When you give a defend order it seems to be split into two tasks now. This was introduced quite a while back, and as I usually keep my command capacity low I don’t notice it to much, and was not sure if it was by design or not.
In the scenario I have been playing, I have very long command delay now, as I am taking advantage of the no orders delay for the arriving para drops, and have a lot of units moving individually into positions.
So for a defend order now, I have a command delay of say 2 hours (I’m fine with that as I have overloaded the boss), then when the unit gets near the defend position it stops, and another full command delay is introduced for the final short leg (about 200 meters) of its defend task.
So for a defend task to complete I have a 4 hour command delay.
There is only one command delay for a move order, so I have been using this as a work around, by moving to the defend position then placing a defend order with facing etc on the counter, once it gets there, but it requires more, unnecessary, user interaction this way.