)
bei System.Windows.Forms.Control.WndProc(Message& m)
bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
DistantWorlds
Assembly-Version: 1.5.0.10.
Win32-Version: 1.5.0.10.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/DistantWorlds.exe.
----------------------------------------
System
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
System.Windows.Forms
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
DistantWorlds.Controls
Assembly-Version: 1.5.0.10.
Win32-Version: 1.5.0.10.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/DistantWorlds.exe.
----------------------------------------
DistantWorlds.Types
Assembly-Version: 1.5.0.10.
Win32-Version: 1.5.0.10.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/DistantWorlds.exe.
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll.
----------------------------------------
AxInterop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/AxInterop.WMPLib.DLL.
----------------------------------------
System.Windows.Forms.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
mscorlib.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
Interop.WMPLib
Assembly-Version: 1.0.0.0.
Win32-Version: 1.0.0.0.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/Interop.WMPLib.DLL.
----------------------------------------
System.Deployment
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll.
----------------------------------------
System.Deployment.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.4927 (NetFXspW7.050727-4900).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Deployment.resources/2.0.0.0_de_b03f5f7f11d50a3a/System.Deployment.resources.dll.
----------------------------------------
Microsoft.VisualBasic
Assembly-Version: 8.0.0.0.
Win32-Version: 8.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll.
----------------------------------------
PresentationCore
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll.
----------------------------------------
WindowsBase
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.6920.5453 built by: Win7SP1GDR.
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll.
----------------------------------------
Microsoft.DirectX
Assembly-Version: 1.0.2902.0.
Win32-Version: 5.04.00.2904.
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
Ionic.Zip
Assembly-Version: 1.9.1.5.
Win32-Version: 1.9.1.5.
CodeBase: file:///C:/Program%20Files%20(x86)/Distant%20Worlds/Ionic.Zip.DLL.
----------------------------------------
System.Runtime.Serialization
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.4506.5452 (Win7SP1GDR.030729-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll.
----------------------------------------
System.Xml
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
SMDiagnostics
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.4506.5452 (Win7SP1GDR.030729-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll.
----------------------------------------
System.Configuration
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5476 (Win7SP1GDR.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
system.runtime.serialization.resources
Assembly-Version: 3.0.0.0.
Win32-Version: 3.0.4506.5420 (Win7SP1.030729-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Serialization.resources/3.0.0.0_de_b77a5c561934e089/System.Runtime.Serialization.resources.dll.
----------------------------------------
System.Drawing.resources
Assembly-Version: 2.0.0.0.
Win32-Version: 2.0.50727.5420 (Win7SP1.050727-5400).
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing.resources/2.0.0.0_de_b03f5f7f11d50a3a/System.Drawing.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.



edit2: Now I tried to built a scientific base near a Neutron Star, and got this error:




Attachment (1)

< Message edited by F0rdPrefect -- 8/17/2013 3:44:13 PM >
Post #: 1
RE: Return of the Shakturi: White screen, red cross - 8/19/2013 12:05:03 PM   
F0rdPrefect

 

Posts: 27
Joined: 8/17/2013
Status: offline
Nobody here who can help me?

(in reply to F0rdPrefect)
Post #: 2
RE: Return of the Shakturi: White screen, red cross - 8/19/2013 2:19:44 PM   
pndrev

 

Posts: 42
Joined: 3/10/2008
Status: offline
JIT Debugger is not Java related. Do you have any Visual Studio installed?

Any fancy theme stuff like WindowsBlinds installed? DW seems to have a few problems with those, although so far I only experienced a messed up main menu, no crashes...


For the devs:
First error message is "Invalid parameters".
Second error message reads "The zero based index has to be greater than or equal to zero and less than the size of the list of arguments". (basically index out of bounds, I think)

< Message edited by pndrev -- 8/19/2013 2:20:16 PM >

(in reply to F0rdPrefect)
Post #: 3
RE: Return of the Shakturi: White screen, red cross - 8/19/2013 10:26:19 PM   
mSterian

 

Posts: 155
Joined: 7/25/2013
Status: offline
Tried reinstalling your XNA Frameowork? Try with 4. If not working, try 3.1

(in reply to pndrev)
Post #: 4
RE: Return of the Shakturi: White screen, red cross - 8/20/2013 6:20:50 AM   
elliotg


Posts: 3231
Joined: 9/10/2007
Status: offline
Hi F0rdPrefect

This crash is resolved in version 1.5.0.11b for the German edition of Return of the Shakturi.

You can download this update here (top link dated 23 DEC 2012): http://www.matrixgames.com/products/398/downloads/

Thanks
Elliot

(in reply to F0rdPrefect)
Post #: 5
RE: Return of the Shakturi: White screen, red cross - 8/20/2013 3:40:29 PM   
F0rdPrefect

 

Posts: 27
Joined: 8/17/2013
Status: offline
Thank you all!

(in reply to F0rdPrefect)
Post #: 6
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