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PREVIEW AAR: Ghost Divisions: Guderian Campaign

 
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PREVIEW AAR: Ghost Divisions: Guderian Campaign - 6/8/2013 9:23:57 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
With this upcoming release, here's a sneak preview of the MP Campaign gameplay.
This match is between myself and Eric Babe.
It is played using Classic APs.

There are 2 Campaigns playable as single or multiplayer.
The multiplayer versions are enhanced for balance and playability for 2 human players.

We played the Guderian Campaign.
The first firefight is called 'No Stone Unturned'.
I play the German side and in this FF my mission is to take control of the roads.
Here's a pic of the tactical map.




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< Message edited by Erik Rutins -- 6/12/2013 4:36:05 PM >


_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson
Post #: 1
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:34:48 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I have a platoon of 4 Rifle squads and 2 Lmg sections to accomplish my goal.
I deploy most of my squads in the copse of light woods and a single squad on the left flank.




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When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 2
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:39:06 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 1

I'm able to move my troops forward and have no contact.
The Russians lay a land mine and hide units.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 3
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:43:41 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 2

As I move further into the woods towards the first VP, I'm ambushed by Russians.





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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 4
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:48:52 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I move another Rifle squad to the VP and take damage from a land mine.
The injured Rifle squad is then promptly destroyed by a hidden Russian sniper unit.
The sniper unit is not detected this time when he fires and remains hidden.





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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 5
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:52:33 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
2 of my Rifle squads ( 1 damaged ) and an Lmg struggle with a Russian Rifle squad and hidden Sniper at the first VP.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 6
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:56:11 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
On the left flank, my troops move forward and encounter a Russian Maxim mg.
Luckily for me, he misses.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 7
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 9:59:34 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
My Rifle squad flanks the Maxim and hits it.
It is then destroyed by my Lmg.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 8
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 10:30:08 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 3

The Russians finish off my wounded Rifle squad in the central woods.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 9
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 10:35:31 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
My Rifle squad in the center extracts revenge on the Russian Rifle squad, destroying it.
On the left flank, my troops uncover more hidden Russians.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 10
RE: Ghost Divisions: Guderian Campaign - 6/8/2013 10:41:52 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
To be continued,..

_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 11
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:36:18 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
My Lmg recovers and eliminates the Russian Rifle squad.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 12
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:40:01 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 4

I move for another VP and am hit by the Russian sniper.
This time the sniper is detected. You can add up to 2 CAPs for sniper detection rolls.

My units on the left flank continue to move forward.




Attachment (1)

< Message edited by Jamm -- 6/9/2013 7:46:16 PM >


_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 13
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:43:45 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 5

Another Russian Rifle squad appears along the right flank and takes a shot.
My Rifle squad recovers and captures the second VP.





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< Message edited by Jamm -- 6/9/2013 7:45:19 PM >


_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 14
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:50:16 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Final Turn

On the left flank, my units capture the final VP unopposed.
On the right flank, my exposed Rifle squad survives enemy fire and controls the VP.





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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 15
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:54:22 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
FF #1 is complete.
The Germans lost 2 Rifle squads.
The Russians lost 3 Rifle squads and a Maxim mg.
Here's the end game screen.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 16
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 7:56:17 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Here's the Campaign score screen.





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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 17
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:01:14 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
On to the next battle.
This Firefight is called 'The Lodge'.
A Commisar and some NKVD fanatics are holed up in an old Tsarist hunting lodge.
My German units must capture the lodge and eliminate the Commisar if possible.
Here's the tactical map.





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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 18
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:11:07 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 1

My surviving units from the first firefight carry over to the next battle and are deployed in the first turn.
Surviving units have a chance to go up a level in troop quality when they move on.
I have 2 Rifle squads and 2 Lmgs from FF1, but unfortunately none of them improved.
They join the other German forces which consist of a platoon of 3 Rifle squads and their amored transport, 3 halftracks.
I deploy in the wheatfield and trees on the South edge of the map.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 19
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:16:06 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I load my troops and move up.
A hidden Russian 45mm AT, opens up from a stone building and hits.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 20
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:18:36 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I move up a second loaded halftrack.
The Russian plays a command action card and takes another shot with his AT gun.
He misses.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 21
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:20:53 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I rush to the AT guns flank and manage to eliminate it.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 22
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:23:18 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I move up my foot units and this is how the end of Turn 1 looks on field.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 23
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:27:32 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 2

Some reinforcements appear.
A Pz II for the Germans and a T26 for the Russians.
My Pz II moves forward and takes a couple shots at the Russian tank but misses.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 24
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:30:47 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
A Russian Maxim mg fires from the heavy woods and hits a German Rifle squad.
And then destroys the squad with another shot.




Attachment (1)

_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 25
RE: Ghost Divisions: Guderian Campaign - 6/9/2013 8:32:06 PM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
To be continued,..

_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 26
RE: Ghost Divisions: Guderian Campaign - 6/11/2013 12:13:19 AM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I move in with a Rifle squad and a halftack.
I score a hit on the Maxim.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 27
RE: Ghost Divisions: Guderian Campaign - 6/11/2013 12:16:10 AM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
I move my 2 halftracks to the lodge grounds and unload the Rifle squads.
This is the end of turn 2.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 28
RE: Ghost Divisions: Guderian Campaign - 6/11/2013 12:19:30 AM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
Turn 3

More reinforcements arrive.
Another PzII for the Germans and a second T26 for the Russians.
After missing the T26, it returns fire and scores a hit on my PzII.




Attachment (1)

_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 29
RE: Ghost Divisions: Guderian Campaign - 6/11/2013 12:26:27 AM   
Jamm


Posts: 384
Joined: 10/2/2009
Status: online
A German squad near the lodge is ambushed and destroyed instantly by a hidden Rifle squad.




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_____________________________

When the going gets weird,... the weird turn pro

Hunter S Thompson

(in reply to Jamm)
Post #: 30
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