And im still puzzled why i cant lauch torpedo stikes from lvl 6 base with over 50k+ supply (using torpedos is red) and yes, hq have torpedos loades and yes, that unit is outside range from hq - unit is 13 hex away and hq have range of 5.
You say yourself, the unit is outside hq range, so what is puzzling about its´ inability to laumch torpedo attacks?
I posted above link because it contains most of the answers to the questions asked here, not because the answers are particularily accurate. You need torp odnance in range, and since in unmodded games no units except HQs have torpedo ordnance, this means you need an HQ in range no matter what.
Why im puzzled ?
because of this posted earlier :
Plus you need the supply available at the base:
for AF 4+, you 2 times (or 1 time with an air/command hq present) base's required supply
for AF 3, you 5 times (or 1 time with a air/command hq present) base's required supply
for AF 2, you 6 times (or 2 times with a air/command hq present) base's required supply
for AF 1, you 7 times (or 3 times with a air/command hq present) base's required supply
I thought that if you dont have hq in range you will only pay more supply to create/lauch torpedo strikes.
Or this tabble refering only to cost of creating torpedos ? If yes, then why it is here cost for outside hq range, since torps can be created only at hq ?