Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Has Shadows fixed the "too much money" issue?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Has Shadows fixed the "too much money" issue? Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Has Shadows fixed the "too much money" issue? - 6/1/2013 10:41:07 AM   
Philo

 

Posts: 11
Joined: 4/17/2012
Status: offline
I have Distant Worlds+Shakturi+Legends expansions. I very quickly stopped playing them because of the games strategic layer coming nonexistent due to having hundreds of thousands in cash all the time. Being able to rush buy all science, build anything I want etc.

This has already been discussed in a different thread. I'm hoping Shadows has done something about this or otherwise I won't bother with it. I like the game design but not having to worry about the budget in a strategy game was what totally and utterly ruined the game for me.

Is there a big improvement to this in Shadows?
Post #: 1
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 11:22:02 AM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
Yes. Economy is much harder to manage. Build up fleet and troops to attack that neighbor and you will be in red. Might change when you hit some sort of breakpoint later on, but I've played a fairly long time and not gotten huge amounts of money.

(in reply to Philo)
Post #: 2
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 2:31:59 PM   
Mozo

 

Posts: 96
Joined: 7/28/2009
Status: offline
Absolutely.

(in reply to Philo)
Post #: 3
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 2:37:43 PM   
t1it

 

Posts: 22
Joined: 11/23/2011
Status: offline
Yes indeed. Population growth in new colonies is now slower (due to 0 tax) and resource abundance is no more AND difficulty scales the closer you are to victory! Oh add the scumbag pirates, and the clearly improved AI fleet & war management, I'd say this game is now of the most the most challenging 4x out there.

(in reply to Mozo)
Post #: 4
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 2:39:41 PM   
CyclopsSlayer


Posts: 581
Joined: 2/11/2012
Status: offline
Things like the Trade Bazaar, and maintenance reductions used to be cute but more fluff than needed, are instead now Vital to maintaining a healthy cash flow.

(in reply to Mozo)
Post #: 5
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 4:14:10 PM   
Numdydar

 

Posts: 2990
Joined: 2/13/2004
Status: offline
Totally agree with the above I tried playing the same way I did in Legends and lost horriblily on Normal no less. Next game definately had to do a lot more planning and even then never had a lot of money. Plus I had resourse shorages constantly crop up through the game, especially near the end. Again this was on Normal and Pirates set to one nothch below Normal. Heaven help you if you bump them up past Normal lol.

(in reply to CyclopsSlayer)
Post #: 6
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 5:00:03 PM   
Buio


Posts: 247
Joined: 11/21/2012
Status: offline
quote:

ORIGINAL: Numdydar
Again this was on Normal and Pirates set to one nothch below Normal. Heaven help you if you bump them up past Normal lol.

I too find it fairly though on normal. I am not even at upper half of victory score list in my game. But for me, fun to play anyway. :)

(in reply to Numdydar)
Post #: 7
RE: Has Shadows fixed the "too much money" is... - 6/1/2013 5:14:57 PM   
WoodMan


Posts: 1345
Joined: 6/2/2010
From: Ol' Blighty
Status: offline
I like the new economy too, I've still managed to get a very healthy amount of cash going, but not as well as in Legends. One thing I'd like to point out: PLANETARY DEFENCE UNITS COST A LOT TO MAINTAIN! Found that out the hard way, do not, repeat: DO NOT replace all defending troops with Planetary Defence units once you research them

_____________________________

"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking

(in reply to Buio)
Post #: 8
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 4:46:45 AM   
jpwrunyan


Posts: 446
Joined: 12/3/2011
From: Uranus
Status: offline
@Philo

I would wait and see where Ashbury76 weighs in on this.

(in reply to WoodMan)
Post #: 9
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 3:56:58 PM   
BigWolf


Posts: 539
Joined: 3/31/2010
Status: offline
Ermm... other than more shortages (ie. resources are indeed less plentiful at the beginning and for new colonies later on), I'm seeing very little difference in the economy as of yet

_____________________________


(in reply to jpwrunyan)
Post #: 10
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 4:22:08 PM   
Erik Rutins

 

Posts: 33958
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Might be helpful if you note settings and species/government combo. I can confirm that from the design side, the economy in Shadows is much tighter and expansion more measured.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to BigWolf)
Post #: 11
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 5:54:57 PM   
Philo

 

Posts: 11
Joined: 4/17/2012
Status: offline
Still waiting to hear more peoples opinions before purchasing this expansion.

Good to hear from Erik though that the design was to make economy tighter. It was absolutely needed.

(in reply to Erik Rutins)
Post #: 12
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 10:23:58 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
i have been trying different races than i normally play (normally i play exclusively securian), so its hard for me to say for sure, but in one of my recent games, i bought over 200 destroyers at once (only my homeworld is profitable currently) and i did not seem to really dent my economy, i think this race has a modifier for that tho

overall its hard to judge for me if the economy is better, there are defiantly a lot of things that are going to affect your economy tho, the pirates really feel like pirates now, and you are going to feel like wanting to hunt them down, which is great.

are there really more resource shortages now? maby my game types are too balanced in favor of having more resources available because i have never ran into any serious shortages, except fuel or steel since i play on deserts mostly, and they don't last long

oh i shouldent understate how effective pirates are at slowing you down, in a recent game they have managed to steal a dozen of my colony ships.

currently playing on hard with ramped difficulty and the ai are doing pretty good compaired to me, i will make a better review after i play more

< Message edited by adecoy95 -- 6/2/2013 10:41:53 PM >

(in reply to Philo)
Post #: 13
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 10:52:00 PM   
Philo

 

Posts: 11
Joined: 4/17/2012
Status: offline

quote:

ORIGINAL: adecoy95
i have been trying different races than i normally play (normally i play exclusively securian), so its hard for me to say for sure, but in one of my recent games, i bought over 200 destroyers at once (only my homeworld is profitable currently) and i did not seem to really dent my economy, i think this race has a modifier for that tho

200 Destroyers?? If that doesn't slow your economy down then I dunno what. Are you still able to rush buy tech all the time now?

(in reply to adecoy95)
Post #: 14
RE: Has Shadows fixed the "too much money" is... - 6/2/2013 10:57:20 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: Philo



200 Destroyers?? If that doesn't slow your economy down then I dunno what. Are you still able to rush buy tech all the time now?


well, they did not live very long, i threw them against the pirates in waves to destroy a base that was really close by, i only have about 50 destroyers now, ill try to make a better review in the future, cant rush tech all the time, but i still manage to sneak it in there when i need it without any problems

also, btw, pirate bases explode

ALSO they are custom destroyers so they are not as big its basically just a fighter bay with ion cannons (playing around with things this game)

if your concerned about economy, i would consider a purchase, this is the first game in a while i have played were i did not have more strategic and gdp than almost everyone else in the galaxy combined, but i cant be sure its not because of a different race


< Message edited by adecoy95 -- 6/3/2013 9:57:39 PM >

(in reply to Philo)
Post #: 15
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 2:21:54 AM   
necaradan666

 

Posts: 256
Joined: 5/28/2012
Status: offline
Modifiers make a big difference imo. One game I played a race with a maintenance penalty and didn't manage to build the marketplace wonder, I couldn't afford to field three fleets at once, nevermind the huge cost of having more than a few troops in the entire empire. I had to quit because I had no chance of defending against pirates well enough to expand anywhere, then the other empires came over and gg...

Next game I could make vast stacks of ships and troops right off the bat. I was amazed at how easily I was able to both defend my worlds and attack others at the same time, the only change was playing a race with no maint penalty and building that wonder first, I did everything else pretty much the same down to starbase placement and research priority

(in reply to adecoy95)
Post #: 16
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 2:42:11 AM   
Tanaka


Posts: 2995
Joined: 4/8/2003
From: USA
Status: offline
Still wish we could have some sort of economy slider

_____________________________


(in reply to necaradan666)
Post #: 17
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 3:05:44 AM   
FerretStyle

 

Posts: 157
Joined: 3/30/2010
Status: offline
My experience is that economy is tight be manageable, and I'm not necessarily swimming in cash until I'm very well developed with 10+ colonies being heavily taxed (just at the brink of 100% compliance).

I've been playing on Normal difficulty, Zenox/Technocracy and keeping good relations (early wars destroy the economy because it's impossible to afford the ships and troops needed to stay afloat) as well as rushing the Medical / Entertainment techs because it helps to keep colonies more happy and therefore to raise taxes higher.

It definitely feels like money is something that needs to be thought about these days.

(in reply to Tanaka)
Post #: 18
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 3:19:52 AM   
Erik Rutins

 

Posts: 33958
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Tanaka
Still wish we could have some sort of economy slider


The Difficulty Slider does that for you now as well - also the Corruption Slider and the quality of your starting Homeworld system. The prevalence of colonizable planets also. There are a lot of ways to make the game more challenging economically, but the default Shadows economy is significantly tighter than Legends for the mid to late game in my experience (and intended to be so by design). There are still species/government combinations that are designed to have more money, but in general we also rebalanced the species bonuses and government modifiers so the extremes are a bit moderated.

Regards,

- Erik


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Tanaka)
Post #: 19
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 3:47:35 AM   
Tanaka


Posts: 2995
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Tanaka
Still wish we could have some sort of economy slider


The Difficulty Slider does that for you now as well - also the Corruption Slider and the quality of your starting Homeworld system. The prevalence of colonizable planets also. There are a lot of ways to make the game more challenging economically, but the default Shadows economy is significantly tighter than Legends for the mid to late game in my experience (and intended to be so by design). There are still species/government combinations that are designed to have more money, but in general we also rebalanced the species bonuses and government modifiers so the extremes are a bit moderated.

Regards,

- Erik



Hi Erik thanks for the reply. Yes I am aware of this but I always play on normal in all my games as I don't like AI cheats and player disadvantages. I am looking for something that scales the economy for all players without any AI cheats or player disadvantages. I play on normal difficulty, normal corruption, and few colonizable worlds which yes helps. I give myself and all AI harsh homeworlds and that helps some too. But I would like the option for homeworld type and cheaper economy be separate. I am a turtler and I love a game where every ship matters and every cent spent is important. I hate playing games where there are a million units and a million dollars to spend. I play with 9999 research time and wish exploration range could still be toned down more in later stages for the same reasons so that exploration is slow and meaningful.

< Message edited by Tanaka -- 6/3/2013 3:54:16 AM >


_____________________________


(in reply to Erik Rutins)
Post #: 20
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 8:29:25 AM   
Antiscamp


Posts: 344
Joined: 5/14/2012
Status: offline
I find the economy a lot more challenging now. I'm in the red most of the time.

_____________________________


(in reply to Tanaka)
Post #: 21
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 8:51:51 AM   
bvoid

 

Posts: 32
Joined: 5/16/2013
Status: offline
As a pirate you can easily get piles of cash by capturing the starport above empire homeworlds. See pirate feedback thread :)

(in reply to Antiscamp)
Post #: 22
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 1:15:12 PM   
Zangi

 

Posts: 30
Joined: 1/23/2009
Status: offline
Throw in a Wonder with its +50% development... and your income goes up by double or some such.

Also, playing on Excellent homeworld really helps with income...
Securan/Excellent Homeworld/Any Gov't/Normal = Scrooge McDuck's money bin

(in reply to bvoid)
Post #: 23
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 1:44:49 PM   
Kruos


Posts: 129
Joined: 5/5/2010
From: France
Status: offline
Yeah, from my experiences, wonders can really make you swim in money. The development bonuses they give are really powerful. Maybe too much?

< Message edited by Kruos -- 6/3/2013 1:48:29 PM >

(in reply to Zangi)
Post #: 24
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 3:16:56 PM   
Bingeling

 

Posts: 4692
Joined: 8/12/2010
Status: offline
Wonders have always been a bad idea the way they were implemented. I never liked neither them nor characters adding massive bonuses with little balance around them.

(in reply to Kruos)
Post #: 25
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 4:54:13 PM   
Plant


Posts: 418
Joined: 4/23/2013
Status: offline
How has economy been made tighter? Other than needing more colonies needing more resources, which might actually end up being more beneficial for trade, I can only see the only economy difference is that you start of with a smaller population, and so less tax revenue. That is it.

The again, there is no way i can compare Legends level with Shadow levels of revenue without uninstalling Shadows and reinstalling Legends.

Other than mysterious money losses in a game I had, which I am thinking is a bug there doesn't seem to be a difference once you get the same population.

I guess there are more powerful pirates and lower starting tech level compared with pirates, but that isn't an economic effect.

< Message edited by Plant -- 6/3/2013 4:55:09 PM >

(in reply to Bingeling)
Post #: 26
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 5:39:38 PM   
scotten_usa

 

Posts: 185
Joined: 12/9/2005
Status: offline
For me, I've almost never rush techs. I don't think it's fair since I'm way smarter than the AI.

(in reply to Plant)
Post #: 27
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 9:59:29 PM   
adecoy95


Posts: 420
Joined: 3/26/2010
Status: offline

quote:

ORIGINAL: Zangi

Throw in a Wonder with its +50% development... and your income goes up by double or some such.

Also, playing on Excellent homeworld really helps with income...
Securan/Excellent Homeworld/Any Gov't/Normal = Scrooge McDuck's money bin


yep, you can manually raise their tax rate to 100% and still have a happy population, just keep an eye on the civilian sector

(in reply to Zangi)
Post #: 28
RE: Has Shadows fixed the "too much money" is... - 6/3/2013 10:35:25 PM   
invaderzim

 

Posts: 211
Joined: 6/3/2013
Status: offline

quote:

ORIGINAL: ScottenChi

For me, I've almost never rush techs. I don't think it's fair since I'm way smarter than the AI.



Yeah, I'd agree. I turtled on my homeworld and rushed the Open Trade Network tech for the first 10 years (built about 10-12 high-tech labs to research it faster). Once you have the Trader's Bazaar (+30 development and +50% income), you have all the money you'll need for a while. You then get the option of dropping your taxes to increase growth (at one point I had 5-10% taxes on my homeworld while still making 50-100k a year) or saving the money and using it to fund crash research. It's then easy to rush Enhanced Research which doubles your High-Tech research.

At this point you can also get the rest of the research wonders as well as the Trade Guild which gives you another 30% bonus. Stacking this bonus with a governor that provided a 30% income bonus and Trade Guild or Democracy government lead to a huge economic bonus that carried my empire for the rest of the game.

I like how wonders allow you to focus on a smaller more vertical empire instead trying to sprawl everywhere, but they might be too powerful in Shadows. At least the way the High-Tech tree is right now, it seems like it's too easy to snowball. I had weird map settings though: 250 stars, 6x6, varied clusters on Normal with 8 empires. It might be harder to turtle on a denser map with more stars and more enemies nearby.

(in reply to scotten_usa)
Post #: 29
RE: Has Shadows fixed the "too much money" is... - 6/4/2013 1:13:46 AM   
Numdydar

 

Posts: 2990
Joined: 2/13/2004
Status: offline
Yes the game settings have a HUGE impact on the game. So you can set things up at the beginning and you can still end up with a ton of money or change the settings and have income struggles the entire game. So to the OP, the answer to your question is not a simple Yes or No as you can set the game parameters up to play pretty much however you want

(in reply to invaderzim)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Has Shadows fixed the "too much money" issue? Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.159