A new public beta update is available in the Members Club. It includes some changes to timing and completion of attacks, plus other fixs.
Let us know how it works for you.
Changes for build 4.5.264beta:
- CHANGE - Remove right binding from central fields within the Weapon Performance panel of the Estab Editor. This ensures that the right hand fields are visible.
- CHANGE - Previously the code that determines whether a unit can exit or not was using the map control for the control grid containing the exit objective. Depending on the alignment of the grid this could result in cases where an enemy unit was outside the exit perimeter but still preventing the unit from exiting. Now it does a specific search for units within the perimeter. This makes it a tad slower but more accurate.
- FIX - Ensure that HHour is adjusted if the Start time is adjusted inside the function that sets the StartAt time. Fixes Assert at GameDiagnostics.cpp line 456.
- FIX - Ensure that completed Attacks are not automatically assessed as having failed when the estimated time allotted runs out. Previously it was only doing a full assessment if the plan status was current. So if a force reached the attack objective and went onto the defensive and then the time finished it would report that the attack had failed even though the force had actually achieved the objective.