Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

protection treaties are easily exploitable

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> protection treaties are easily exploitable Page: [1]
Message << Older Topic   Newer Topic >>
protection treaties are easily exploitable - 6/19/2013 3:41:32 PM   


Posts: 2
Joined: 6/18/2013
Status: offline
With the current protection treaty mechanic it's quite easy to stop pirates from attacking without paying large sums of protection money. Everytime something important gets attacked you can start a protection treaty with the attacking pirates, the pirate ships will always stop the attack immediately and when they leave a few seconds later you can simply cancel the treaty.
The pirates will hate you for breaking all those protection treaties, but that doesn't seem to matter, they'll still sign a new protection treaty with your empire everytime you want.

And protection treaties make it really easy to kill or capture pirate construction/colony ships. Give a fleet the order to move to the target ship and sign a protection treaty shortly before the fleet arrives. The pirate ship will not attempt to flee from your "friendly" ships, giving you enough time to move all ships into firing range before canceling the treaty.

< Message edited by soulfreezer -- 6/19/2013 3:42:05 PM >
Post #: 1
RE: protection treaties are easily exploitable - 6/19/2013 4:10:15 PM   

Posts: 282
Joined: 12/31/2010
Status: offline
I like this! I approve of the use of breaking treaties with Pirates!

The big question is if you take a reputation hit for doing this (breaking treaties).


Go for the Eyes Boo!

Intel 3570K Oc'd to 4.3ghz
8 gigs ram
GTX 670 w/ 2gigs ram.
Using a cache drive from intel with a 60gig flash & 1 terrabyt hd accelerated.

(in reply to soulfreezer)
Post #: 2
RE: protection treaties are easily exploitable - 6/19/2013 4:29:40 PM   


Posts: 216
Joined: 8/31/2012
Status: offline
The pirates sure won't like you any, it does give you a hit towards that faction. However they'll still make deals with you. I file this one under "exploits I don't need to use" and play with the philosophy that I'll do it only if I'll have more fun if I do it :)

(in reply to Larsenex)
Post #: 3
RE: protection treaties are easily exploitable - 6/19/2013 5:25:26 PM   


Posts: 156
Joined: 3/30/2010
Status: offline
Aren't you required to pay six months worth no matter what? Or does it depend on the amount of time they state when you make the offer?

Wish I could say exactly how it works, but it seems like weak pirates ask for monthly payments but more established factions ask for a larger up-front payment.

(in reply to dostillevi)
Post #: 4
RE: protection treaties are easily exploitable - 6/19/2013 5:34:49 PM   

Posts: 254
Joined: 6/6/2013
Status: offline
what!!!! you would actually **exploit** a pirate? (smile)


USA = Corporatist Serfdom of America: free range surf technology

(in reply to dostillevi)
Post #: 5
RE: protection treaties are easily exploitable - 6/19/2013 6:42:31 PM   

Posts: 1982
Joined: 10/10/2001
From: England
Status: offline
The out of sync economy is where most of the blame lies.If the protection treaties cost was relevant to your economy if would not be so easy to manipulate them at your whim.

(in reply to elanaagain)
Post #: 6
RE: protection treaties are easily exploitable - 6/19/2013 10:27:42 PM   

Posts: 7184
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
The pirates break the treaty whenever they feel like it as it is. Also, you can cancel the agreements anytime you like. Not sure I'm seeing the exploit here. As far as them stopping the attack, the whole point in having protection is to extort money from costs you money to get them to stop, or you lose ships and bases that cost you money.


Distant Worlds Fan

'When in doubt...attack!'

(in reply to ASHBERY76)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> protection treaties are easily exploitable Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI