Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Western Civilization in Grave Danger - AU Tiger (A) vs. Skyros (J)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Western Civilization in Grave Danger - AU Tiger (A) vs. Skyros (J) Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Western Civilization in Grave Danger - AU Tiger (A) vs.... - 7/24/2013 6:12:47 AM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline
After a brief (5 year) hiatus from WitP, I am diving back in a big way by starting a PBEM AE game with Skyros. In a way, we are both novices again where I am still wearing crampons whilst scaling the AE learning curve (I haven't even finished the manual yet!) Skyros is playing his first AE game as the Japanese, but has experience with them back when the world was still black and white. It is very possible that this game will resemble a couple of amorous geriatrics - clumsy and difficult to watch.

My purpose in writing this AAR is a lame and desperate attempt to solicit advice from those who no longer have their WitP games saved to floppy disk. Strategy will not be my issue, that part, from reading some AAR's (not going to say which ones at this point because Skyros is free to post in this thread until he sends the first turn) I have determined that that aspect has not changed materially from the old WitP. My problems will likely be in the execution.

Here are the "house rules" and errata:
1. Scenario 1, latest Beta update
2. Dec. 7th start (non-historical)
3. Dec. 7th Surprise
4. On the Ally side, only already formed TF's can move, can change aircraft orders, but not move them, Chinese units are free to do whatever since they are already at war.
5. PP's must be paid to cross borders
6. No 4E Naval Attack below 10k feet. I am magnanimously allowing the Japanese to do so as they wish.
7. No fighter sweeps in the highest maneuver bands (He had to explain the reasoning for this to me)
8. PDU on
9. Realistic R&D
10. USN torpedoes to remain the marvels of technology that they were historically.
11. Withdrawals on
12. FOW, of course
13. No advanced weather
14. A formal declaration of war prior to the commencement of hostilities; we are gentlemen after all.
15. Andy Mac improved Beta scenario
16. Tokyo Rose is signed to a 5 year contract with Crear Channer Radio - no satellite broadcasts, Youtube, or podcasting allowed.
17. The Allies promise to respect the Japanese codes; gentlemen do not read others' mail.


I think that about covers it for now. I will talk some about strategy and how I will invade the HI in '42 after I receive the first turn.

< Message edited by AU Tiger -- 7/24/2013 6:17:08 AM >


_____________________________

"Never take counsel of your fears."

Tho. Jackson
Post #: 1
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:36:16 AM   
DOCUP


Posts: 2641
Joined: 7/7/2010
Status: offline
Good luck in your game. I'm not that great of a player still a newb.

I'll give a few hints when Skyros, has left this AAR.

(in reply to AU Tiger)
Post #: 2
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:46:57 AM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: DOCUP

Good luck in your game. I'm not that great of a player still a newb.

I'll give a few hints when Skyros, has left this AAR.


I would be much obliged!

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to DOCUP)
Post #: 3
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 12:52:36 PM   
ny59giants


Posts: 8358
Joined: 1/10/2005
Status: online
PM sent to allow me to forward you some documents that may help you out as you start your game. One that will help a novice is the different classes of Allied xAKs (some that can convert to xAPs), TKs, and where you may use them to move all those troops, fuel, and supplies.

Allied player thing - You can place in "Strat Mode" troops and move them from California to Eastern USA. Once there, you can select them to move to Cape Town. They will take over 30 days for this to happen and disappear for that number of days (allows movement here without having to use transport ships). You can do this with troops that are "Restricted" and need Political Points (PP) to allow them to leave Cape Town. In AE, there is a common fear of India being invaded early in the war so American troops are sent there to help out.

_____________________________


(in reply to AU Tiger)
Post #: 4
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 2:04:09 PM   
BBfanboy


Posts: 5537
Joined: 8/4/2010
From: Winnipeg, MB
Status: online
Good luck "newbie veteran", or is it "veteran newbie"?

Re: the 4E Nav Attack rule - you might want to specify for Army bombers. USN gets some B-24s and Privateers later on that were intended for naval attack. You could offer to keep them at 5K feet or above, so they are not on Low Naval attack.

BTW, why would anyone want to watch amorous geriatrics?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to AU Tiger)
Post #: 5
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 3:11:40 PM   
Skyros


Posts: 1402
Joined: 9/29/2000
From: Columbia SC
Status: offline
Good morning gentleman and Graf Z if she stops in. Just thought I would pay my respects before going to general quarters and kicking off this campaign. I may try to run one of these myself, just not as frequently since I will be focusing on getting turns done, especially in the first months of the war. I have not played Japan since WITP days so this is kind of a new experience for me, although I have two campaigns as the allies under my belt. Hopefully we will have a rock-em sock-em first year to the war. I wish AU Tiger good luck especially against Georgia this year and maybe we will see you in the SEC Championship. Go Cocks!

(in reply to BBfanboy)
Post #: 6
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 3:55:10 PM   
geofflambert


Posts: 8029
Joined: 12/23/2010
From: St. Louis
Status: online
Is he gone? Is the coast clear yet?

(in reply to Skyros)
Post #: 7
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 3:57:37 PM   
jeffk3510


Posts: 4065
Joined: 12/3/2007
From: Kansas
Status: offline
Good luck!

_____________________________


(in reply to Skyros)
Post #: 8
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 4:33:03 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: Skyros

I wish AU Tiger good luck especially against Georgia this year and maybe we will see you in the SEC Championship. Go Cocks!



Alas, I don't believe we will attain the SECCG this year, we are in the toughest division in the NCAA, and are striving to reattain our traditional position of preeminence after the post-2010 meltdown that happened on the Plains. I am impressed (so far) with the new staff and see a bright future, but we have a long way to go yet. I will be very happy to place third in the West this year, but even that may be a stretch IMO. I do believe the Cocks can make it to the CG if they can get past UF, and I wish them luck!

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to Skyros)
Post #: 9
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 4:37:10 PM   
JocMeister

 

Posts: 7608
Joined: 7/29/2009
From: Sweden
Status: offline
I´ll try and follow along and offer what limited advice I can!

Good luck!

(in reply to AU Tiger)
Post #: 10
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 5:12:35 PM   
moore4807


Posts: 1067
Joined: 6/2/2000
From: Blackwood NJ
Status: offline
My suggestion for your first year? USN Sub Mines!!!! they work much better in ports than torpedoes do at all in the first year, also use the subs in wolfpacks (4-6) in one small area until thier scouting experience increases... "That is All"

*** Remember this comes from an inexperienced player too ***

_____________________________


(in reply to JocMeister)
Post #: 11
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 5:37:57 PM   
Lokasenna


Posts: 5367
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: moore4807

My suggestion for your first year? USN Sub Mines!!!! they work much better in ports than torpedoes do at all in the first year, also use the subs in wolfpacks (4-6) in one small area until thier scouting experience increases... "That is All"

*** Remember this comes from an inexperienced player too ***


There isn't really any such thing as "scouting experience", however crew experience does go up over time...

What really makes a difference in sub recon is radar.

(in reply to moore4807)
Post #: 12
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:06:02 PM   
Bullwinkle58


Posts: 9952
Joined: 2/24/2009
Status: online

quote:

ORIGINAL: moore4807

My suggestion for your first year? USN Sub Mines!!!! they work much better in ports than torpedoes do at all in the first year, also use the subs in wolfpacks (4-6) in one small area until thier scouting experience increases... "That is All"

*** Remember this comes from an inexperienced player too ***


Wolf packs are really not the way to go with subs.

_____________________________

The Moose

(in reply to moore4807)
Post #: 13
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:12:16 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: moore4807

My suggestion for your first year? USN Sub Mines!!!! they work much better in ports than torpedoes do at all in the first year, also use the subs in wolfpacks (4-6) in one small area until thier scouting experience increases... "That is All"

*** Remember this comes from an inexperienced player too ***


Wolf packs are really not the way to go with subs.



I concur. I am refraining from responding to specifics until Mr. Skyros vacates the premises.

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to Bullwinkle58)
Post #: 14
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:42:13 PM   
Cribtop


Posts: 3890
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
And before he does, let me second the Go Cocks battle cry. The Horns are my #1 team, but the Gamecocks are a very close second due to family ties in SC.

PS - Once Skyros leaves, I will be interested to hear your thoughts on strategy derived from the unnamed AARs.

_____________________________


(in reply to AU Tiger)
Post #: 15
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 6:52:05 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: Cribtop

And before he does, let me second the Go Cocks battle cry. The Horns are my #1 team, but the Gamecocks are a very close second due to family ties in SC.

PS - Once Skyros leaves, I will be interested to hear your thoughts on strategy derived from the unnamed AARs.



I intend to share them. In fact, I have just finished a PM with one of the authors I am following.

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to Cribtop)
Post #: 16
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 9:47:14 PM   
Skyros


Posts: 1402
Joined: 9/29/2000
From: Columbia SC
Status: offline
I am working on the turn and will vacate this AAR now so you can all get started. I can tell there are some excited folk who can't wait to start posting.

Happy gaming and good luck to you all.

Ray

(in reply to AU Tiger)
Post #: 17
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 10:15:51 PM   
DOCUP


Posts: 2641
Joined: 7/7/2010
Status: offline
AHH thought he'd never leave. LOL

Tips.

Task Forces
Try and match up ships by their speed. SAGS, CVs TF If I remember correctly 15 is the magic number. Try and match SAGs up with ships in the same class or by gun range.

Pilot training
Fighters
Escort and sweep (100ft) with 0 range. Escort try training with a small percentage on flying actual escort mission (80 train and 20 CAP) this will build up Air and Exp. sweep will increase Def and strafing skills.

Bombers
Pick what you want and train in it at 0 range. Just incase you don't know Ground bombing consists of Port, Air Field, and Ground Attack. Low Nav or Ground is 1k ft. 100ft will go for strafing.

Maybe more later, depending on what the better players post. Have to take the boss to dinner.

(in reply to Skyros)
Post #: 18
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 10:27:29 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: DOCUP

AHH thought he'd never leave. LOL

Tips.

Task Forces
Try and match up ships by their speed. SAGS, CVs TF If I remember correctly 15 is the magic number. Try and match SAGs up with ships in the same class or by gun range.

Pilot training
Fighters
Escort and sweep (100ft) with 0 range. Escort try training with a small percentage on flying actual escort mission (80 train and 20 CAP) this will build up Air and Exp. sweep will increase Def and strafing skills.

Bombers
Pick what you want and train in it at 0 range. Just incase you don't know Ground bombing consists of Port, Air Field, and Ground Attack. Low Nav or Ground is 1k ft. 100ft will go for strafing.

Maybe more later, depending on what the better players post. Have to take the boss to dinner.


I appreciate that. I just typed up a very long post, and lost it all on a time out.

I will re-type in a little bit, I need to start dinner.


_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to DOCUP)
Post #: 19
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 10:35:49 PM   
DOCUP


Posts: 2641
Joined: 7/7/2010
Status: offline
While I wait for my wife to get ready. What questions do you have on the game?

(in reply to AU Tiger)
Post #: 20
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/24/2013 11:03:16 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: DOCUP

While I wait for my wife to get ready. What questions do you have on the game?


The only questions I have, are the ones I don't know I need to ask. I understand how the game works, the strategy, training, attrition, LBA, China, etc. from the old WitP, what I am unfamiliar with is the updated engine. Understanding will come with time, and mistakes.

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to DOCUP)
Post #: 21
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 12:01:51 AM   
ny59giants


Posts: 8358
Joined: 1/10/2005
Status: online
quote:

I appreciate that. I just typed up a very long post, and lost it all on a time out.

I will re-type in a little bit, I need to start dinner.


I always use the "Post Reply" when doing my AAR. BEFORE hitting the "OK" button to try to post it, hit the "Ctrl+A" to select all the text. Then, double hit the "Ctrl+C" to copy all. I hit it twice to ensure I do copy text. If and when you get the error message, you can pull up a fresh "Post Reply" and just "Ctrl+V" to copy it. All these are just "Word" shortcuts many have been using for years.


_____________________________


(in reply to AU Tiger)
Post #: 22
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 12:11:55 AM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: ny59giants

quote:

I appreciate that. I just typed up a very long post, and lost it all on a time out.

I will re-type in a little bit, I need to start dinner.


I always use the "Post Reply" when doing my AAR. BEFORE hitting the "OK" button to try to post it, hit the "Ctrl+A" to select all the text. Then, double hit the "Ctrl+C" to copy all. I hit it twice to ensure I do copy text. If and when you get the error message, you can pull up a fresh "Post Reply" and just "Ctrl+V" to copy it. All these are just "Word" shortcuts many have been using for years.



Yes, that would have been nice to do.... Anyway, I am typing it up in word now, and will paste it in when done. Actually I am doing a better job with it than I did before.


_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to ny59giants)
Post #: 23
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 2:18:01 AM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline
My grand strategy has three parts: 1) Consolidation, 2) Wait and See, & 3) Annoyance

Essentially I will be playing more conservatively than I normally like to do because of my inexperience with AE – I want to lessen the chances of a catastrophic mistake.

Consolidation:
A) In Burma I will set up some defensive lines, speed bumps if you will, on the roads and trails leading upcountry. Of course I will do large supply dumps in Rangoon, and attempt to make it a fortress. Along with this, I want to build up some airfields north of this to provide support for the place.
B) India will receive air reinforcement via off-map, and LCU’s as I can buy them out. The coast will be fortified.
C) Diego Garcia will have a priority for reinforcements – I want it to be a bastion for defending the off-map wormhole.
D) In China I will be doing a partial Sir Robin as I withdraw strength to defend the industries upcountry in advantageous terrain. The multitude of starving Chinese divisions will be running hither and yon mucking up supply routes, if practicable, and defending selected hexes. Very possibly I will buy out a few Chinese units to join the Burma effort as garrison forces.
E) In the DEI I will attempt a fortress Palembang, if the Allies get the time to do it, it can put a hurting on Japanese expansion.
F) The PI is Dugout Doug’s bailiwick – not much I can do there other than fortify Bataan and slow the advance as much as possible. The place is a write off anyway. However, I will be buying out the B-17’s ASAP and sending them elsewhere. Where I send them will depend on what my worthy opponent does his first turn. I will probably get some transports out also, I will need them for the Burma Road.
G) Oz is going to fortify Perth and to a lesser extent Geraldton. I intend to focus on off-map convoys for Down Under. PM is not going to be a priority.
H) CENTPAC and SOPAC are not going to get a lot of attention from me, although I may do some head fakes like I am going to defend it.
I) NORPAC will REDACTED AT THE REQUEST OF THE AAR'S AUTHOR
J) The US will be keeping engineers as home for the foreseeable future, except for those going to NORPAC, to build up bases there. Considering my lack of experience, it is very possible I will suffer a catastrophe somewhere and need those VP’s to prevent an Auto-victory. (Again thanks to ******** for discussing this in his AAR)
K) The surviving BB’s will be heading to the states for repair and upgrade. Until they get some decent AAA they are nothing more than big slow targets IMO. Eventually they will be tasked for Amphibious Bombardment duties.


Wait and See:
I will, by necessity, be reacting to Skyros’ actions, and when I determine his Schwerpunkt, I will try to come up with a plan. He will have the initiative for a while.


Annoyance:
A) I will be concentrating a great deal on submarine warfare, using the S boats and Dutchies for interdiction where possible.
B) The fleetboats, at least early on, are little more than underwater scouts, so I will use them as such to try to determine what Skyros is up to. I will also be using fleetboats for some limited minelaying in places I don’t think the Japanese will be expecting them.
C) As part of the fleetboat scouting, I want to keep an eye on some out of the way ports, and maybe combined with other intelligence, I can utilize small fast TF’s for quick bombardment strikes. Also, I have an idea for possibly setting some Nell/Betty traps – something to play with. Anyway, taking a page from the Shenandoah campaign, I want to use speed for quick strikes around his perimeter. I will set up some small replenishment bases in places like the Tongas and Cook Islands from which I can base them. Sure I will take losses, but war means fighting, and fighting means killing.

Lastly, Skyros has allowed me to change the orders of my aircraft on the first turn – I just can’t move them, and I just did a little sandboxing. I believe I will be able to really limit the damage I take in aircraft that first turn.


I welcome your comments and suggestions. I have a thick skin, so if you see me being an idiot, please call me out on it!

Thanks!


< Message edited by AU Tiger -- 7/25/2013 2:50:43 AM >


_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to AU Tiger)
Post #: 24
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 3:06:59 AM   
geofflambert


Posts: 8029
Joined: 12/23/2010
From: St. Louis
Status: online
Clearly you don't need a lot of strategy help, but help with game particulars. There is nothing more important than pilot training. Rather than give a primer on it, perhaps you could express what you have in mind and we can point out the weak spots. Be glad to help.

Now immediately critical is that you load up every cargo ship in the DEI immediately with all the fuel they can carry and take it to Perth. If you're lucky, he'll leave you the possibility of going back for another bite from the apple. A contrary consideration is you might think about evacuating the few Dutch units that are unrestricted for later use. You will of course be evacuating Dutch air squadrons (over time, and you should have a lot of that) to Oz or simply withdraw them when the time comes and they'll reappear later in India or Aden.

I reccommend you set up Aukland as your theatre base of operations with some improvements to Wellington and Dunedin in the event of raids that you're not able to deal with. In addition to the fuel coming from the DEI to Oz you will need to get some fuel coming from the WC, as well as fuel from there going to NZ. Pearl is a fuel dump and a place to repair ships. You need to set up some AO TFs to serve as a fueling link to Oz/NZ. These can refuel at Pearl while you supply Pearl with fuel via xAKs from SF. The rendezvous point for these AOL TFs needs to be fixed (if possible) somewhere around Starbuck Island in my view. Keep one TF there with the others waiting for their turn somewhere not too far away, but far enough that if his subs or surface raiders find the rendezvous, your others will escape. Eventually you need to develop Christmas Island as an alternative refuelling point.

You should probably take your CVs to the WC and focus on flight crew training for quite some time. Once you have 4 CVs you may sally forth if you wish, but make sure you have fuel reserves developed at NZ and Oz beforehand.

(in reply to AU Tiger)
Post #: 25
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 3:31:31 AM   
witpqs


Posts: 18826
Joined: 10/4/2004
From: Argleton
Status: offline
1- As a favor to geofflambert, at the earliest opportunity evacuate the dragons from the island of Komodo before they are captured by the enemy. They will evolve into fierce warriors that know how to make plasma torpedoes.

2- Looking at your now 'rear' areas, build forts every place you can. Sydney, Melbourne, Bombay, and on and on. If he goes deep you won't have enough warning when that happens to get it done. And yes, Pearl Harbor too. You have to decide where the boys build airfields or ports instead to support operations, but neglect the forts at your peril.

3- Only build one thing at a time to build it faster. Switch back and forth after achieving levels of building if you wish, but forts 1 + 99% and airfield 1 + 99% and port 1 + 99% is the same as forts 1/airfield 1/port 1.

4- This is the link for the WITP-AE wiki (http://witp-ae.wikia.com/wiki/War_in_the_Pacific:_Admiral%27s_Edition_Wiki). People put various articles in there that you might find helpful. I put up one on surface combat intercepts.

5- Search is darn near everything in the naval side of this game. Search will help your subs kill ships. Search will help your surface intercepts, air attacks, and early warning. And search is very porous in AE - things will slip through undetected. If you want solid search it has to be overlapping from multiple bases. And do use search arcs, you have better chances of seeing things when focusing the search to the needed vectors.

6- FOW is far superior in AE (to WITP), and is even better in the latest Beta (as opposed to the latest official). Rarely you will even have an enemy LCU in the same hex that you don't see yet.

7- I think others mentioned this, but you must focus big time on getting enough fuel and supply forward.

Lots of other stuff, but this should help.

< Message edited by witpqs -- 7/25/2013 3:32:27 AM >


_____________________________


(in reply to geofflambert)
Post #: 26
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 4:04:28 AM   
geofflambert


Posts: 8029
Joined: 12/23/2010
From: St. Louis
Status: online

quote:

ORIGINAL: witpqs

1- As a favor to geofflambert, at the earliest opportunity evacuate the dragons from the island of Komodo before they are captured by the enemy. They will evolve into fierce warriors that know how to make plasma torpedoes.


Don't forget those salamanders on Guadalcanal, those things are huge.

I'm in concurrence with witpqs as far as search goes, your 4Es should spend the first year of the war either doing search or for transport missions if necessary.

(in reply to witpqs)
Post #: 27
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 4:28:06 AM   
ny59giants


Posts: 8358
Joined: 1/10/2005
Status: online
Burma - You will find this area in particular that keeping bases supplied is very difficult. When you pull up a base, you will see the daily max supply pull next to the Supply. Keeping troops supplied in a base once you lose Rangoon will be very difficult.

China - Do a "Sir Robin" for your troops in the clear to the forest/rough/jungle hexes. Japanese LBA will eat up your troops in the clear terrain if you leave them there.

Diego Garcia - You have three brigades afloat along the western coast of India. Decide where they will go very soon.

Port Blair - This base is important early as you will probably need it to shuttle your short legged fighters from Malaya to Burma/India. Beware of a para drop on it in the first few weeks.

Dutch - Even though many of the troops are Restricted (cannot load and ship them out to another place), you can move them via transport planes. Along this line, I would upgrade some of your LBA to the PBY-5s ASAP. I also send down the Chinese air transport plane unit in western China.

Clemson Class DDs - You have them in SRA and Philippines at start. You will have to weigh using them and getting them sunk vs your need to have them to convert to APDs. Unlike Japan, the Allies have limited ships that can carry troops in Fast Transport TFs.

Sydney's Heavy Industry - I and others turn off the HI here to save on fuel. Australia can easily run out of fuel early in war.

Since I have mentioned it before, AE focuses more on ports and their size for many things. All those small xAKL/xAPs that are Dutch are nice to save as they can get in and out of all those many small ports (size 1 or 2) that you will encounter. Some of the small xAKL that are Dutch and in Australia can convert to xAPs. I do so ASAP.

American CVs - What I do is place a 18 plane US Marine fighter unit on each CV as you are short on fighters there until the July '42 upgrade that allows you to resize/expand to 36 fighters. I like having 45 fighters on them even if it is with the old Wildcats. Its called survivability!!

< Message edited by ny59giants -- 7/25/2013 4:29:30 AM >


_____________________________


(in reply to geofflambert)
Post #: 28
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 5:11:57 PM   
AU Tiger


Posts: 1606
Joined: 10/9/2006
From: Deepest Dixie
Status: offline

quote:

ORIGINAL: geofflambert

Clearly you don't need a lot of strategy help, but help with game particulars. There is nothing more important than pilot training. Rather than give a primer on it, perhaps you could express what you have in mind and we can point out the weak spots. Be glad to help.



Can you tell me more about the pilot training? Or give me a link to a thread that does?

I know I only posted a general outline of my intentions, but I am still trying to clarify exactly how I am going to carry it out. I will make more detailed posts as I am working on my first turn. I am pretty good at "X's & O's", but the minutiae is where I tend to get ahead of myself, thus the PBEM as opposed to an AI. Against a human player I am much more focused on the details.

quote:

ORIGINAL: witpqs

1- As a favor to geofflambert, at the earliest opportunity evacuate the dragons from the island of Komodo before they are captured by the enemy. They will evolve into fierce warriors that know how to make plasma torpedoes.

2- Looking at your now 'rear' areas, build forts every place you can. Sydney, Melbourne, Bombay, and on and on. If he goes deep you won't have enough warning when that happens to get it done. And yes, Pearl Harbor too. You have to decide where the boys build airfields or ports instead to support operations, but neglect the forts at your peril.

3- Only build one thing at a time to build it faster. Switch back and forth after achieving levels of building if you wish, but forts 1 + 99% and airfield 1 + 99% and port 1 + 99% is the same as forts 1/airfield 1/port 1.

4- This is the link for the WITP-AE wiki (http://witp-ae.wikia.com/wiki/War_in_the_Pacific:_Admiral%27s_Edition_Wiki). People put various articles in there that you might find helpful. I put up one on surface combat intercepts.

5- Search is darn near everything in the naval side of this game. Search will help your subs kill ships. Search will help your surface intercepts, air attacks, and early warning. And search is very porous in AE - things will slip through undetected. If you want solid search it has to be overlapping from multiple bases. And do use search arcs, you have better chances of seeing things when focusing the search to the needed vectors.

6- FOW is far superior in AE (to WITP), and is even better in the latest Beta (as opposed to the latest official). Rarely you will even have an enemy LCU in the same hex that you don't see yet.

7- I think others mentioned this, but you must focus big time on getting enough fuel and supply forward.



Which LCU's are best for Komodo wrangling? I have heard that the Burmese infantry units are adept at that.

Some of that I have heard from others. I do like the advice of concentrating builds one at a time at a base. Your comments about search and FOW has been duly noted. That strikes me as a key point worth concentrating on, and I will. After this post I will be heading over to the Wiki. Thanks


quote:

ORIGINAL: ny59giants

Burma - You will find this area in particular that keeping bases supplied is very difficult. When you pull up a base, you will see the daily max supply pull next to the Supply. Keeping troops supplied in a base once you lose Rangoon will be very difficult.

China - Do a "Sir Robin" for your troops in the clear to the forest/rough/jungle hexes. Japanese LBA will eat up your troops in the clear terrain if you leave them there.

Diego Garcia - You have three brigades afloat along the western coast of India. Decide where they will go very soon.

Port Blair - This base is important early as you will probably need it to shuttle your short legged fighters from Malaya to Burma/India. Beware of a para drop on it in the first few weeks.

Dutch - Even though many of the troops are Restricted (cannot load and ship them out to another place), you can move them via transport planes. Along this line, I would upgrade some of your LBA to the PBY-5s ASAP. I also send down the Chinese air transport plane unit in western China.

Clemson Class DDs - You have them in SRA and Philippines at start. You will have to weigh using them and getting them sunk vs your need to have them to convert to APDs. Unlike Japan, the Allies have limited ships that can carry troops in Fast Transport TFs.

Sydney's Heavy Industry - I and others turn off the HI here to save on fuel. Australia can easily run out of fuel early in war.

Since I have mentioned it before, AE focuses more on ports and their size for many things. All those small xAKL/xAPs that are Dutch are nice to save as they can get in and out of all those many small ports (size 1 or 2) that you will encounter. Some of the small xAKL that are Dutch and in Australia can convert to xAPs. I do so ASAP.

American CVs - What I do is place a 18 plane US Marine fighter unit on each CV as you are short on fighters there until the July '42 upgrade that allows you to resize/expand to 36 fighters. I like having 45 fighters on them even if it is with the old Wildcats. Its called survivability!!



Nice tips. I printed that out. Question about the Marine F4F's. Doesnt that get into the carrier "capable" vs. "trained" thing? Are the Jarheads bright enough for that?

_____________________________

"Never take counsel of your fears."

Tho. Jackson

(in reply to geofflambert)
Post #: 29
RE: Western Civilization in Grave Danger - AU Tiger (A)... - 7/25/2013 7:26:26 PM   
ny59giants


Posts: 8358
Joined: 1/10/2005
Status: online
Your Marine fighters on your CVs will go from capable to trained in 3 months. You don't suffer much from op losses while they train up.

CV Lex and Yorktown - I usually head them NW at start for a few days to pick up the fighters from Wake (recombine them with the rest at Pearl eventually and keep on that CV). I like to have one TF follow the other so you don't get surprised. You may surprise your opponent by flying off the old Devastators and base hop to the SRA. They only need a size 2 AF and they can wreck havoc on any non-LRCAP transport TF due to their range and payload.

< Message edited by ny59giants -- 7/25/2013 7:27:46 PM >


_____________________________


(in reply to AU Tiger)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> Western Civilization in Grave Danger - AU Tiger (A) vs. Skyros (J) Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.635