There's a problem with armor actually (or the way railguns deal damage)
I got the answer of my question.
I built the Big Jim. Big Jim is a fat dude with no weapons, no shields and 140 plates of enhanced armor , the only meaning of his life is to get punched by bad guys.
So I sent him pay a visit to a pirate base.
First volley from the pirate space port, according to the graphics and sounds only maxos blasters, torpedoes and a tractor beam -> 101 components damaged, some armor components but also internal components. The pirate base had around 2000 firepower, versus the 2538 armor value + 40% damage reduction of Fat Jim.
So I draw the following conclusions:
1°) the problem isn't with the rail guns but with all the weapons, it's only more noticeable with the rail guns because they always hit the ship during combat
2°) internal components can be damaged before all the armor is burnt which isn't right at all (unless hit by gravity weapons of course)
3°) according to the values on top, the armor is treated like a "regular" component, it doesn't even absorb the damage it advertises (4 reactive per hit + 18 per plate). Else the ship wouldn't have got so many damaged components with the first volley.
Now I think I'm going to take a break until the betatest of this game is finished. It's really painful to start a game you would like to enjoy and discover a new bug every day.
< Message edited by Strat_84 -- 6/11/2013 11:24:03 AM >