Matrix Games Forums

Come and see us during the Spieltagen in Essen!New Screenshots for Pike & ShotDeal of the Week Command: Modern Air/Naval Operations WOTYCommand: Modern Air/Naval Operations WOTY is now available!Frontline : The Longest Day Announced and in Beta!Command gets Wargame of the Year EditionDeal of the Week: Pandora SeriesPandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Assult Pods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Assult Pods Page: [1]
Login
Message << Older Topic   Newer Topic >>
Assult Pods - 8/14/2013 3:50:47 PM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
I'm curious, besides point defense and area weapons, what can shoot down assult pods?
Post #: 1
RE: Assult Pods - 8/14/2013 5:22:57 PM   
Fishers of Men


Posts: 302
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
It seems to me that any weapon could destroy an assault pod as it moves toward it's intended target. This is when it is vulnerable to be attacked. Its just that most weapons are not efficient enough to damage or destroy a pod in flight. Just like shooting down fighters, point defense does the best job.

_____________________________

Old............but very fast

(in reply to lando005)
Post #: 2
RE: Assult Pods - 8/14/2013 6:14:02 PM   
Shark7


Posts: 7148
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Or the ship being captured has been sufficiently damaged that is can't fire on the pod. Also note that it is more difficult to capture a ship with a repair bot, and my designs which use 3 repair bots (redundant systems rule) are even harder to capture.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Fishers of Men)
Post #: 3
RE: Assult Pods - 8/14/2013 7:49:55 PM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
Just curious, because I was thinking of switching my point defense cannons on my bases with fighter bays if fighters can shoot down pods

(in reply to Shark7)
Post #: 4
RE: Assult Pods - 8/14/2013 10:26:28 PM   
Fenrisfil

 

Posts: 215
Joined: 6/2/2013
Status: offline
The advantages of PD are they fast fire rate and the fact you'll usually have multiple ones on a ship, so chances are one is always going to be ready to shoot at a pod. Larger weapons could destroy a pod but chances are they won't be ready to fire in the narrow window between when a pod is launched and when it hits the target. I can't see fighter bays being useful as the fighters and bombers are likely to fly off and attack the enemy ships (or their fighters) and if they don't simply get destroyed, chances are they'll be out of position when the pods fly. Certainly if your looking for reliability it seems a bad idea because you are trading ships components that are a fair way down the disable list for ones that can be put out of commission before an enemy has even fired a shot at your base. Indeed it's pretty much part of their design that they don't last the duration of a fight!

Of course if your going to put an insane number on the base it'll likely work, but how big do you want to build them?

(in reply to lando005)
Post #: 5
RE: Assult Pods - 8/17/2013 11:03:51 PM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
My star bases will act as forward launch points so I have to keep them withing size restrictions, I also want to be able to repair, build and supply ships with them as well as be able to fend off most attacks or raids. There will usually be a fleet near by to provide back up so the defenses just have to be good enough to hold out for a time.

(in reply to Fenrisfil)
Post #: 6
RE: Assult Pods - 8/19/2013 3:34:17 PM   
Erik Rutins

 

Posts: 32922
Joined: 3/28/2000
From: Vermont, USA
Status: offline
FYI, Point Defense is by far your best choice to destroy assault pods.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to lando005)
Post #: 7
RE: Assult Pods - 8/19/2013 4:12:51 PM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Here is a related question:

Assuming you are not bothering with trying to shoot the pods, what is the best way to defend against the commandos?

(a) assault pods
(b) onboard troops (troop compartments)
(c) something else
(d) or, do all ships have some intrinsic anti-boarding defense rating?

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Erik Rutins)
Post #: 8
RE: Assult Pods - 8/19/2013 5:48:09 PM   
Fishers of Men


Posts: 302
Joined: 3/27/2010
From: Fishers, IN USA
Status: offline
Adding more Habitat modules will increase defenses against boarding.

_____________________________

Old............but very fast

(in reply to Anthropoid)
Post #: 9
RE: Assult Pods - 8/19/2013 9:06:33 PM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline

quote:

ORIGINAL: Fishers of Men

Adding more Habitat modules will increase defenses against boarding.


Thanks!

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to Fishers of Men)
Post #: 10
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Assult Pods Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102