Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ground movement bug

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Ground movement bug Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ground movement bug - 6/24/2013 8:16:51 PM   
BigBadWolf


Posts: 570
Joined: 8/8/2007
From: Serbia
Status: offline
Few turns ago my units started crossing Johore for an assault on Singapore. Southern Army HQ led the assault, while all other were set to follow. Then, after two turns, they decided that wasn't such a clever idea and reset their movement to zero. OK, no biggy, I had this happen before, I just issued orders again. This time, they make it across (and capture the city in the first go) but SA HQ remained at Johore. Is there any way of preventing this happening in the future? Am I missing something?

_____________________________

Post #: 1
RE: Ground movement bug - 6/24/2013 8:30:33 PM   
witpqs

 

Posts: 14117
Joined: 10/4/2004
From: Argleton
Status: online

quote:

ORIGINAL: BigBadWolf

Few turns ago my units started crossing Johore for an assault on Singapore. Southern Army HQ led the assault, while all other were set to follow. Then, after two turns, they decided that wasn't such a clever idea and reset their movement to zero. OK, no biggy, I had this happen before, I just issued orders again. This time, they make it across (and capture the city in the first go) but SA HQ remained at Johore. Is there any way of preventing this happening in the future? Am I missing something?

AFAIK, units that have no AV can not enter an enemy held hex. The HQ has no AV, so everybody should have been following a combat unit, not following an HQ.

_____________________________

Intel Monkey: https://sites.google.com/site/staffmonkeys/

(in reply to BigBadWolf)
Post #: 2
RE: Ground movement bug - 6/24/2013 8:36:40 PM   
Quixote


Posts: 708
Joined: 8/14/2008
From: Maryland
Status: offline
Units with no AV (like HQs) are reluctant to enter enemy hexes by themselves, and I don't believe the program considers "follow" orders when calculating this. Next time set a strong combat unit to lead, and have everyone else follow that.

Edit: I'm too slow again.

< Message edited by Quixote -- 6/24/2013 8:37:19 PM >

(in reply to BigBadWolf)
Post #: 3
RE: Ground movement bug - 6/24/2013 8:58:53 PM   
BigBadWolf


Posts: 570
Joined: 8/8/2007
From: Serbia
Status: offline
Ah, that explains it, thanks.

_____________________________


(in reply to Quixote)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Ground movement bug Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.066