Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Attracking colonist

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Attracking colonist Page: [1]
Login
Message << Older Topic   Newer Topic >>
Attracking colonist - 6/15/2013 10:15:39 PM   
Chris21wen

 

Posts: 5545
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
I captured a colony that had Insectoid family on it, I have an amphibious race. The size of the colony is not growing it only has the insectoid on it due I assume to the policy settings. What policy setting do I need to attacked my race?
Post #: 1
RE: Attracking colonist - 6/15/2013 10:26:51 PM   
Starfry

 

Posts: 71
Joined: 11/30/2009
Status: offline
We need some infomation as in size of insectiod population, type of planet and its desirability and if you built any space ports on the planet.

(in reply to Chris21wen)
Post #: 2
RE: Attracking colonist - 6/15/2013 11:08:58 PM   
Shark7


Posts: 7857
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
If you chose an enslave or exterminate policy, then the bugs won't grow. You're own people will eventually move there, but it might take a while, especially if it is radically different from your native environment type.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Starfry)
Post #: 3
RE: Attracking colonist - 6/15/2013 11:10:13 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
The population policies will not affect the immigration of your own race. What will attract population to the planet (assuming that it is not already at max) is low taxes and high development. The population settings can be used to keep out races other than your own, move the insects somewhere else or to show them the nice gas chambers you have built.

(in reply to Starfry)
Post #: 4
RE: Attracking colonist - 6/16/2013 10:48:50 PM   
Chris21wen

 

Posts: 5545
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline

quote:

ORIGINAL: feelotraveller

The population policies will not affect the immigration of your own race. What will attract population to the planet (assuming that it is not already at max) is low taxes and high development. The population settings can be used to keep out races other than your own, move the insects somewhere else or to show them the nice gas chambers you have built.


So the policy settings do not affect your race, one misconception out of the way. The situation at the planet was as shown in the pic. With 'do not accept' set for my family then no amphibians will go there and with 'resettle' other races no other race will either and any generated on planet will be sent elsewhere which is obviusly what was happening.

The 10M fugure for the insectoids has remained since I capturesd the planet but why does it remain at 10M?
I still do not understand why my race has not moved there though?

Since I posted I reset the policy to assimilate alround and growth of the insectoids is now 52% but still no other race.


(in reply to feelotraveller)
Post #: 5
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Attracking colonist Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.111