From: My Own Private Hell
The simplest fix is to simply disable scrapping or gifting of civilian ships. Exploit fixed. Then again, this takes away a diplomacy tool from the player (ship gifting). In other words, a catch 22, you fix one thing and break another.
Of course I will always fall back on the 'Don't use it in the first place' fix myself.
Honestly, it was never a problem till now, probably because most of us either didn't think to do it, or didn't complain about something we chose not to do in the first place.
Or simply remove all control of the civilian ships. They are civilian anyways. Why should you be allowed to gift them? Retrofit them? Scrap them? They are not under the player's control.
That way it would at least require some work with frequent design changes to exploit their cash into the player's bank account.
To be quite honest I can see the point or exploit as it were, but you would lose an awfully large amount of resources unless you constantly check the menus for there cargo, either that or lose the resources, personally I would not even think about. Tried a few last night, and the work needed far outweighs the returns, and you use up resources to replace the merchant fleet, so no, not a good idea in my book.
< Message edited by Darkspire -- 6/18/2013 6:54:07 AM >