Matrix Games Forums

Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser TrailerDeal of the Week Alea Jacta Est
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Components by resources

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> Components by resources Page: [1]
Login
Message << Older Topic   Newer Topic >>
Components by resources - 6/22/2013 10:53:54 AM   
feelotraveller


Posts: 931
Joined: 9/12/2011
Status: offline
Components are made up of strategic resources. You knew that already, didn't you? But if you are like me then you will probably have trouble remembering how many and what resources go into a given component. Well here is the list for you.

components_and_resources.ods Friendly open office format.
component_and_resources.xls Proprietary junk format.

Using the sort function on the columns can let you find out about a particular resource. Density is number of components divided by size. Maybe you can find a use for this, I certainly do.

Figures are for 1.9.0.7 version of Shadows. If you find any errors let me know and I will update it.

< Message edited by feelotraveller -- 6/22/2013 11:00:07 AM >
Post #: 1
RE: Components by resources - 6/22/2013 11:51:31 AM   
loki100


Posts: 640
Joined: 10/20/2012
Status: online
thank you

I think as I'm still getting used to this game I do find myself constantly cycling between screens to try and remember what needs what

(in reply to feelotraveller)
Post #: 2
RE: Components by resources - 6/22/2013 1:40:21 PM   
kasper747

 

Posts: 8
Joined: 6/21/2013
Status: offline
Cool i was just looking for it :) Thank you for shearing.
I am working currently to make some ship designs tamps (SDT) and can really use this info. Have you written this down yourself or were you able to extract this info somehow?

If it is possible, would be great to have the energy consummation also :)

(in reply to loki100)
Post #: 3
RE: Components by resources - 6/22/2013 5:57:51 PM   
kasper747

 

Posts: 8
Joined: 6/21/2013
Status: offline
I extended your data with energy consumption pro each tech stage. For weapons I added also damage and fire rate. However I can not upload the file - some problems with my firewall.


Can you also tell us, what for you need this data :=)

(in reply to kasper747)
Post #: 4
RE: Components by resources - 6/22/2013 8:25:13 PM   
Osito

 

Posts: 325
Joined: 5/9/2013
Status: offline
Thank you!

Just out of interest, what do you use the "density" column for? I understand how it's calculated, but I don't understand what you use it for.

(in reply to feelotraveller)
Post #: 5
RE: Components by resources - 6/22/2013 11:20:13 PM   
feelotraveller


Posts: 931
Joined: 9/12/2011
Status: offline
@ kasper747, you are welcome. I decided to keep it simple. You could also add weapons damage, fire rate and a buuch of other stuff. I wrote it down myself when too tired to play the game - so there may be some mistakes, but I tried to be careful.

I use density for loading up my contructors (early game with base size limits). I also use it for giving a quick estimation of costs (assuming resources are equally priced), e.g. filling the same amount of space with titan beams is going to be more than six times as expensive as with one advanced fighter bay. You could check this manually but it allows me to gauge which components I want to try to minimise the use of in my custom designs if I want to keep costs down.

< Message edited by feelotraveller -- 6/22/2013 11:22:29 PM >

(in reply to Osito)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> Components by resources Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.069