If you're trying to get round something then plot it manually. As a back up (so they can react when they spot something you weren't aware of when you did the manual plot), use Move and tick bypass, plus 'avoidance' if you want to be really sure (and even that's not sure, and each time the lead unit runs into a contact, be aware that everything stops whilst it sends a message back to HQ which then decides whether to bypass or not, sends orders forward etc - the whole process can be as slow as...well, as it was in reality...)But always check what route it roughly has in mind using the tools section before you commit, as it's only AI and will sometimes surprise you unpleasantly. Move the units to a decent FUP for your projected attack, then give attack orders when they get there. That's what I do, anyway. You could try that.
I've found getting around the outposts no simple matter in RFB. Good luck!
< Message edited by phoenix -- 6/23/2013 8:00:07 PM >