Matrix Games Forums

War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual preview
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Starting resources

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Starting resources Page: [1]
Login
Message << Older Topic   Newer Topic >>
Starting resources - 6/19/2013 1:41:32 AM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
Still kind of new at this, just a quick question, is there a way to edit starting resources for an empire?
Post #: 1
RE: Starting resources - 6/19/2013 9:24:00 AM   
Osito


Posts: 664
Joined: 5/9/2013
Status: offline
I can't say for sure that the answer is, "no," but I did look into this question and I couldn't find a way to edit these resources. When the game creates the homeworld planets for each empire, it adds a certain amount of resources to them. If you then try to change the homeworld planet to a different one, the starting resources added to the different planet are much lower (lower than the "normal" planet start, anyway). Makes for quite a difficult beginning to the game, if you're trying to start on a customised homeworld.

Incidentally, I'm assuming you're talking about the resources of the empires themselves, rather than the mineable resources on the individual planets. The mineable resources can be changed in the editor.

Osito

(in reply to lando005)
Post #: 2
RE: Starting resources - 6/19/2013 12:09:00 PM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
Right I was looking for a way to modify the empire resources. The thing is I started a new game but set up my own home system and world after the game start and moved my empire there, now I keep running short on practically every build.

< Message edited by lando005 -- 6/19/2013 12:11:44 PM >

(in reply to Osito)
Post #: 3
RE: Starting resources - 6/19/2013 12:40:43 PM   
Osito


Posts: 664
Joined: 5/9/2013
Status: offline
Yes, the only way I found to deal with that was to make sure that the planets in the new home system have an adequate mineable supply of all the critical resources. Otherwise, it's possible to run out of a critical resource before you even get the warp bubble generator.

(in reply to lando005)
Post #: 4
RE: Starting resources - 6/19/2013 6:04:57 PM   
lando005

 

Posts: 71
Joined: 6/8/2013
Status: offline
I would think that there would be a main game setup file some where that would hold the values or formulas used but I haven't found anything like that yet.

(in reply to Osito)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Starting resources Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.105