From: Jacksonville, FL, USA
I know few would have "fun" playing this scenario, but ever think about how the free wheeling logistics and support rules of war games allow for a distorted view of how "easy" it is to move units around the battle field. IMHO it would be interesting to see a game where as the Divisional Commander/Staff you also had to move the support units ensure enough supply/ammo/POL and other support for the operation. Minutia like moving the surgical unit to a position to be of value (or front line morale suffers), if an older game (WWII) the veterinary unit(or the horses/mules get sick), and the Battalion, Brigade/Regt/Divisional Organic supply let alone the Bakers, Kitchens, Psych Ops, etc. . Then move it all down the road and still get the combatants where they need to be and properly supported. I know no one would play the scenario more than once (unless they really want to be on a staff) but it would be interesting to see what a full move entails, not just pushing that CCB Counter three hexes. We all read the histories and the disasters like the crowded Ardennes road net, but then we move the units with some abstract road congestion rule or Headquarter's stacking/range rule to make it easy.
So does anyone agree that wargaming largely leaves us with distorted views of what is possible with respect to unit movement? Or am I off base? Anyway just some rambling on a rainy day...
"Some people spend an entire lifetime wondering if they made a difference. The Marines don't have that problem."
PRESIDENT RONALD REAGAN, 1985
I was Navy, but Assigned TAD to the 24th MAU Hq in Beirut. By far the finest period of my service!