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RE: 3rd Red Banner Slam Interactive DAR

 
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RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:02:35 PM   
Mad Russian


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Okay, back to the DAR...

We get some of our artillery support showing up right away.

Good Hunting.

MR




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_____________________________

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Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 121
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:04:19 PM   
Mad Russian


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We have a major traffic jam due to the engineer obstacle that our recon hasn't cleared.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 122
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:05:36 PM   
Mad Russian


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The Southern Recon element, 3rd Recon Platoon has found major enemy combat units.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 123
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:06:57 PM   
Mad Russian


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Our Fire Direction Center orders an artillery strike.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 124
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:07:56 PM   
Mad Russian


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More artillery arrives.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 125
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:10:01 PM   
Mad Russian


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As the 3rd Platoon recon moves back a hex they lose contact. Recon operate in a Screen mode and attempt to keep enemy units at arms distance to keep their losses low.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 126
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:14:19 PM   
Mad Russian


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Our artillery, AI directed, fires on the previously reported German positions.

The explosion graphic and the blue crosses indicate NATO casualties in those locations.

Good Hunting.

MR




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< Message edited by Mad Russian -- 6/21/2013 4:15:08 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 127
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:16:25 PM   
Mad Russian


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Unfortunately for us, our HQ was located by NATO artillery units and we also took casualties.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 128
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:20:06 PM   
Mad Russian


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Right after that our center OH gets a Radar threat warning. Our Helo is warned that a radar unit is seeking targets.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 129
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:21:10 PM   
Mad Russian


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New units arrive on the battlefield in the southern access route. Some of the new units are Attack Helo's.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 130
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:22:05 PM   
Mad Russian


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Our southern recon elements have hit a minefield as well.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 131
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:23:18 PM   
Mad Russian


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Our OH in the center moves forward to identify the threat. In the process he finds other German units.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 132
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:25:35 PM   
Mad Russian


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The final artillery barrage damage to the NATO units our recon found in the south.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 133
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 4:35:43 PM   
Capn Darwin


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Sweet. Things are heating up!

_____________________________

2.06 update is being worked on a bit more.

Visit Our Website

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

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Post #: 134
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 5:54:25 PM   
jack54


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Hi again,

Is the sub units display (post 128) a game screen or a graphic made for the DAR? Do the fire icons stand for 'units under fire'... or KIA's? (partial or full unit?)?

Thanks!



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Post #: 135
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 6:08:42 PM   
Hexagon

 

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I think is in game way to represent destroyed units... this made me think if game diference between destroyed and damage.

The arty barrage... game FOW leave you see if an attack damage enemy??? i dont see a WP unit close enough to spot at least the destruction, burning vehicles etc etc... maybe is info that come from comunications intercep???

Question now is if AI try defend all the front or try concentrate in a point to launch a counterattack to destroy one of the red fingers.

PD: maybe if finally they enter in other periods where infantry has more presence engine needs add more suborders for them oooo something that i dont remember ask and dont read about it... infantry units can assult??? i think in heavy urban terrain fight... thanks.

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Post #: 136
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 6:33:44 PM   
Capn Darwin


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Jack54,
It is part of the game screen. The burst indicates a unit or squad knocked out or destroyed.

_____________________________

2.06 update is being worked on a bit more.

Visit Our Website

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to Hexagon)
Post #: 137
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 6:56:29 PM   
Mad Russian


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quote:

ORIGINAL: Hexagon

The arty barrage... game FOW leave you see if an attack damage enemy??? i dont see a WP unit close enough to spot at least the destruction, burning vehicles etc etc... maybe is info that come from comunications intercep???


Yes, you can see damage markers added to the map whether or not you can see the location.


quote:


Question now is if AI try defend all the front or try concentrate in a point to launch a counterattack to destroy one of the red fingers.


For how the AI determines what is important see this thread:

http://www.matrixgames.com/forums/tm.asp?m=3313430&mpage=3

quote:


PD: maybe if finally they enter in other periods where infantry has more presence engine needs add more suborders for them oooo something that i dont remember ask and dont read about it... infantry units can assult??? i think in heavy urban terrain fight... thanks.


There is a need for more suborders. We were just trying to get the game in your hands at this point. The next expansion is infantry heavy so you should have your fill of infantry combat coming soon.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Hexagon)
Post #: 138
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 9:20:33 PM   
Hexagon

 

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Ummm but you dont plan add France, East Germany and Poland??? maybe you are going to add more 2nd line units with more motorized infantry???

Maybe is harder deal with mech infantry than with other type because a very important part of their firepower is on vehicles but they are not specially good for first line, is not like motorized units, they leave troops and run for their lives to hide and wait orders but a BMP unit cant do this need be on position to support infantry.

Is interesting the point about AI, then it try more sneak movements when cant deal with enemy??? this is a good use in attack but dont made relative easy split AI units on map to leave you beat them one by one??? i refer if AI can do something like use one force to fix enemy until reiforcements arrive, is as you say a non all or nothing AI but sometimes you can build a steam roller, sacrifice time to lauch a single and devastator attack.

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Post #: 139
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 10:24:46 PM   
Mad Russian


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quote:

ORIGINAL: Hexagon

Ummm but you dont plan add France, East Germany and Poland??? maybe you are going to add more 2nd line units with more motorized infantry???


I never said we don't plan to expand NATO. It's just not next as far as I know. That of course is subject to change as we see what interest the game generates.

quote:


Maybe is harder deal with mech infantry than with other type because a very important part of their firepower is on vehicles but they are not specially good for first line, is not like motorized units, they leave troops and run for their lives to hide and wait orders but a BMP unit cant do this need be on position to support infantry.


It depends on the carrier. If it is a battlefield taxi they are pretty simple. If they are an IFV they are more complicated.

quote:


Is interesting the point about AI, then it try more sneak movements when cant deal with enemy??? this is a good use in attack but dont made relative easy split AI units on map to leave you beat them one by one??? i refer if AI can do something like use one force to fix enemy until reiforcements arrive, is as you say a non all or nothing AI but sometimes you can build a steam roller, sacrifice time to lauch a single and devastator attack.


We'll have this discussion again after you play the game. After you see how the AI does for yourself instead of me trying to tell you about it.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Hexagon)
Post #: 140
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 10:55:37 PM   
Mad Russian


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Here is our situation map.

We have:

Recon Plt's 1-3
Helo Recon Plt
Recon Plt 5
Task Force 1-3
Assault Helicopter Force
Supporting Artillery Groups

Light Blue X's are where German units have been fired on. Primarily by artillery concentrations.

Light Blue O shows where German units have been spotted.

Pink X is where one of our HQ's was fired on by NATO artillery.

Dark Yellow shows identified minefield locations. Between 1 and 5 and just below 7.

Platoon 1 and 2 have orders to move towards 8.
Helo Recon have orders to move into the 9,8,5 triangle to recon that area.
Platoon 4 has orders to bridge the river at 11.
Platoon 5 has orders to the 2,3,6 area.
Both minefields are in the process of being breached. TF 1 is assembling near 7. TF2, TF3 and AH have no orders at this time.

Any additional orders or changes to existing orders?

Good Hunting.

MR






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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 141
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 11:01:13 PM   
Capn Darwin


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To clarify a point on expansions...

We have a tentative plan for releasing two expansions to Red Storm while work begins on the next major engine update and new theater of action. The first one WILL have France, Canada, Poland, and East Germany with a few maps and some scenarios with the new forces. The new data will also cover the 80s and it will all integrate into the Red Storm Module. The follow-on expansion will look at the forces in the North. As for the next theater... have to wait and see.

Continue with the DAR carnage!

_____________________________

2.06 update is being worked on a bit more.

Visit Our Website

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer

(in reply to Mad Russian)
Post #: 142
RE: 3rd Red Banner Slam Interactive DAR - 6/21/2013 11:59:46 PM   
Mad Russian


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To clarify another point, I said last week that the DAR thread was hopefully only going to be a part of this.

Today it is. This thread is the written part of the DAR.

We have posted video clips of the turns for you as well.

They can be found here:

http://www.matrixgames.com/forums/tm.asp?m=3350548

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Capn Darwin)
Post #: 143
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 11:18:21 AM   
Hexagon

 

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Nice videos, but narrator voice is to sexy to follow the action

I notice action is fluid enough but we see the top speed or you can acelerate movements??? one thing i like and at same time no is how units move is not by map sections, i explain, units move with no perfect timing, this create a certain kaos sensation and you need trust in AI, good and bad at same time.

Returning to DAR... plan is move in to axis leaving in middle helos doing scout/cover job... any plan to try a cross in 12 point as distraction or if enemy is taken sleeping do a HQ hunt???

Good luck.

PD: 2nd add-on has many options, move more to the north, move to the south (Bulgaria, Romania, Turkey, Greece), maybe cover 2nd campaign part with 2nd line units and expeditionary forces from minors (Italy, Spain, Portugal) in an attrition battle with more infantry in less movile battles... options to many of them and few time hehehe.




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Post #: 144
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 1:04:51 PM   
Mad Russian


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quote:

ORIGINAL: Hexagon

Returning to DAR... plan is move in to axis leaving in middle helos doing scout/cover job... any plan to try a cross in 12 point as distraction or if enemy is taken sleeping do a HQ hunt???


Moving up the sides and screening Helo's in the center can be done.

No, there is no plan for anything in area 12. You guys have said nothing about area 12 to this point. It could easily be done.

Good Hunting.

MR


< Message edited by Mad Russian -- 6/22/2013 1:05:07 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

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Post #: 145
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 1:20:35 PM   
Hexagon

 

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Well, in 12 is where i usually do lotery... i dont use a lot of resources and only when add them in other point is not a great improvement, before have them with "locals" i prefer try something in other point, specially when enemy is heavy engage, is a way to test enemy deployment and if he leaves a door open... and of course, do the counter ninja attack job, in the same way you can launch a razzia enemy can do the same searching do max damage with minimum forces and maybe find "gold" in your rear.

PD: razzia

-Occasionally used for certain military raids, such as the raiding tactics applied by French forces in Algeria in the 19th century
-A plundering and destructive incursion; a foray; a raid

(in reply to Mad Russian)
Post #: 146
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 1:35:07 PM   
Mad Russian


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If you want to make a raid into the rear possible from that area then, when we bridge the river at 11, we can move over to 12 with at least some recon forces.

Good Hunting.

MR

< Message edited by Mad Russian -- 6/22/2013 3:59:44 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Hexagon)
Post #: 147
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 3:19:37 PM   
jack54


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I would send TF 3 south following recon 3/5. recon 5 can swing west to 6. recon 3 to check Helmem VP . TF 2 is the question .. it can follow FT 1 (very congested roads) or head toward location 11 with option of 12 or 9 from there. (it's a toss up for me).

AH I would send forward 4-5-9 or 4-5-6.


MR the blue rivers are growing on me; they really stand out at a higher zoom.

also 'Thanks for the videos!'



< Message edited by jack54 -- 6/22/2013 3:20:27 PM >


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Post #: 148
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 4:06:35 PM   
Mad Russian


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So then, recon keep their original orders.

TF1 moves towards 8.
TF2 moves into the area of 7 to be able to support either TF1 or TF3.
TF3 moves into the area of where 3/5 are clearing the mines.

AH moves to the west of 4 to bring the area around 5 under observation.

Is that what you have in mind?


Charles does the videos. I just send him save game turns. Works out well for everybody!

Good Hunting.

MR




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< Message edited by Mad Russian -- 6/22/2013 4:08:19 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to jack54)
Post #: 149
RE: 3rd Red Banner Slam Interactive DAR - 6/22/2013 11:15:40 PM   
jack54


Posts: 699
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From: East Tennessee
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That seems ok to me...is the north helo still moving? I think it was heading to 8 or 9?

_____________________________

mostly playing
Pike and Shot, Flashpoint Campaigns:Red Storm, RUS, Germany at War, Drums of War, Hannibal Rome/Carthage, Hannibal:TOR


Avatar:FC:RS German counter

(in reply to Mad Russian)
Post #: 150
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