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OT: Death on Skyline Drive (No Schanilec)

 
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OT: Death on Skyline Drive (No Schanilec) - 7/14/2013 4:58:51 AM   
jeffk3510


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It would appear that no one would be offended posting an AAR from a different game that has almost zero forum buzz.

schanilec and I have been playing numerous John Tiller's Campaign Series games over the last year and I would like to share the fun with everyone.

These are a great series of games for anyone who likes quick action and tactical level games.

Here is the first post from my original AAR at the JTCS forum.

"Schani and I have been blowing through a lot of scenarios since the Crickets and Echoes AAR.

We went on to play the Burma Road, which the AAR over at the Blitz kinda fizzled out as I stopped updating it...we ran into the last handful of turns, and Marc couldn't ever find the right turn file and we couldn't figure out what turn we were last on...no biggy. I am confident he would have won... I ran out of options and he finally surrounded my troops at the southern bridge all while running a few troops up north to recapture the first north bridge. I don't recall that we ever finished this scenario, but he would have easily won.

We then played another East Front scenario..I don't recall the name (I'll search tonight). It was a Germany/Russian meeting engagement with only armour. I would say it was a small regiment sized game. I lost maybe a few tanks, and Marc didn't have a unit left on the map. It was a small meeting engagement with a small central town/rr junction as the main objective. It was before or after the Battle of Kursk. I ended up taking a good position on a ridge east of town while Marc just ended up getting caught in the valley just before reaching the depot/town. T34s just ate his lunch..very one sided now the more I do think of it.

He did give up a very good fight and was a great sport about it. That is what I love about Marc. The guy is always very cheerful and full of energy in the game. He is also a very good communicater on his availability for a turn. I also dont care about game pace nor does he..we usualy do a turn a day..even though we could almost do a full scenario in a day if we wanted. He never gives away any details when sending the turn to me..I try and do the same. Marc is just a good dude.

We've now decided to play West Front's scenario Death on Skyline Drive. I have the Germans, while he is taking up the Allies (Americans).

From the scenario description- his lines are very thinly held, and I have a big thrust of infantry in the opening stages of the Ardennes Offensive...

It is something like 26 turns, and we're half a dozen in with zero action as I am consolidating my forces. I have only half a dozen infantry platoons on the map, and noticed my reinforcements take forever to show up, so I am just getting into position before I start"

This scenario is a historical scenario that is the opening stages of the Ardennes Offensive. I start with almost nothing on the field and the reinforcements trickle in over time..like I mentioned. I am going to consolidate until I have two btns on the field, and then start moving through the trees south of the town and capture the victory hexes and dig in west of the village to prepare for Marcs sure-to-come counterattack if I drive him from the village/victory hexes.

We've already played 9 turns with zero action and I just discovered last turn I have off board artillery..

Current situation below on the 2D map..




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< Message edited by jeffk3510 -- 7/14/2013 5:03:45 AM >


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RE: OT: Death on Skyline Drive (No Schanilec) - 7/14/2013 5:00:35 AM   
jeffk3510


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Turn 10




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RE: OT: Death on Skyline Drive (No Schanilec) - 7/14/2013 5:01:24 AM   
jeffk3510


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Turn 10 results




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RE: OT: Death on Skyline Drive (No Schanilec) - 7/14/2013 4:19:57 PM   
Cribtop


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This looks like a cool tactical game.

Is it WEGO format?

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/14/2013 4:33:18 PM   
Captain Cruft


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No it's IGO-UGO.

http://www.theblitz.org is a good Campaign Series community.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/15/2013 3:39:01 AM   
jeffk3510


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quote:

ORIGINAL: Cribtop

This looks like a cool tactical game.

Is it WEGO format?


Cpt Cruft is correct.

It is a very cool tactival game...very easy to pick up and have a lot of fun with. As with AE, PBEM is especially fun but the AI does put up a good fight.

How is your current AE campaign going? I see you guys got a lot of rain in North Texas today. We do a lot of business starting at Temple all the way back north so we keep up with what is going on down there.

Thanks for stopping by.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/15/2013 3:39:39 AM   
jeffk3510


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quote:

ORIGINAL: Captain Cruft

No it's IGO-UGO.

http://www.theblitz.org is a good Campaign Series community.


I tried the blitz for a little while...never cared for it much. I really like Maxtrix Games forums..maybe I am just used to them. The feel cozy.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/15/2013 4:05:28 AM   
Cribtop


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quote:

ORIGINAL: jeffk3510


quote:

ORIGINAL: Cribtop

This looks like a cool tactical game.

Is it WEGO format?


Cpt Cruft is correct.

It is a very cool tactival game...very easy to pick up and have a lot of fun with. As with AE, PBEM is especially fun but the AI does put up a good fight.

How is your current AE campaign going? I see you guys got a lot of rain in North Texas today. We do a lot of business starting at Temple all the way back north so we keep up with what is going on down there.

Thanks for stopping by.


Yeah, the rain was too far North to get to us today, but word is the rest of the week will be plenty wet.

The campaign against Cuttlefish continues, now in mid 43. Check out the AAR link in my sig if you want to catch up on it. Several cool CV battles.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/16/2013 7:08:18 PM   
jeffk3510


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I have been following it, just not posting I guess. Always enjoy reading good AARs. Especially ones that are further into the game the I am.

Turn 11






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RE: OT: Death on Skyline Drive (No Schanilec) - 7/16/2013 7:13:55 PM   
jeffk3510


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Contact




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RE: OT: Death on Skyline Drive (No Schanilec) - 7/16/2013 7:21:48 PM   
jeffk3510


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Turn 11 results.

Excellent first turn with contact. Moved my men out of the trees and killed a lot of his men, destroyed halftracks, made him retreat, and have an excellent line of men in the trees to assault from and provide cover from. No units were left with AP to fire during his turn. That is ok though.






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< Message edited by jeffk3510 -- 7/16/2013 7:22:45 PM >


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RE: OT: Death on Skyline Drive (No Schanilec) - 7/16/2013 11:10:11 PM   
DOCUP


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Do you assault a lot or just shoot at the units to wear them down. I shoot a lot maybe that's the reason I can't finish a game without turns running out.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 3:34:57 AM   
jeffk3510


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quote:

ORIGINAL: DOCUP

Do you assault a lot or just shoot at the units to wear them down. I shoot a lot maybe that's the reason I can't finish a game without turns running out.


It really depends. I am in no hurry to assault and capture the victory hexes at this time.. If you're playing with extreme FOW, then your assault odds are not shown..if you're playing just normal FOW, then you have an idea of how well your assault will go.

There are some many reasons to list of why to and why not to assault....close in fighting when I HAVE to take places fast and use the cover to return fire, I will assault in that case. I like tank battles for manuever and fast attacks. I also like to have my heavy tanks sit back and snipe and take punishment while my fast tanks flank and fire...occasionally assaulting...

I know this doesn't really help you..you'll just know when to and when not to I guess..


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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 3:36:42 AM   
jeffk3510


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When I shoot and disrupt units, I will try and get close to assault the more I think about it... disrupted units are easy to rout.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 5:27:12 AM   
jeffk3510


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Dont forget that your indirect fire will be accurate if you have a unit that can actually spot the targeted hex during that turn or else it will be very innaccurate.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 7:23:15 PM   
jeffk3510


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Turn 12 initial




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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 7:28:52 PM   
jeffk3510


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Good turn for both of us, but if this is all Marc has to defend these VP locations, he's going to be fighting for his life. Understrength infantry platoons very spread out.






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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 7:40:23 PM   
Capt Cliff


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Ahem ... isn't this the wrong forum for this game? Just saying ... it's the WitP:AE forum!

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/17/2013 7:45:49 PM   
MAurelius


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first of all it says "OT" - and secondly - he politely asked about all this....

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 4:13:02 AM   
Cpt Sherwood

 

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This is interesting.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 5:10:07 PM   
HansBolter


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I absolutely loved this game series when it first came out. I also have the re-released new version and the only hardship I find in playing it is the lack of an edge scrolling map and having to deal with the now antiquated and clunky interface that requires using scroll bars. Otherwise it's still very much a gem.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 6:50:06 PM   
jeffk3510


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quote:

ORIGINAL: HansBolter

I absolutely loved this game series when it first came out. I also have the re-released new version and the only hardship I find in playing it is the lack of an edge scrolling map and having to deal with the now antiquated and clunky interface that requires using scroll bars. Otherwise it's still very much a gem.


Edge scrolling map? I have zero problems playing this game..maybe it is something I can help you with.

Thanks for the post. One of my favorite games.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 6:51:17 PM   
jeffk3510


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Turn 13

Marc fired into my lines with everything he had...zero results for him. I see a Greyhound platoon has showed up west of town. The only thing I can do is assault it if I get close enough to it..not too worried about it, but I don't have anything to counter it.




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< Message edited by jeffk3510 -- 7/18/2013 6:52:30 PM >


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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 7:00:13 PM   
jeffk3510


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Turn 13 results.

Good day for my troops. I am a tad nervous about the armor showing up west of town like I mentioned. That is why I moved my flanking batallion on a shorter route than planned...I'll just have to snuff out the units in that town later on or let them throw themselfs at our lines later..






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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 7:40:59 PM   
jeffk3510


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quote:

ORIGINAL: Cpt Sherwood

This is interesting.


A very fun game. Have you ever played either of the three CS games?

East Front
West Front
Rising Sun

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 8:42:35 PM   
nashvillen


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Jeff, what is the link to this game? Looks like fun.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 8:51:38 PM   
jeffk3510


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quote:

ORIGINAL: nashvillen

Jeff, what is the link to this game? Looks like fun.


http://www.matrixgames.com/products/318/details/John.Tiller's.Campaign.Series

It's a lot of fun.

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/18/2013 9:06:40 PM   
LoBaron


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This really looks interesting Jeff! Good ARR, will follow this for sure.

How is the complexity with regards to unit attributes? Does it simulate stuff like ammunition consumption and different equipment or is it more high level like in WitP?
How much time do you usually spend on a turn in a scenario as this one?





quote:

ORIGINAL: Capt Cliff

Ahem ... isn't this the wrong forum for this game? Just saying ... it's the WitP:AE forum!


Exactly the guy who stubbornly posts every miniscule crap he does not know about WitP gameplay in the tech section of the forums, and reacts like pissed of teenager when someone mentions, tries to provide suggestions on forum etiquette?

Thank you Cliffy, you made my day!

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RE: OT: Death on Skyline Drive (No Schanilec) - 7/19/2013 12:43:19 AM   
corbon

 

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quote:

ORIGINAL: LoBaron

This really looks interesting Jeff! Good ARR, will follow this for sure.

How is the complexity with regards to unit attributes? Does it simulate stuff like ammunition consumption and different equipment or is it more high level like in WitP?
How much time do you usually spend on a turn in a scenario as this one?


Ammunition consumption is, I think, basically a chance to run out of ammo each shot (well, run low, which means reduced effect for your shooting and assaults) which is based on the scenario and range from HQ. Then a chance each turn to 'recover' if you are low, based again on scenario and distance from HQ - assuming yor HQ is active (not moved) and in command itself.
On many scenarios the chance is negligible. On others its very high, 30%+ per shot.
Every 'base' has 1-6 strength points (SP) reach representing a half-squad, heavy weapon, gun or vehicle (or aircraft). Infantry bases always start out with 6SP, thoses MMGs would be 4s, the 60mm Mtr probably a 3 I think, the greyhound a 5. Each base type, for each nation and year (and for example, Motor inf is different from footsloggers who are different from paras etc, and a 37mm gun is different from a 57mm gun etc etc), has a large range of attributes, include soft and hard attack values at various ranges. Each base has 100Action Points (AP) per turn, with varying movement costs for different terrain, loading and unloading, shooting and assaulting. AP 'saved' may be used by the AI in reaction fire during the next enemy turn, but you have no control over that. For example, those german motorised infantry would cost 30AP to move into a normal hex, and 35AP per shot, so can sometimes move 1 and shoot twice. But moving into woods costs 65, so thats move once shoot once.
When you attack, each SP actually does an individual attack with a dice roll I believe, then those attacks are aggregated. So you may kill some enemy SPs, disrupt their base, retreat their base, have no effect, or any combination thereof.
The Leaders can add a bonus to attack odds, assault odds, and morale rolls (mostly disrupt recovery), depending on their leadership stat (if its higher than the bases morale).
Morale is individual per base, and degrades with casualties (a little). It is used for recovering from disrupt mostly. I think the unit can also use HQ morale (usually a little higher) if it is in HQ range.
Disrupted units cannot move closer to known enemy, cost double AP to move, and shoot and assault at reduced effect. They also automatically retreat from an assault if there are undisrupted units only on one side after the assault results. And retreating with no place to retreat to = surrender
Anything I missed?

A very small scenario like this one (so far at least) almost certainly takes less time to do a turn than read about it, let alone type it.
Some of the larger scenarios (and there are hundreds) are divisional or corps sized, but with no change in scale. They can take hours to do a single move, and then 20minutes or more just watching the turn results.
You can also play Linked Campaign Games (campaigns with a plan that changes by your results I think) or take a unit and run it through a campiagn made up of random scenarios with a small date change, your unit taking caualties, increasing in experience, receiving replacements (whoops, the fresh guys have no experience and starting morale) and receiving medals for good performances. I've taken battalions through the entire war doing this, great fun, over 50 games starting with 1941 kit and cheering every time an upgrade was received, ending with '45 kit. At times it can be bad, when you are outclassd kit-wise (when you start running into T34s and KVs from example, with PzIIIFs), but thats all part of the fun. After a while you will often get offered a higher command if you are doing well, but that just means bigger, more time consuming games.

My only complaint is that recon doesn't seem to get any defensive bonus. Or probably I'm doing something wrong. Recon is always lightly armoured, and by mid war usually you end up with the entire base destroyed as soon as you 'find' anything. If you can see them, they can certainly shoot you!

< Message edited by corbon -- 7/19/2013 12:46:31 AM >

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Post #: 29
RE: OT: Death on Skyline Drive (No Schanilec) - 7/19/2013 1:10:05 AM   
Cribtop


Posts: 3415
Joined: 8/10/2008
From: Lone Star Nation
Status: offline
Cool explanation.

Recon is tough to simulate. Even in tabletop miniatures we often ended up functionally with the sort of "recon by death" you describe.

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(in reply to corbon)
Post #: 30
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