New Public Beta v1.01 Available

Germany At War: Operation Barbarossa 1941 is an elegant turn-based design, inspired by classics such as Panzer General, but with more of a historical focus. You command the German forces through a branching historical campaign covering the entire 1941 campaign as well as part of the 1942 campaign. Dozens of scenarios stretch from the Soviet border all the way to Archangel and towards Astrakhan, the original military goals of Operation Barbarossa. Step into a wargame where your performance will rewrite history, through an addictive combination of compelling gameplay, realistic events and challenging battles.

Moderator: Ronald Wendt

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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New Public Beta v1.01 Available

Post by Andrew Loveridge »

Hello All,

We have a new build for you to try. It address many of the issues raised since release. You can download it from the Members Club, if you have registered your game. This is a beta, so please let us know if you find any issues and if it fixes the issues already raised.


Change History:
V1.01 August 9th 2013
    Fixed:[ul]
  • Crash in the editor if you load without a filename (Stechkin)
  • Crash when AI deploys units (bears5232)
  • Wrong side in victory condition at Archangelsk (produit)
  • Partially wrong pools for maps in 1942
  • Wrong unit size of Tiger Division in tutorial (VR_IronFist)
Changed:
  • Range of air transport +5 (=15), wagon +1 (=7), truck +2 (=13), halftrack +2 (=12) (Matrix forums discussion)
  • No mipmapping for fonts (Alchenar)
Added:
  • Option to deactivate the Combat Window during AI turns (spillblood)
  • Display transports in unit buttons (spillblood)
  • Deploy window will not be displayed if there are no hexes for deployment + tooltips to explain reason (several
  • topics at Matrix forum)
  • Short cut to remove panel: use 'F6' - 'F8' for different modes
  • Different marking of deploy hexes to differ them from supply hexes
A-A Campaign:
  • More deploy hexes at Moscow1942,Voronezh1942 and Leningrad1941
AGN Campaign:
  • Riga
      Exchanged II./KG76 with II./StuKaG 2 (Stechkin)
[/ul]

v.1.0.65 July 29th, 2013
Hotfix
    Fixed[ul]
  • Minsk Pocket brilliant victory could not be achieved (Numdydar)
  • Lacking info on supply in tutorial (Bismarck)
  • Vyazma (Operation Barbarossa) could not be solved (vonGekko,Bears5232)
  • Crash at Zitadelle when reinforcements arrive (PKH)
  • Several typos
Changed
  • Finnish artillery doctrine +10% (=45%) (Stechkin)
  • Tiger units only in battalion size until 4/43 (normal production set in) (colberki)
Single maps
    *Minsk Pocket* [ul]
  • Removed German supply hexes at Minsk (Stechkin)
  • Germany - All Inf.Div.(mot.)-> Brigade size
[/ul][/ul]

[Edit - Changed Minsk Pocket entry for clarity]
stormbringer3
Posts: 999
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: New Public Beta v1.0.65 Available

Post by stormbringer3 »

I'm partially through an A-A Campaign. Would this patch or when the final 1.0.65 is released require a restart?
Thanks.
colberki
Posts: 204
Joined: Sat Jun 16, 2007 4:46 am

RE: New Public Beta v1.0.65 Available

Post by colberki »

I restarted.
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Ronald Wendt
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RE: New Public Beta v1.0.65 Available

Post by Ronald Wendt »

Hello,
ORIGINAL: stormbringer3

I'm partially through an A-A Campaign. Would this patch or when the final 1.0.65 is released require a restart?
Thanks.

no, it should not disturb any campaign, but mend errors that stopped players so far.

Regards,
stormbringer3
Posts: 999
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: New Public Beta v1.0.65 Available

Post by stormbringer3 »

Thanks.
How will the change in Motorized Infantry from Division to Brigade size affect the units? My guess is that the maximum strength points will be less but I could be wrong.
Thanks for any info.
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Ronald Wendt
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RE: New Public Beta v1.0.65 Available

Post by Ronald Wendt »

Hello,

Germany


All Inf.Div.(mot.)-> Brigade size

this refers to Minsk Pocket only and then also just if you start new. The savegames are not affected. The structure of the text just misleads one to think this was globally done.


Regards,
bears5232
Posts: 8
Joined: Sun Jul 28, 2013 3:42 pm

RE: New Public Beta v1.0.65 Available

Post by bears5232 »

Please make the v.1.0.65 release available. I just checked the members club and found there is no download available for this fix you indicated.
rmielech
Posts: 98
Joined: Fri Oct 08, 2004 11:05 pm

RE: New Public Beta v1.0.65 Available

Post by rmielech »

ORIGINAL: bears5232

Please make the v.1.0.65 release available. I just checked the members club and found there is no download available for this fix you indicated.

It's there.
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Erik Rutins
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Location: Vermont, USA
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RE: New Public Beta v1.0.1 Available

Post by Erik Rutins »

I want to call attention to the fact that the the v1.01 public beta update is now available. Please see the first post for details.

We expect this to go official in the coming week.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
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Ronald Wendt
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RE: New Public Beta v1.0.1 Available

Post by Ronald Wendt »

Hello,

it seems there was a little mistaking with the change list.

Here is the current one:

Change list v1.01 Patch :

General:

Fixed:
Crash in the editor if you load without a filename (Stechkin)
Crash when AI deploys units (bears5232)
Wrong side in victory condition at Archangelsk (produit)
Partially wrong pools for maps in 1942
Wrong unit size of Tiger Division in tutorial (VR_IronFist)


Changed:
Range of air transport +5 (=15), wagon +1 (=7), truck +2 (=13), halftrack +2 (=12) (Matrix forums discussion)
No mipmapping for fonts (Alchenar)

Added:
Option to deactivate the Combat Window during AI turns (spillblood)
Display transports in unit buttons (spillblood)
Deploy window will not be displayed if there are no hexes for deployment + tooltips to explain reason (several topics at Matrix forum)
Short cut to remove panel: use 'F6' - 'F8' for different modes
Different marking of deploy hexes to differ them from supply hexes


A-A Campaign:

More deploy hexes at Moscow1942,Voronezh1942 and Leningrad1941

AGN Campaign:

Riga

Exchanged II./KG76 with II./StuKaG 2 (Stechkin)

Regards,
stormbringer3
Posts: 999
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: New Public Beta v1.0.1 Available

Post by stormbringer3 »

In the v1.0.1 the range of trucks etc. is increased. Will the units' fuel usage go up in that turn or will the extra hexes be "free"?
Thanks.
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Ronald Wendt
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RE: New Public Beta v1.0.1 Available

Post by Ronald Wendt »

Hello,

we only increased the rang - not the amount of fuel. If you play with detailed supply you will still have the same maximum range before a unit has to be resupplied. But during a turn you can get a bit further now.

Regards,
stormbringer3
Posts: 999
Joined: Thu Jul 26, 2007 2:58 pm
Location: Staunton, Va.

RE: New Public Beta v1.0.1 Available

Post by stormbringer3 »

Thanks for the information.
Any thoughts on when 1.01 will be official? I'm waiting to restart my A-A Campaign until it is released.
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Ronald Wendt
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RE: New Public Beta v1.0.1 Available

Post by Ronald Wendt »

Hello,
ORIGINAL: stormbringer3

Thanks for the information.
Any thoughts on when 1.01 will be official? I'm waiting to restart my A-A Campaign until it is released.

currently there are reports from players that 1.01 solved the problems they encountered in the A-A campaign, but there is one case in which this seems not have worked.

We would like to settle this case until we say its save.

Regards,
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