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The march of progress - Lokasenna (J) vs. HexHead (A), no HH please

 
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The march of progress - Lokasenna (J) vs. HexHead (A), ... - 6/4/2013 1:44:38 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'm taking over the Japanese side of an abandoned Scenario 1 game. The date is January 23, 1942. Tojo choked on a piece of fish and keeled over (or some similar scene). I'm taking his place.

The usual settings - PDU On, Realistic R&D On, USN Torps Off, Allied DC On. The only thing I'd change if I could is Advanced Weather to Off.

Before I can dig into any planning, issue any orders, or have a beer, there is a combat replay to be had. It's a light day.

January 22, 1942
A heavy IJN presence remains around Hawaii, focused on attacking USN assets at Lihue. The I-7's skipper sneaks into the harbor and puts a fish into TK Eidsvold, setting her on fire. The smoke is a beacon for Kido-Butai's aircraft. 84 Zeroes, 57 Kates, and 57 Vals meet 30 Wildcats, 51 P-40s, and 16 Buffalos in the sky over the harbor. The escort does a great job of suppressing the CAP and the entire strike package makes it through, but the results are somewhat underwhelming:

quote:

CA Louisville, Bomb hits 2, on fire
AVD Ballard
xAKL Absaroka, Bomb hits 4, heavy fires, heavy damage
xAP President Coolidge, Torpedo hits 4, and is sunk
TK Eidsvold, Bomb hits 4, and is sunk
AMc Condor
AG Regulus, Bomb hits 2, heavy fires, heavy damage
AS Pelias, Bomb hits 1, on fire
xAKL Honomu, Bomb hits 2, heavy fires, heavy damage
xAKL Mexican, Bomb hits 5, and is sunk
AMc Crossbill, Torpedo hits 1, and is sunk
xAKL Vincent, Bomb hits 3, and is sunk
CA Pensacola, Bomb hits 1


The damage to Louisville should be enough to put her in the yards for a month or so, while Pensacola got off lightly. Sinking the large xAP and the TK was the highlight of this raid. Lots of torpedoes simply missed. On the way out, KB loses 13 Vals and 8 Kates. This, plus the 1 destroyed Zero from earlier, are my losses vs. 1 A2A +1 Ops Warhawk and 1 F4F-3.

Elsewhere:
Singapore, SRA:
Sweeps against Batavia yield no combats, and bombing raids against southern Malaya are unopposed.
An Allied Shock Attack just north of Johore Bahru is completely dismantled:
quote:

Ground combat at 50,82 (near Johore Bahru)

Allied Shock attack

Attacking force 5020 troops, 32 guns, 7 vehicles, Assault Value = 159

Defending force 10109 troops, 90 guns, 197 vehicles, Assault Value = 381

Allied adjusted assault: 1

Japanese adjusted defense: 1007

Allied assault odds: 1 to 1007

Combat modifiers
Defender: terrain(+)
Attacker: shock(+), supply(-)

Japanese ground losses:
93 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
2365 casualties reported
Squads: 101 destroyed, 23 disabled
Non Combat: 37 destroyed, 48 disabled
Engineers: 11 destroyed, 13 disabled
Guns lost 14 (5 destroyed, 9 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)
Units destroyed 1


The PI:
Bombing raids against Luzon are likewise unopposed.

The IJA presence in Manila is pushed out with an Allied Shock Attack that does more damage to the defending PA forces than the IJA, but it's a small setback:
quote:

Ground combat at Manila (79,77)

Allied Shock attack

Attacking force 13461 troops, 281 guns, 0 vehicles, Assault Value = 581

Defending force 12846 troops, 117 guns, 42 vehicles, Assault Value = 402

Allied adjusted assault: 1529

Japanese adjusted defense: 671

Allied assault odds: 2 to 1

Combat modifiers
Defender: terrain(+), preparation(-)
Attacker: shock(+)

Japanese ground losses:
2895 casualties reported
Squads: 76 destroyed, 56 disabled
Non Combat: 69 destroyed, 39 disabled
Engineers: 13 destroyed, 13 disabled
Guns lost 19 (10 destroyed, 9 disabled)
Vehicles lost 10 (5 destroyed, 5 disabled)
Units retreated 6


Allied ground losses:
3078 casualties reported
Squads: 194 destroyed, 113 disabled
Non Combat: 16 destroyed, 63 disabled
Engineers: 1 destroyed, 1 disabled
Guns lost 54 (28 destroyed, 26 disabled)


Defeated Japanese Units Retreating!

Assaulting units:
91st PA Infantry Division
41st PA Infantry Division
3rd/12th PA Inf Battalion
51st PA Infantry Division
71st PA Infantry Division
21st PA Infantry Division
1st PA Infantry Division
USAFFE
Manila USAAF Base Force
II Philippine Corps

Defending units:
20th Infantry Regiment
16th Recon Regiment
9th Infantry Regiment
16th Engineer Regiment
Yokosuka 3rd SNLF
31st Special Base Force


All in all, not a bad day to assume the throne.

< Message edited by Lokasenna -- 8/13/2013 1:24:45 AM >
Post #: 1
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/4/2013 3:26:28 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Wall of text incoming.
January 23, 1942 - Current situation report:

Global: Industry & Captured Territory
--1055 PPs in the bank. Not too shabby. I plan to use these to buy out the 53rd Division ASAP.
--Wake Island, Port Moresby, Rabaul, Balikpapan, and the northern coast of Borneo are all in IJ hands.
--Vehicle factories are at only 72, and the LCU production curve is below trend needs. I will bump up production to about 110-115 over the next couple of weeks and see where that gets me.
--Lots of naval reserves at Hiroshima, including 4 BBs, 5 CAs, 5 CLs, 40 DDs, and 8 submarines. 10 TKs and 40 xAKs. Also, 16 subs plus midgets at Kwajalein. Lots of unallocated assets here.
--20 R&D factories already working for the Ki-84: wow!
--Unfortunately, not much else looks changed with aircraft R&D other than a small focus on the B6N1 and D4Y1, which are both good things, but nothing has been put towards the Tojo or Zero models yet.

China
We'll start with the theater closest to home.

The southern coast from Hong Kong to Wenchow, inclusive, is IJA. IJA forces are besieging Kukong and Changsha. Unfortunately, I do not think the Changsha siege is enough: 2096 AV, comprised of 4 92%+ strength IDs, 2 brigades, a naval guard, one armor unit, and several supporting artillery units as well as 1 HQ that is 47% prepped for Changsha; this is against 21 enemy units with 228k troops at a 9/15 DL. I will try probing bombardment attacks in both places to discover what I'm up against.

There is a strong pocket of Chinese resistance outside of Hangchow. Looking at the disruption and stats on my large Hangchow stack, it appears that they were repulsed while making a move on Shanghai. My best guess is that this is the full collection of units which start the game in the Chuhsien area. I have 4 IDs here, 2 of which are at 75-80% TOE, plus smaller supporting units. I will leave the single regiment behind with a beat up naval guard unit to fulfill the garrison requirements at Hangchow and cross the river towards Chuhsien on the assumption that the Chinese stack (12 units, 56k troops) in the hex was beaten back over the river prior to the death of Tojo (Shaohing, to the SE, has no current garrison and those 2 divisions have suffered casualties recently but nowhere near enough to have been forced to retreat TO Hangchow...).

The 38th and 4th ID are currently committed at Kukong and Hangchow respectively. I want to free up these units ASAP if I can't find needed AV elsewhere for the final conquest of the SRA (as will be noted in the Malaya and Luzon sitreps, there is nowhere near enough AV in these places to conquer the resistance).

Lastly, there are large stacks of Chinese at Chengchow and Loyang. This is another problem that needs solving. I will sit across the river for now as I mop up some Chinese NE of Tsiaotso. There are Chinese facing off with IJA on the rail line between Chengchow and Sinyang, which I hope to be able to deal with using the forces currently in place, plus air power. In general, my plan for China is to move on Nanyang and Sian in an attempt to encircle the troops at Loyang/Chengchow. I then hope to push on to Lanchow and eventually enter the central valley from both north and south. This is ambitious; I will undoubtedly have to revisit and tweak this plan many times. For the south of China, I am to open up the Magic Coast Road by taking Nanning, Liuchow, and Kweilin after I take Kukong. From there, I may try to sneak some units up the dirt road from Naning towards Kunming's/Kweiyang's back door. Overall, this theater needs a lot more supply. Convoys will be organized shortly.

Burma
I'm almost clueless here. I view this as the riskiest theater of the war for me and my inexperience. Thankfully, Tojo got a good start. Moulmein is already Japanese, and the Imperial Guards Div, 15th Army, and 14th Tank Rgt are 2 hexes south of Toungoo and 2/3 of the way across the river. There is not enough AV present here to take Rangoon, but I think it's enough that my opponent can't push me out without bringing in reinforcements - only 5 units and less than 10k troops are sighted at Rangoon, moving east towards Pegu. 2 units are sighted at Prome, moving north, the size of which leads me to believe they could be engineer units and he has already written off southern Burma. Which doesn't mean I'm not going to have to work for it.

Port Blair has not yet been taken. I will have to find my paratroopers and TR planes to get it (currently at Kagoshima). I will then fly in an AF Coy or three to support some Nav Search. I may risk one of my AVs going the long way around Sumatra (or even up the Strait, since Singapore's airpower appears demolished) to help out.

Borneo/Celebes/Moluccas
Only Tarakan and the swampy SW side of the island remain in Allied hands. Balikpapan's refinery is at 298(2), while the Oil is at 300(0). Samarinda is at 81(19). Miri is at 122(178) for both Oil and Refinery.

Manado is under IJA control, as are Kendari, Ternate, Sorong, and most importantly Ambon. Some forces at Ambon are prepping for Darwin, but I do not think I am going to move on Australia in this game.

Makassar invasion is loading up at Tokyo and should arrive at target within a week.

New Guinea/New Britain
Wewak, Buna, Port Moresby, Manus, Kavieng, and Rabaul are Japanese. Shortlands also. There is light resistance at Buna (4 units). I plan to make this a MLR. The close network of supporting bases are very attractive. Tentatively, I plan to have a major hub at Rabaul with spokes at Kavieng, Wewak, Hollandia, Port Moresby, and possibly Manus. Minor-to-medium bases may be built at Shortlands, Milne Bay (still Allied), and Tulagi. Depending on how the naval war goes, I may push farther down the Solomons chain to Ndeni and Luganville (where I will probably only maintain a symbolic token resistance).

Malaya
Other than the 300 AV outside of Johore Bahru, Malaya has no strong IJA presence. 350 AV is on its way through the jungle to Kuala Lumpur and about 200-250 AV is scattered along the eastern coast. The 33rd Division is at Bangkok. I do not know whether to send it to Rangoon (for which it is fully prepped) or Singapore.

Philippines
10 DMSes were lost at Bataan on January 21 to CD fire. 2 more were lost en route to sub torpedoes. What was Tojo thinking?! That could crimp the clearing of some of the SRA, not to mention having a nice non-AMc minesweeping force to deal with any surprise minefields laid by my opponent later on.

Only 780 AV is present at Clark. Not enough - the story of this game so far. There are no forces of note elsewhere on the island and none en route. I am hoping that I can just lock away the PA resistance in Clark/Bataan for a while, while I deal with Malaya and Sumatra - maybe even Java. I don't need Manila until later. So long as I keep supply out, I should be OK. I think I will need another 150-200 AV to ensure Manila falls soon, and then I'll stop pushing. The central PI will be dealt with during this time.

Jolo is in IJA hands. Davao and Batangas on Mindanao are also Japanese. I think more AV is probably needed here to complete the conquest of Mindanao, as only a couple hundred is present.

CentPac
This area is a bit of a mystery to me. A preset invasion of Midway can land tomorrow - an IJA regiment and a Naval Guard, undetected and 2 hexes away. I don't know the composition of the island's defense, but an AMC was lost to a 5" CD Gun here one week ago. This invasion force has no combat ships - I may delay it until some of KBs escorts can be broken off to suppress CD fire. This would delay the invasion 2 days at least, probably 3.

Other ideas (if any) about the Marshalls and Gilberts to come later. I'm of the general opinion that the Marshalls aren't worth much, other than as a small buffer to help delay Allied acquisition of the precious Marianas. Nauru and Ocean Island are Japanese.

NorPac
I want to take Attu, Amchitka, and Adak, but have no idea how I'm going to do that yet. I'm looking at my LCU reinforcement queue. The handful of Nav Gd units I get in a few days is probably not enough, and definitely not enough long term.


Also to come: production plans and questions about priorities.

(in reply to Lokasenna)
Post #: 2
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/4/2013 4:07:08 AM   
House Stark

 

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Joined: 4/30/2011
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It looks like you have some challenges ahead of you, although it could be a lot worse.

What's the sunk ships list look like?

(in reply to Lokasenna)
Post #: 3
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/4/2013 4:32:10 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
Status: offline
Since you're picking up from Tojo, and you have no idea of his ability ....
1. Check your resource balance to the HI. By end of JAN you need to be well on your way to being balanced. Get those convoys setup/confirmed.
2. Check your overall supply situation. Someone who has 20 R&D on the Frank may not have watched supply too carefully. Be sure you have enough moving to you offensive prep points and for oil center repair. Miri alone needs 150K supply minimum.
3. Check you engines. Tojo might have gone on a building spree of aircraft, but forgot to balance his engine production ....

good luck!!

_____________________________

Pax

(in reply to House Stark)
Post #: 4
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/4/2013 5:36:16 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
There isn't much on there yet, but what is on there favors me by a decent enough amount.

4 BBs sunk at PH, with the 4th sunk on 12/15.
Boise sunk near Port Moresby on New Year's Day.
CAs Portland and Indianapolis showing up as sunk also.
6 real TKs and a tiny Dutch TK sunk.
AG Vega, AG Arctic
AP Henderson
AK Bellatrix
Several xAKs, some xAPs, and CLs Marblehead, De Ruyter, Tromp


IJN:
3 AMCs ()
Standard, maybe even lighter than usual, xAK and xAP losses.
12 DMS ()
1 APD
1 ACM to a Type 4 mine at Truk*
1 ACM to a Type 4 mine at Yokohama*
1 DD

*Seriously? I've heard of this happening, but twice? And to mine tenders? Jeez.

(in reply to House Stark)
Post #: 5
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/4/2013 5:53:22 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
quote:

ORIGINAL: PaxMondo

Since you're picking up from Tojo, and you have no idea of his ability ....
1. Check your resource balance to the HI. By end of JAN you need to be well on your way to being balanced. Get those convoys setup/confirmed.
2. Check your overall supply situation. Someone who has 20 R&D on the Frank may not have watched supply too carefully. Be sure you have enough moving to you offensive prep points and for oil center repair. Miri alone needs 150K supply minimum.
3. Check you engines. Tojo might have gone on a building spree of aircraft, but forgot to balance his engine production ....

good luck!!


Thanks Pax.

1. Only 18 days of resources in the HI. This is very, very different from Scen 2 in that regard. I thought it was on fuel, but fuel has 189 days remaining. Oil has 310 days. Hokkaido can provide 43% of the deficit for the rest of the HI, but I'm going to have to pull in the rest from elsewhere. So I have about 36 days of resources - I've already set up CS convoys for the Sakhalins, Hokkaido (there was a mere one for Hokkaido already) and sent ships off to Fusan to pull some from there. That should get me down to a deficit of about 10,000 resources per day once I get the convoys pulling in from Formosa, Sakhalins, Hokkaido, and Fusan (pulling from Korea and Manchukuo). Which, by the time the convoys get set up, will have me running at 120 days without accounting for any convoy losses. In addition, Hokkaido has just over 2 million Resources stashed - if I pull them out, I can build up a nice buffer in the short term.

2. The supply situation isn't bad. He didn't expand much. Only the factory at Maebashi is at 4 (51) - did it start at this?! - while the rest are at 0 (1) for the most part. Global supplies are at 3.8 million, with 1.5 million in the HI (that isn't bad, right? It doesn't seem bad when compared to turn 90 or so of my AI game). There are almost 6400 NavSY points in the pool: I've accelerated all of the Unryus for now, turned off one sub that doesn't carry a FP, and halted Musashi for now. This should put me at -50 or so per day. Once Junyo and Hiyo are out, I may turn Musashi back on. Shinano was halted when I loaded the game. There are also 16000 MerSY points - there appear to be many, many fewer merchant ships in Scen 1 than in Scen 2. I'll post screenies of the industry tomorrow night, when I get to trying to answer some of my remaining industry/production questions/dilemmas - mostly about aircraft.

What do you recommend for Miri? I'm of the opinion that I shouldn't repair the refinery, only the oil, and that I should repair the oil at Samarinda as well. I can refine it elsewhere, and with Java/Balikpapan I shouldn't need the fuel locally in the SRA.

3. He didn't change all that much for Engines. Production almost meets demand at the moment, but of course it will have to increase if (when) I increase airframe production. He turned off useless airframes (Nate, Sally) and they still have pools. I'll keep an eye on them, but am looking to switch those factories to something useful in the future. What he didn't do that flummoxes me is build the B5N1. Thankfully he left a B5N2 factory at 0 (0), so I switched it back to B5N1 and got a "free" (?) point out of it. It changed to 0 (1) and I'll build it up to 20 or so probably so that I can use up the 100 unique engines that are in the pool, then upgrade it to B5N2 (for a total production of 45/mo...for now). I don't plan to upgrade from B5N2 until I get the B6N2, as I don't want to produce the Ha-44 just for the B6N1 - seems a waste of supplies.

< Message edited by Lokasenna -- 6/4/2013 5:56:10 AM >

(in reply to PaxMondo)
Post #: 6
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 12:04:54 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
Status: offline
Refineries: There is not universal agreement on this, but I rarely repair refineries. Oil centers always are repaired as fast as possible to max as long as I can keep them out of 4E range. Once they are in 4E range, I no longer repair them.

Sally: I don't consider useless. It is the best IJA bomber until Helen II arrives. I would build them.

Resources: I thought it might be a fiasco. Focus on that until you get it turned around. 18 days is REALLY tight. I would watch carefully each turn. You need to expand Hakodate port to be able to ship enough, and Ominato expand to be able to offload enough. Ditto Sakalhin.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 7
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 2:35:34 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: PaxMondo

Refineries: There is not universal agreement on this, but I rarely repair refineries. Oil centers always are repaired as fast as possible to max as long as I can keep them out of 4E range. Once they are in 4E range, I no longer repair them.

Sally: I don't consider useless. It is the best IJA bomber until Helen II arrives. I would build them.

Resources: I thought it might be a fiasco. Focus on that until you get it turned around. 18 days is REALLY tight. I would watch carefully each turn. You need to expand Hakodate port to be able to ship enough, and Ominato expand to be able to offload enough. Ditto Sakalhin.


Thankfully xAKs were already present in Hokkaido ports. I should be OK, but it will be a scramble for sure. I can ship 21k per day out of Toyohara in a 24k ton TF - good for xAKLs and some PBs. Sakhalin overall has a surplus of 9800 per day and a stockpile of 595k, so it would take me almost 2 months of shipping 21k per day to empty the region. Short term I'll drain the stockpiles here and in Hokkaido, but long term I'll pull in from the SRA and PI to balance out the need and build as much of a surplus as I can (though I expect Oil and then Fuel to be the constraint, obviously).

The Sally...it does carry the same bomb load. I have about 30 in the pool right now and the raid orders I inherited didn't result in m/any losses (only 6 lost all war so far...but I will need them to cycle out Lilies). I'll turn them on/off as necessary, but I'd really like to not overbuild them. I think a reserve of 50 will be OK - only 98 days til the Helen starts building so about 115-120 days until I start upgrading units. I plan to build the Helen-Ia throughout the war due to it carrying a MAD, but I'll have to do something different with my ASW than in my AI games: I didn't seem to have army units spare to run ASW duty in tandem with FPs on search.

Pretty tired tonight, but still going to try to hash out some initial numbers for production so that I can get the turn-ball rolling.

(in reply to PaxMondo)
Post #: 8
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 3:39:24 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
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First Helen is 1 hex shorter range than the Sally. MAD add only 5% to sub detection, I've never been able to prove if that is noticeable or not. It seems that pilot skill and random chance drown this out. Again, no concensus on this. Me?, I don't build the Helen Ia, I R&D until the Helen IIa with armor and I will build the Sally until then. Ergo, for my entire expansion phase the Sally is my IJA bomber.

On your resources, be sure that you can meet the daily requirement ... I generally have to expand a few ports to meet the daily resource flow.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 9
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 4:08:26 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: PaxMondo

First Helen is 1 hex shorter range than the Sally. MAD add only 5% to sub detection, I've never been able to prove if that is noticeable or not. It seems that pilot skill and random chance drown this out. Again, no concensus on this. Me?, I don't build the Helen Ia, I R&D until the Helen IIa with armor and I will build the Sally until then. Ergo, for my entire expansion phase the Sally is my IJA bomber.

On your resources, be sure that you can meet the daily requirement ... I generally have to expand a few ports to meet the daily resource flow.


Expanding ports goes without saying :P. In my AI games, I liked Ominato, Fukuoka, and Nagasaki or Kagoshima for SWestern convoys.


Thanks for the thoughts on the Helen. I did notice the range difference, but haven't found the 10 vs. 9 hex range to be a problem, at least in China. My plan for ASW is to have at least some of the less useful units (Anns, Marys, Lilys) do some duty/training and the 5% from the MAD should make some difference. From what I can tell, no IJA aircraft carries a radar. I feel that after a certain point, the naval bombing units are better used in actual combat rather than in ASW but will still produce some G3M3s for the radar and use a unit or two... (or should I use G4M2a's? M3 has 21 vs. 17 normal range but is slower and carries less load, as well as using an engine that is less in demand)

(in reply to PaxMondo)
Post #: 10
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 5:54:44 AM   
PaxMondo


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Joined: 6/6/2008
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For me Netties are all about range. They can be effective 2E patrols which are badly needed as IJ intel is so bad and you don't get enough Mavis/EMily groups to cover the map satisfactory for me. You can only defeat what you can see in time to react to.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 11
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/5/2013 5:02:21 PM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
That's my gut feeling also. I'm always hurting for Mavis and Emily units, so I'll use Netties to search and almost 25% greater range is huge.

(in reply to PaxMondo)
Post #: 12
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 6:43:10 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'm getting anxious to send the turn back to John, and aside from production changes I don't think I have any combat orders to change other than what I've already done - mostly it's pieces moving about the board.

I do have yet to decide on whether to delay the Midway invasion until I get some surface assets in the amphib TF. I'm leaning towards wait on that matter. He won't be able to get any more reinforcements into Midway in the next 2-3 days. I don't plan to use the base other than for some forward recon, but using it as a "second Wake" might be nice. If the invasion weren't already set up I wouldn't do it at all.

Current production
A6M2 - 95 (5)
B5N1 - 0 (2)
B5N2 - 25 (0)
D3A1 - 30 (0)
E13A1 - 40 (0)
E13A1 - 0 (2) this is the F1M2 factory that I changed to Jakes in anticipation of needing many, many Jakes for resized groups via Chitose/Chiyoda.
E14 Glen - 9 (0) with 19 in the pool I will leave this for now
G3M2 - 30 (0) will leave for now. Upgrade to G3M3 later.
G4M1 - 30 (0) will also leave for now, but might need to increase later?
Mavis - 6 (0) this will definitely not meet my flying boat needs. 9 in pool currently, but I have used these extensively for troop and supply transport at forward places before.
Ki-Babs - 16 (0) this seems a bit high.
Sally - 25 (0) will leave on for now, thanks Pax.
Nate - 10 (0) currently off, will remain so until I get Tojo online.
Oscar Ic - 24 (0) Currently on. With 29 in pool and Tojo still some months away, will remain.
Oscar Ic - 46 (0)
Sonia - 30 (0)
Thalia - 2 (0) off when I took over game. Undecided on this one.
Topsy - 6 (0) on, will remain so. Maybe expand in short term.

The underlined factories I feel should be changed, either now or when a newer model comes online (at least one Oscar will probably switch to Tojo). My targets are:

IJN
CV Fighter - A6M5, M5c at least. May try for Sam.
CV Bomber - D4Y4. Will replace Vals as soon as Y1 is online. Unfortunately the Y1 and Y2 are the only planes that use the Aichi-60 engine, but I want to replace the Vals ASAP.
CV TB - B6N, beginning with B6N2. I do not want to produce the B6N1 because of engines
LBA escort - A6M3a
LBA CAP - George. Should I go for the N1K5 or stop at N1K2? N1K2 uses the same engine as N1K1 and is SR2, but is 11 mph slower as well as 6 gun value less.

LBA search/ASW - G3M3
LBA attack - G4M1->G4M2->G4M2a->skip G4M2e because no Okha->G4M3a. No need to research because G4M2a uses Ha-6 radar, not available until 6/44 anyway.

Debating producing the late version of the Oscar for kamikazes later on. I'm pretty clueless when it comes to kamikazes.


IJA
Escort - Oscar for far-flung bases, otherwise Tojo with drop tanks
Interceptor (CAP) - Tojo (stopping at IIb?), then Frank. Maybe the turbojet fighter later.
Sweeper - Tojo
LBA Bomber - Sally, then Helen
ASW - Lily/Ann, then Sally, then Helen-Ia if there are extra (should be)


Will also produce Nicks for the units that can take them. I hope to have 3-4 Sentai of Nicks. I only plan to produce the first model due to the inaccuracy of the cannons on the 2nd/3rd models.

For Recon, I don't think I'll bother with the Dinah-III until I'm out of Ha-31 in the pools. When 1/43 nears, I'll look again. The -III uses the Ha-33, which I need in numbers for Jakes, Judys, Nells, and Mavises. For the IJN Recon, I'll produce the Irving when it's ready and the am undecided on the Myrt (it has radar...)


I'm tempted to not worry about things like the Mavis production levels, to simulate taking over things from a predecessor. Besides that, I will get Emilys in 5 months and I'd rather have more of them than Mavises.

Just have some minor adjustments for orders, really...sending some engineers to build up Fusan, probing bombardments in China, and beginning to prep for Oosthaven.

Would like to send the turn to John tomorrow night. Just have to decide what, if anything, to do with the aircraft factories this turn.

(in reply to Lokasenna)
Post #: 13
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 9:58:26 AM   
obvert


Posts: 7516
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

Interceptor (CAP) - Tojo (stopping at IIb?), then Frank. Maybe the turbojet fighter later.


The IIb is only marginally effective. It does okay but the canons are virtually useless. I built a few and hurried on to the IIc which is a great plane for the mid-war.

quote:

Escort - Oscar for far-flung bases, otherwise Tojo with drop tanks


It's often best to stick with one escort as then you don't waste your best pilots in this kind of mission. My Oscar pilots start out as the worst of the trained pilots at between 45-50 exp and 55-65 air skill. If they make it through a few missions they might be lucky enough to be transferred out at around 60 exp to a Tojo group, and if they get a few kills there they could be moved to the elite Franks.

quote:

For Recon, I don't think I'll bother with the Dinah-III until I'm out of Ha-31 in the pools. When 1/43 nears, I'll look again. The -III uses the Ha-33, which I need in numbers for Jakes, Judys, Nells, and Mavises. For the IJN Recon, I'll produce the Irving when it's ready and the am undecided on the Myrt (it has radar...)


1. BOTHER with the Dinah III. It's the best recon plane you'll get until the Myrt. So much better with the range than the II model. You'll need the Ha-33 right up to th send of the war so just build more of them.
2. Don't produce the Irving, as the Judy-C gives you essentially the same thing at half of the cost and comes around the same time.

Start training ASW now if y're serious about it both for IJN TB/FP and for IJAAF 2E, which you won't need as much after China is beaten down.

As for Midway, if you don't care about it, I'd say don't do it. It's probably going to end up as free target practice for training Allied bombers and a nice easy atoll invasion test close to home. If you want it it should be part of the entire strategic plan or else it's too far out to support and wastes your fuel and resources. Also, it's not likely to roll over easily, even this early without reinforcement. It s an atoll and has one of those nasty Marine defense units.

< Message edited by obvert -- 6/6/2013 10:00:48 AM >


_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 14
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 4:21:30 PM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Thanks obvert. By "bother", I meant switching engine production up as the Ha-31 will only be used for the Dinah II at that point. The III is clearly a far superior plane. I just want to avoid needing to build up the Ha-31 to support using the early Dinahs in addition to the other airframes, and then drastically reduce the need for Ha-31s while not eliminating it (I'm at work, but IIRC the Jake uses it). I'm not sure I'll have 2 factories for the Ha-31, but I suppose at worst I can cycle the factory on/off later if I'm overbuilding the engines. I do plan to begin training ASW for TB/FP and IJAAF 2E units immediately, and I want to get started on resizing extra float plane units as soon as possible.

"Doh!" moment on the Irving. It has 2 engines. The Judy-C has 1. I was thinking on the drive home the other day that the HI cost of my air production has been somewhat invisible to me in my AI games, but that it is definitely not insubstantial. Saves a couple hundred more HI per month to do the Judy.

I hadn't taken the "put low XP pilots in escort units" line of thought to its logical conclusion, which is basically your process. I like it. Do you produce the Oscar in numbers throughout the war?


I would like to have more of a traditional focus in this game than I have in my AI runs (where I pushed hard into China, and hard on Australia, rather than doing anything in CentPac), at least partially because I will need to pay attention in the north against a human. Midway would substantially reduce sub patrol cycle times but, as you say, it would be free target and amphibious practice. Since I'm taking this over and 1.5 months of turns have already been played, figuring out my long term plan is somewhat of a different experience than I'm used to (but a welcome one, it's fun).

Thanks for all the comments. I have no doubt that, being my first campaign game against a human, it will be full of things I wish I'd done differently. Advice from people who've either made the mistakes I'm about to make or avoided them is always helpful. Gotta do it to learn, though .

< Message edited by Lokasenna -- 6/6/2013 4:24:29 PM >

(in reply to obvert)
Post #: 15
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 4:24:38 PM   
Chickenboy


Posts: 18474
Joined: 6/29/2002
From: Twin Cities, MN
Status: online
Hi Lokasenna,

I'm subscribing to this AAR now. I hope to be able to help as I can. Looks like Obvert already beat me to the low hanging fruit though!

Glad to see you taking over a very short-lived game. Welcome to the insanity of PBEM, mate!

_____________________________


(in reply to Lokasenna)
Post #: 16
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 4:30:43 PM   
Chickenboy


Posts: 18474
Joined: 6/29/2002
From: Twin Cities, MN
Status: online

quote:

ORIGINAL: PaxMondo

Refineries: There is not universal agreement on this, but I rarely repair refineries. Oil centers always are repaired as fast as possible to max as long as I can keep them out of 4E range. Once they are in 4E range, I no longer repair them.


I repair refineries that as necessary to rationalize a balanced oil/fuel cargo from producing hexes. This is mitigated by the rationale about where those refineries are located. I'll not repair refineries that are unlikely to stay away from 4EB, but I will for those more centrally located (e.g., Miri). The supply produced and the handiness of the fuel (instead of slow-loading oil) can be very beneficial. I'll typically repair refineries on Palembang and Java too. Refineries in Burma, China and the rest of the DEI (e.g., Balikpapan) are more arguable.

Agree with Pax about oil centers. With the exception of Magwe, these are repaired ASAP.

_____________________________


(in reply to PaxMondo)
Post #: 17
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 4:46:58 PM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: PaxMondo

Refineries: There is not universal agreement on this, but I rarely repair refineries. Oil centers always are repaired as fast as possible to max as long as I can keep them out of 4E range. Once they are in 4E range, I no longer repair them.


I repair refineries that as necessary to rationalize a balanced oil/fuel cargo from producing hexes. This is mitigated by the rationale about where those refineries are located. I'll not repair refineries that are unlikely to stay away from 4EB, but I will for those more centrally located (e.g., Miri). The supply produced and the handiness of the fuel (instead of slow-loading oil) can be very beneficial. I'll typically repair refineries on Palembang and Java too. Refineries in Burma, China and the rest of the DEI (e.g., Balikpapan) are more arguable.

Agree with Pax about oil centers. With the exception of Magwe, these are repaired ASAP.


Oil is the scarcest thing, for sure. I had not thought about the difference having Miri produce more supplies might make. Something to think about, and I've got some time before the supply convoy to begin the Oil repairs arrives and I need to decide.

I'll definitely be repairing Palembang once it's out of bombing range. Going to try to balance the industry on/near Java as well so that I don't have to ship as much out of it (HI produced there is as good as anywhere else), and repairing any damaged refineries will be important for that.

Thankfully Balikpapan is only damaged by 2 points, so I'll be repairing it.

(in reply to Chickenboy)
Post #: 18
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 4:50:28 PM   
leehunt27@bloomberg.net


Posts: 477
Joined: 9/6/2004
Status: offline
Interesting to pick up a game part way through. Can even be more fun to take some risks and try new things because you have inherited a situation you might not have created yourself :

_____________________________

John 21:25

(in reply to obvert)
Post #: 19
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 5:11:59 PM   
obvert


Posts: 7516
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: Lokasenna

Thanks obvert. By "bother", I meant switching engine production up as the Ha-31 will only be used for the Dinah II at that point. The III is clearly a far superior plane. I just want to avoid needing to build up the Ha-31 to support using the early Dinahs in addition to the other airframes, and then drastically reduce the need for Ha-31s while not eliminating it (I'm at work, but IIRC the Jake uses it). I'm not sure I'll have 2 factories for the Ha-31, but I suppose at worst I can cycle the factory on/off later if I'm overbuilding the engines. I do plan to begin training ASW for TB/FP and IJAAF 2E units immediately, and I want to get started on resizing extra float plane units as soon as possible.


The Ha-31 doesn't do much else, or not much else that you want to build, unless you have a fondness for short ranged float bi-planes. The Ki-46 KAId Nick is the only mid-war plane you might want that uses it. You don't get the actual groups for IJAAF NF though until quite late. Sucks. So yes, rely on mostly the Babs yo have at start and a few Dinah-II you build, and get the Dinah-III ASAP.

quote:



I hadn't taken the "put low XP pilots in escort units" line of thought to its logical conclusion, which is basically your process. I like it. Do you produce the Oscar in numbers throughout the war?


Yes. They are usually the low band in layered CAP so diving planes have to chase them around at their best maneuver ratings while my better fighters can then dive in return. (Works for a while, then the P-47s break up the party). They also are one of your best low naval/kami planes for the late war, so anything after the armored Oscar IIb with it's 2 x 250kg bombs will work well. The later Oscars aren't such bad planes except for the fact the Allied planes get SO MUCH better. The centerline guns help, and on the final Oscar IV they are 20mm canons. Dual purpose as a back line interceptor when not escorting.

I've got nearly a 1,000 Oscar variants post IIb in the pools ready and waiting now, and building more.

quote:


I would like to have more of a traditional focus in this game than I have in my AI runs (where I pushed hard into China, and hard on Australia, rather than doing anything in CentPac), at least partially because I will need to pay attention in the north against a human. Midway would substantially reduce sub patrol cycle times but, as you say, it would be free target and amphibious practice. Since I'm taking this over and 1.5 months of turns have already been played, figuring out my long term plan is somewhat of a different experience than I'm used to (but a welcome one, it's fun).

Thanks for all the comments. I have no doubt that, being my first campaign game against a human, it will be full of things I wish I'd done differently. Advice from people who've either made the mistakes I'm about to make or avoided them is always helpful. Gotta do it to learn, though .


You might consider staying on with the push in China. Close to home, big restricted army to use, lots of good training for your LBA without much opposition, pus some nice oil/fuel/HI centers for the taking.

Cent Pac as far out as the Marshalls/Gilberts can drain fuel/supply if you get caught fighting out there much. I went too far into So Pac too often. Now I see the results. Consider where your subs will be most effective. Play with different areas, but depending on the opponent, West Coast, So Pac and deep IO might be a waste of tools and fuel. He can go off-map if he's smart or just heavily escort, and you lose.



< Message edited by obvert -- 6/6/2013 5:13:38 PM >


_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to Lokasenna)
Post #: 20
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 5:15:03 PM   
Chickenboy


Posts: 18474
Joined: 6/29/2002
From: Twin Cities, MN
Status: online

quote:

ORIGINAL: Lokasenna

Wall of text incoming.
January 23, 1942 - Current situation report:

Global: Industry & Captured Territory
--1055 PPs in the bank. Not too shabby. I plan to use these to buy out the 53rd Division ASAP.
--Wake Island, Port Moresby, Rabaul, Balikpapan, and the northern coast of Borneo are all in IJ hands.
--Vehicle factories are at only 72, and the LCU production curve is below trend needs. I will bump up production to about 110-115 over the next couple of weeks and see where that gets me.
--Lots of naval reserves at Hiroshima, including 4 BBs, 5 CAs, 5 CLs, 40 DDs, and 8 submarines. 10 TKs and 40 xAKs. Also, 16 subs plus midgets at Kwajalein. Lots of unallocated assets here.
--20 R&D factories already working for the Ki-84: wow!
--Unfortunately, not much else looks changed with aircraft R&D other than a small focus on the B6N1 and D4Y1, which are both good things, but nothing has been put towards the Tojo or Zero models yet.



You're right. That's not too abysmal for January 1942. R&D looks borked, but that's OK so early in the war.

The naval reserves in Hiroshima aren't doing you much good there. Were you going to...you know...USE them in the war? If so, pre-position them as naval reserves where they'll do you some good. Truk and Singapore make intuitive choices for forward reserve basing.

Restructure your R&D program for the Ki-84. I wouldn't go with more than 6 factories for the Ki-84a. Don't forget the independent research tree for the Ki-84b! So you'll have to have another 6 factories for that as well.

Tojo II production / research is a no-brainer. Quickly put at least 6 factories (@ 30) for the Ki-44IIa. As soon as these are repaired, transition them to the IIb and then (the next turn) to the IIc. When the IIa comes on line as a production model, you can change some of the other production factories over to the IIa and allow the IIc research to plow forward. Don't forget the Ha-35 engine pool too. If you get that over 500 (and keep it that way), you'll double your R&D on this very important airframe.

G4M R&D is superfluous. Forget about it. Change that to the Peggy (T) if you're looking for a mid-late war bomber to research. H8K R&D is superfluous. Stick with the production date.

D4Y3, A6M5b, A7M, B6N2, N1K2 and the aforementioned Ki-84 research has a priority. J2M3/5 and Tony research is +/-. Align your research on their predecessors so that you can take advantage of the damage-free 'switchover' for your factories.

I keep the Oscar production (and research) at a moderate clip for airframe replacement, limited "ablative armor" escort function and future Kamikaze airframe 'banking'. The IIa and IIb pools will number in the hundreds by the time I get Kamikazes. The Oscar research tree is a pretty straight shot to the top, so it's another excellent candidate to pull forward Oscar IV production as soon as possible. It also benefits from a >500 pool of Ha-35 engines too, which is nice.

I'm researching the Shinden too, but I'm not sure that's the right thing to do.

Don't forget engine R&D! Engine acceleration and numbers built become very important for mid-late war fighters. Get these built up to take advantage of the different system for engine R&D factory repair and airframe R&D factory repair!

quote:


China
In general, my plan for China is to move on Nanyang and Sian in an attempt to encircle the troops at Loyang/Chengchow. I then hope to push on to Lanchow and eventually enter the central valley from both north and south. This is ambitious; I will undoubtedly have to revisit and tweak this plan many times. For the south of China, I am to open up the Magic Coast Road by taking Nanning, Liuchow, and Kweilin after I take Kukong. From there, I may try to sneak some units up the dirt road from Naning towards Kunming's/Kweiyang's back door. Overall, this theater needs a lot more supply. Convoys will be organized shortly.



Sound initial strategy.

Chinese forward deployment at Nanyang, Loyang and Chengchow should be seen as an opportunity for you to envelope and liquidate these units in situ. I'd rather kill them on the central plains than have them retreat into the wooded (and more defensible) hexes in front of Sian.

Don't be afraid to liquidate his troops where they stand. These VPs can be a useful bank for you moving forward and forestall or downgrade Allied victory conditions. Yes, they respawn at Chungking after some months, but they'll suck up supply and surprisingly scarce Chinese infantry squads before they can be a real threat.

Your overarching goals in China are to: 1. Kill Chinese infantry squads at a steady rate and 2. Cut off Chungking from resupply efforts. Clearing the Chinese from open terrain, rail hexes or nice strategic goals (Sian and the Northern oil-rich cities spring to mind) are nice secondary considerations.

quote:


Burma
I'm almost clueless here.


Push out the Allied dogs as best you're able. Burmese infantry and their commonwealth overlords are the worst infantry in the game. They S U C K. Good for you! Kill 'em all!

Try to push some engineers and infantry to Ramree island and build forts / airfield. Same with Akyab. This can forestall an Allied push into this theatre. I'm assuming that you guys have no house rules pertaining to the monsoon? If not, don't wait for your opponent to take advantage of the borked supply movement in this theatre.

SWPAC: You didn't mention New Caledonia. Who has that? What are your plans for Noumea?

quote:

I am hoping that I can just lock away the PA resistance in Clark/Bataan for a while, while I deal with Malaya and Sumatra - maybe even Java. I don't need Manila until later.

Agree. Your forces are needed for exploitation elsewhere now.


quote:


Jolo is in IJA hands. Davao and Batangas on Mindanao are also Japanese. I think more AV is probably needed here to complete the conquest of Mindanao, as only a couple hundred is present.


Jolo is overrated in AE. I remember in WiTP it was a freakin' awesome base, but with limited Nettie torpedoes in this game, there are better choices for scant AV support. After capture, other than building defenses, you can better use your combat units elsewhere in the DEI.

My opinion re: Mindanao is similar to Luzon. You've got the bases you *need* for now. Keep them, build them and start to put a steady pressure on the Allied forces remaining on the island. Bang on 'em every freakin' turn with IJAAF bombers-airfield attacks to score supply hits and prevent defensive building alternating with ground attack to disrupt / damage units. After a few months of this, they'll fall over when you come a 'knockin' with your real forces.



_____________________________


(in reply to Lokasenna)
Post #: 21
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/6/2013 11:25:09 PM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Chickenboy


quote:

ORIGINAL: Lokasenna

Wall of text incoming.
January 23, 1942 - Current situation report:

Global: Industry & Captured Territory
--1055 PPs in the bank. Not too shabby. I plan to use these to buy out the 53rd Division ASAP.
--Wake Island, Port Moresby, Rabaul, Balikpapan, and the northern coast of Borneo are all in IJ hands.
--Vehicle factories are at only 72, and the LCU production curve is below trend needs. I will bump up production to about 110-115 over the next couple of weeks and see where that gets me.
--Lots of naval reserves at Hiroshima, including 4 BBs, 5 CAs, 5 CLs, 40 DDs, and 8 submarines. 10 TKs and 40 xAKs. Also, 16 subs plus midgets at Kwajalein. Lots of unallocated assets here.
--20 R&D factories already working for the Ki-84: wow!
--Unfortunately, not much else looks changed with aircraft R&D other than a small focus on the B6N1 and D4Y1, which are both good things, but nothing has been put towards the Tojo or Zero models yet.



You're right. That's not too abysmal for January 1942. R&D looks borked, but that's OK so early in the war.

The naval reserves in Hiroshima aren't doing you much good there. Were you going to...you know...USE them in the war? If so, pre-position them as naval reserves where they'll do you some good. Truk and Singapore make intuitive choices for forward reserve basing.


Yeah, I'm confused as to why they're at Hiroshima of all places. If it's like Scen 2, then they all started in Formosa or CRB, right? Waste of fuel steaming all the way back to the HI. I'll keep a couple of the larger surface ships (as well as short-legged DDs) back to escort the 53rd Div, which I'm planning to send to Oosthaven while the 33rd Div goes to Malaya first (currently in Bangkok). I will need to scrape up some other minor units to help with Sumatra, but since he has pretty much ceded the skies to me in this area I'm not worried about taking Palembang before Singers (by the "typical" southern route, anyway). Especially not if I bring some naval airpower and surface forces back to the region.


quote:

ORIGINAL: Chickenboy
Restructure your R&D program for the Ki-84. I wouldn't go with more than 6 factories for the Ki-84a. Don't forget the independent research tree for the Ki-84b! So you'll have to have another 6 factories for that as well.

Tojo II production / research is a no-brainer. Quickly put at least 6 factories (@ 30) for the Ki-44IIa. As soon as these are repaired, transition them to the IIb and then (the next turn) to the IIc. When the IIa comes on line as a production model, you can change some of the other production factories over to the IIa and allow the IIc research to plow forward. Don't forget the Ha-35 engine pool too. If you get that over 500 (and keep it that way), you'll double your R&D on this very important airframe.

Yeah, I'm glad most of the Ki-84 factories are at 0 (1). I will have to look at the -84b research tree, I'd forgotten about that being difference. I can free up at least 12 of them, or I guess at least 6 of them because of the -84b.

I'll also have to take another look at the Tojo IIc - I must have missed something when comparing it to the IIb. I'm not familiar with how quickly the IIa R&D factories will repair, so I won't expand them to 30 right away as I don't want to get boned and have them not fully repaired when it arrives. I should be able to get close to 30, however... So you skip the IIb entirely by fully repairing the IIa factories, then upgrading to IIb, and the next turn upgrading those same factories to IIc? Interesting. I could do that with any production chain, couldn't it? Thinking Judy (Y1, next turn Y2, next turn Y3), Zero (up to M5c if not M8), Jill (N2a only has radar over N2 right?), and Oscar as well... Seems a bit gamey if it works that way, but only a bit as their arrival dates are farther away so by not focusing on accelerating the next model until it's a month out before upgrading the R&D factory, I'm delaying the replacement of crappy planes like Vals.

I'll keep the 2 Oscar factories online, I suppose. And I'll look at getting 2-3 factories researching its upgrades. Probably 2 (of the 8 extra Frank factories, 6 will probably go Tojo and 2 to Oscar).


quote:

ORIGINAL: Chickenboy
G4M R&D is superfluous. Forget about it. Change that to the Peggy (T) if you're looking for a mid-late war bomber to research. H8K R&D is superfluous. Stick with the production date.

D4Y3, A6M5b, A7M, B6N2, N1K2 and the aforementioned Ki-84 research has a priority. J2M3/5 and Tony research is +/-. Align your research on their predecessors so that you can take advantage of the damage-free 'switchover' for your factories.


For sure. I am definitely switching the Betty factories to something else. They arrive when the devices they carry arrive, so no point in R&D. With the comments on Frank, Tojo, and Oscar - I think I will be able to move forward with the turn now.

quote:

ORIGINAL: Chickenboy
I keep the Oscar production (and research) at a moderate clip for airframe replacement, limited "ablative armor" escort function and future Kamikaze airframe 'banking'. The IIa and IIb pools will number in the hundreds by the time I get Kamikazes. The Oscar research tree is a pretty straight shot to the top, so it's another excellent candidate to pull forward Oscar IV production as soon as possible. It also benefits from a >500 pool of Ha-35 engines too, which is nice.

I'm researching the Shinden too, but I'm not sure that's the right thing to do.

Don't forget engine R&D! Engine acceleration and numbers built become very important for mid-late war fighters. Get these built up to take advantage of the different system for engine R&D factory repair and airframe R&D factory repair!

I love engine R&D and the engine bonus for the super common engines (like Ha-35 and possibly the Ha-34, if I can build the pool high enough). I forgot about the bonus at first when R&Ding aircraft in my AI games, and then finding out about it made me really happy. Bonus happy.

quote:

ORIGINAL: Chickenboy
quote:


China
In general, my plan for China is to move on Nanyang and Sian in an attempt to encircle the troops at Loyang/Chengchow. I then hope to push on to Lanchow and eventually enter the central valley from both north and south. This is ambitious; I will undoubtedly have to revisit and tweak this plan many times. For the south of China, I am to open up the Magic Coast Road by taking Nanning, Liuchow, and Kweilin after I take Kukong. From there, I may try to sneak some units up the dirt road from Naning towards Kunming's/Kweiyang's back door. Overall, this theater needs a lot more supply. Convoys will be organized shortly.



Sound initial strategy.

Chinese forward deployment at Nanyang, Loyang and Chengchow should be seen as an opportunity for you to envelope and liquidate these units in situ. I'd rather kill them on the central plains than have them retreat into the wooded (and more defensible) hexes in front of Sian.

Don't be afraid to liquidate his troops where they stand. These VPs can be a useful bank for you moving forward and forestall or downgrade Allied victory conditions. Yes, they respawn at Chungking after some months, but they'll suck up supply and surprisingly scarce Chinese infantry squads before they can be a real threat.

Your overarching goals in China are to: 1. Kill Chinese infantry squads at a steady rate and 2. Cut off Chungking from resupply efforts. Clearing the Chinese from open terrain, rail hexes or nice strategic goals (Sian and the Northern oil-rich cities spring to mind) are nice secondary considerations.



I'm a bit concerned that I don't have enough forces here, but I have yet to see what the Chinese stack outside of Hangchow looks like. A sizable portion (1800 AV) of my CEA forces are tied up there, but hopefully not for long. I'm thinking of buying out some tanks from Manchuria after I get 53rd Div bought out, and sending them to help cut off the retreat routes in China - particularly around Loyang and Chengchow. Doing so successfully will require careful movement planning, but challenges are fun.

If I don't conquer China, that's fine. This is Scenario 1 after all, and I have to buy out Manchurian units due to our HRs. But I am definitely going after his troops. The more I destroy, the more supply it eats and the longer before he can come knocking on my door from this theater (and if I'm successful enough at neutering the Chinese, never? Where never = not before 1946).

quote:

ORIGINAL: Chickenboy
quote:


Burma
I'm almost clueless here.


Push out the Allied dogs as best you're able. Burmese infantry and their commonwealth overlords are the worst infantry in the game. They S U C K. Good for you! Kill 'em all!

Try to push some engineers and infantry to Ramree island and build forts / airfield. Same with Akyab. This can forestall an Allied push into this theatre. I'm assuming that you guys have no house rules pertaining to the monsoon? If not, don't wait for your opponent to take advantage of the borked supply movement in this theatre.


I feel starved for engineers. I bought 4 small units out of Changchun and am sending them to Fusan (cost me 50-60 PPs). I remember in Scen 2 at the start there are a bunch of ENG units at Pescadores, Takao, and that S-base on the island (Hainan Island?) outside of Hanoi. Do these exist in Scen 1? I need to track them down if so.

quote:

ORIGINAL: Chickenboy
SWPAC: You didn't mention New Caledonia. Who has that? What are your plans for Noumea?


It's his. I have no designs on Noumea at the moment. Just pushing for Luganville seems like a stretch goal. Perhaps I'm not being ambitious enough; I am playing the Evil Empire in this game after all . The Allies are pretty weak defensively and unable to move many troops around to different places for a few more months at least. If I can move quickly on Luganville, I may be able to take a small force down to Noumea. I'm not anxious to get into a situation like Lee's, not this early in the war. I have no inkling of where the USN CVs are, and there are 4 of them. If I still haven't been able to get into a fight with them by May or so (and one that ends well for me, preferably with zero IJN CV losses) then I am going to make a move for something valuable to try and force them to show up. If I can pick one or two off before summer, when Junyo and Hiyo arrive I will probably do the "use his own base as bait" trick then instead of earlier.

quote:

ORIGINAL: Chickenboy

Jolo is overrated in AE. I remember in WiTP it was a freakin' awesome base, but with limited Nettie torpedoes in this game, there are better choices for scant AV support. After capture, other than building defenses, you can better use your combat units elsewhere in the DEI.

My opinion re: Mindanao is similar to Luzon. You've got the bases you *need* for now. Keep them, build them and start to put a steady pressure on the Allied forces remaining on the island. Bang on 'em every freakin' turn with IJAAF bombers-airfield attacks to score supply hits and prevent defensive building alternating with ground attack to disrupt / damage units. After a few months of this, they'll fall over when you come a 'knockin' with your real forces.




I'm not concerned with Jolo. I'll fortify it a little, but I don't expect to station anything there permanently, except maybe an AV along with a small AF Bn or Coy for FP ASW. I don't plan to build up the airfield - if he decides to come up the Celebes in 44, I don't want to gift him a useful airbase. If he's going to want to use it for one, I'm going to make him bring his Seabees and build it himself. This will go for other places as well, but I don't want to leave holes in my defensive lines. So I'll have to strike a balance.

For Mindanao, I'm not sure 2 regiments (I think that's all I have there so far) are enough to hold him in place just yet. I'll have to land at Zamboanga soon, and should have Cotobato within a few days. I'll probably land on the NE corner of the island and then sit tight with him bottled up at/near Cagayan.

I'm probably going to let units in the middle PI just starve until I feel like dealing with them, as well. I'll keep a 2E presence in Formosa and northern Luzon to pay visits to them (as well as the CF/Bataan defenders) on a regular basis until I'm ready to move in for the kill.


Time to go home, make these changes, and send the turn. Can't wait to get started.

(in reply to Chickenboy)
Post #: 22
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 12:56:25 AM   
Lokasenna


Posts: 3235
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From: Iowan in MD/DC
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Speaking of buying out units, do people buy out completely (e.g. General Defense to Southern Army, or West Coast to Pacific Fleet) or do they buy out to unrestricted HQs within the larger restricted command? Even if it's not technically a ground HQ (e.g. 11th Air Flotilla, XII Fighter Command or XII Bomber Command)? What's the norm here?

I want to be a good little boy if it's the former, but Divs are just so damn expensive.

(in reply to Lokasenna)
Post #: 23
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 1:08:48 AM   
Lokasenna


Posts: 3235
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Chickenboy

Restructure your R&D program for the Ki-84. I wouldn't go with more than 6 factories for the Ki-84a. Don't forget the independent research tree for the Ki-84b! So you'll have to have another 6 factories for that as well.


Ok, question here. The -84a upgrades to -84r, same as the -84b. I see that the -84b is superior to the -84a and that it is only 11 months behind the -84a while the -84r is 16 months. Basically, why would I not just switch my -84a R&D factories to -84r once the -84a is out (other than that it would require switching other models to produce the Frank, like Tojos...a little loathe to do that)? Maybe this is why my predecessor had 20 factories set up - some go into production, the rest keep R&Ding the -84r.

The separate tree thing is a mess. What do other people do? Start producing with 3 of the 6 R&D factories to begin with, then 3 of 6 from the -84b line as well, and then they have 6 -84r R&Ding? Confusing.

But by my math, if I R&D the -84a with 12 factories (rather than splitting) and produce with 6, then move 6 to R&D the -84r I will accelerate the -84r by a month about twice a month: basically speeding it by 200%, or 3 months for every month of game time. If the -84a arrived, say, 5 months early in 11/43 (I have no idea when the factories would be fully repped and humming along), then I would have the -84r in 6/44 or 7/44 so. Wouldn't that be sooner than the -84b anyway?

(in reply to Chickenboy)
Post #: 24
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 2:09:03 AM   
PaxMondo


Posts: 5925
Joined: 6/6/2008
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84b is arguably the best of the Frank models. It has 2x20mm c/l + 2x20mm front guns. That makes it one of the most powerfully armed fighters for IJ with reasonable speed and good manouver. and these 20mm are the H0-5, which is the US 50calM2 converted to a 20mm. So its the best 20mm in the game, put into a c/l position, it is really a deadly armament.

There are some other a/c using this as well, but most of them are 2E fighters like the Ki-83.

_____________________________

Pax

(in reply to Lokasenna)
Post #: 25
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 5:41:24 AM   
koniu

 

Posts: 2305
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: online
I will suggest use both "b" and "r".
"b" for his guns.Having those CL guns making him best bomber killer in Japanese arsenal.
And "r" for max ceiling. "r" version is very important in games with 2nd best maneuver bound rule. Because "r" will be able to sweep and CAP higher that most of allied planes can go. I think only P-47 can go higher

< Message edited by koniu -- 6/7/2013 6:07:55 AM >


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Post #: 26
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 8:57:24 AM   
obvert


Posts: 7516
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

I'll also have to take another look at the Tojo IIc - I must have missed something when comparing it to the IIb. I'm not familiar with how quickly the IIa R&D factories will repair, so I won't expand them to 30 right away as I don't want to get boned and have them not fully repaired when it arrives. I should be able to get close to 30, however... So you skip the IIb entirely by fully repairing the IIa factories, then upgrading to IIb, and the next turn upgrading those same factories to IIc? Interesting. I could do that with any production chain, couldn't it? Thinking Judy (Y1, next turn Y2, next turn Y3), Zero (up to M5c if not M8), Jill (N2a only has radar over N2 right?), and Oscar as well... Seems a bit gamey if it works that way, but only a bit as their arrival dates are farther away so by not focusing on accelerating the next model until it's a month out before upgrading the R&D factory, I'm delaying the replacement of crappy planes like Vals.

I'll keep the 2 Oscar factories online, I suppose. And I'll look at getting 2-3 factories researching its upgrades. Probably 2 (of the 8 extra Frank factories, 6 will probably go Tojo and 2 to Oscar).


Not sure you're completely getting the R n D upgrade path idea.

Let the Tojo factories repair now and you might even get the IIa early by a month or two. Then once those turn blue change them to the next model and they should upgrade with no damage to the factories and begin researching the IIb. When that is researched upgrade again to the IIc.

It's important to stay on top of things as the month changes over. I've had several paths of R n D change to production instead of staying R n D and then I had to restart factories for them. Bad. I usually do a save right before I start messing with airframe factories in case something unusual happens, which it can.

Once the research is finished you then upgrade the factories to the next model. If for instance you want to go from the Tojo IIa to the IIc with a factory you must upgrade to the IIb first, then upgrade to the IIc.

Using the upgrade paths does make things much quicker, almost too quick in some cases, but it only works for a few planes with many versions. You probably know this but the A6M2 NOT upgrading to the A6M3 or A6M3a. It upgrades to the Sen Baku in 44! So don't' over expand the A6M2 factories. Wait to do that with the A6M3a which is on the A6M3 path. Also the Rufe upgrades to the A6M5, so it's a quick way to get factories repaired when doing R n D as it shows up earlier (also meaning the factories with repair more quickly).

The main upgrading airframe paths to concern yourself with are the Tojo (to get to the IIc model quickly) and the Judy (to get to the D4Y3 model with 8 hex range ASAP). The Oscar is nice also as it's so long a path, as is the A6M, but neither is a great fighter by mid-43. Just good escorts and necessary (the Ki-43 for later kamis and the A6M for the KB use).

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to koniu)
Post #: 27
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 9:00:56 AM   
obvert


Posts: 7516
Joined: 1/17/2011
From: PDX (and now) London, UK
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quote:

ORIGINAL: koniu

I will suggest use both "b" and "r".
"b" for his guns.Having those CL guns making him best bomber killer in Japanese arsenal.
And "r" for max ceiling. "r" version is very important in games with 2nd best maneuver bound rule. Because "r" will be able to sweep and CAP higher that most of allied planes can go. I think only P-47 can go higher


The 'r' is also faster, and every little bit can help in late war. Well, help a little.

For bomber killers don't neglect the cheap deep upgrading of the Tony line if even just to get to the Ki-100 for HI interceptor role. It also has the HO-5 on the centerline but isn't fast enough to do well against Allied late war fighters. I should get it 3-4 months before the Ki-84b and 5-6 months before the Ki-83.

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 28
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 12:48:25 PM   
Captain Cruft


Posts: 3652
Joined: 3/17/2004
From: England
Status: offline
I really don't know why people obsess about killing bombers. Pretty much anything beyond a Nate can do this. It's killing fighters that's the problem. Which is why I believe that the Ki-84r is the most important plane due to its climb rate and maneuverability.

(in reply to obvert)
Post #: 29
RE: The king is dead - Lokasenna (J) vs. HexHead (A), N... - 6/7/2013 1:17:08 PM   
obvert


Posts: 7516
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
quote:

ORIGINAL: Captain Cruft

I really don't know why people obsess about killing bombers. Pretty much anything beyond a Nate can do this. It's killing fighters that's the problem. Which is why I believe that the Ki-84r is the most important plane due to its climb rate and maneuverability.


You most likely haven't faced bombers the way Jocke uses them!

With 200-300 4E coming every turn in two theatres, killing bombers is a priority. Massed like that they often don't need escorts. Even some turns where I've gotten to them with no sweeps coming first I lose 10 fighters and he loses 15 bombers, and before the George the numbers could be more i favor of the bombers. I'll still take that, but in late game this will be even more important I feel, as those numbers could be even larger.

Even the 2E can be tough on their own once he gets the B-25D-1 that has a defensive rating (58) almost twice that of a B-24 because it's 8 x 50cal on the centerline are taken into the defensive calculations. I've had them intercepted with no escorts and get 2:1 kills against my best fighters even though they have many less actual defensive guns than the B-25C which I flame regularly. Not fun.

In my game the Ki-84r will be the more important fighter due to it's ability to use all maneuver bands based on our HR and it's speed and climb. The Ki-84b will be important, but not as much I predict. I could be proved wrong though. That's the fun of the late war, maybe the only fun of it, as I get to play with new toys while the Empire goes up in flames.

< Message edited by obvert -- 6/7/2013 1:18:20 PM >


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"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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