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Public Beta for CO:BftB v4.5.264 Now Available!

 
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Public Beta for CO:BftB v4.5.264 Now Available! - 6/27/2013 7:28:09 PM   
Andrew Loveridge


Posts: 584
Joined: 7/20/2009
Status: offline
Hello All,

A new public beta update is available in the Members Club. It includes some changes to timing and completion of attacks, plus other fixs.

Let us know how it works for you.

Changes for build 4.5.264beta:


  • CHANGE - Remove right binding from central fields within the Weapon Performance panel of the Estab Editor. This ensures that the right hand fields are visible.
  • CHANGE - Previously the code that determines whether a unit can exit or not was using the map control for the control grid containing the exit objective. Depending on the alignment of the grid this could result in cases where an enemy unit was outside the exit perimeter but still preventing the unit from exiting. Now it does a specific search for units within the perimeter. This makes it a tad slower but more accurate.
  • FIX - Ensure that HHour is adjusted if the Start time is adjusted inside the function that sets the StartAt time. Fixes Assert at GameDiagnostics.cpp line 456.
  • FIX - Ensure that completed Attacks are not automatically assessed as having failed when the estimated time allotted runs out. Previously it was only doing a full assessment if the plan status was current. So if a force reached the attack objective and went onto the defensive and then the time finished it would report that the attack had failed even though the force had actually achieved the objective.


< Message edited by Andrew Loveridge -- 6/29/2013 1:34:29 PM >


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Andrew Loveridge

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RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/28/2013 5:16:56 PM   
Emir Agic


Posts: 331
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
Status: offline
Andrew, there is no 4.5.264beta in my Members Club. Only 4.4.264Beta (Date is 6 MAY 2013). I would say that you (or Dave) gave wrong version name to new beta patch but date is confusing. Can you check this?

(in reply to Andrew Loveridge)
Post #: 2
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/29/2013 1:29:24 AM   
Arjuna


Posts: 17792
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Well I definitely named it 4.5.264. Regardless there was never a 4.4.264 so it must be the right one.

FYI the version number scheme is:
Game Number . Patch Number . Build Number

BFTB I the fourth game in the series. We are now onto Patch #5 and the build is the 264th.

< Message edited by Arjuna -- 6/29/2013 1:31:18 AM >


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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Emir Agic)
Post #: 3
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/29/2013 1:43:07 AM   
Brindlebane


Posts: 43
Joined: 3/5/2013
Status: offline
The download is 4.4.264 in game it reads 4.5.264.Just needs changed in the members section i think,right download,wrong title.

(in reply to Arjuna)
Post #: 4
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/29/2013 2:17:32 AM   
RangerX3X


Posts: 300
Joined: 11/21/2007
From: Jacksonville, FL USA
Status: offline
Kudos for the continued refinement of the best AI war-game platform ever created.

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Post #: 5
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/29/2013 3:18:44 AM   
loyalcitizen


Posts: 204
Joined: 2/9/2004
Status: offline
Can you please add an FTP link for those of us who have never been able to successfully download from the Members Club?
Thanks!

(in reply to Andrew Loveridge)
Post #: 6
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 6/29/2013 1:16:12 PM   
jimcarravallah

 

Posts: 579
Joined: 1/4/2006
Status: offline

quote:

ORIGINAL: Arjuna

Well I definitely named it 4.5.264. Regardless there was never a 4.4.264 so it must be the right one.

FYI the version number scheme is:
Game Number . Patch Number . Build Number

BFTB I the fourth game in the series. We are now onto Patch #5 and the build is the 264th.


Thanks for the explanation of the version numbering scheme.

Helps explain the software history for those interested in its traceability for problem solving.



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Take care,

jim

(in reply to Arjuna)
Post #: 7
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 8/30/2013 4:49:28 PM   
Brindlebane


Posts: 43
Joined: 3/5/2013
Status: offline
Been away from the game for a wee while so i'm gonna get back into the swing of things.Is this version v4.4.263 still the official version.I clicked update on my game incase i missed anything and this is the version it started to install.
This is the version i have at present 4.5.264beta:.Is this still in beta or will my game move on to install this.

If it is still beta,are there any problems with it that have since come to light or can i leave my game as it is.Cheers.(BftB and both modules)

(in reply to jimcarravallah)
Post #: 8
RE: Public Beta for CO:BftB v4.4.264 Now Available! - 8/31/2013 1:18:07 AM   
Arjuna


Posts: 17792
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
It's still beta.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Brindlebane)
Post #: 9
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